Ero sivun ”Once upon a time in kislev:skenut” versioiden välillä
(Yhtä välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 5: | Rivi 5: | ||
[[Once_upon_a_time_in_kislev:YoMama | Yo Mama]]<br> | [[Once_upon_a_time_in_kislev:YoMama | Yo Mama]]<br> | ||
[[Once_upon_a_time_in_kislev:Duel |Duel]]<br> | [[Once_upon_a_time_in_kislev:Duel |Duel]]<br> | ||
+ | [[Once_upon_a_time_in_kislev:Kislevian_standoff |The Kislevian standoff]]<br> | ||
==Normiskenut== | ==Normiskenut== | ||
Rivi 18: | Rivi 19: | ||
Special: [[Once_upon_a_time_in_kislev:Rescue| Rescue]]<br> | Special: [[Once_upon_a_time_in_kislev:Rescue| Rescue]]<br> | ||
+ | |||
+ | Guards:<br> | ||
+ | Some scenarios call for sentries. Guards move 1d6-2 each turn. If total is negative, opposing player moves the guard instead. Guards have 90 degree vision and can spot unhidden opposing characters 2d6 in their field of vision. They spot anyone within their initiative range automatically, regardless of field of vision or hidden status.<br> | ||
+ | |||
+ | If a guard spots the enemy or survives a round of melee, alarm is sounded and side with guards takes firt turn.<br> |
Nykyinen versio 4. lokakuuta 2011 kello 04.04
Jos quest ehdot on täytetty kummalle tahansa pelaajista, tulee quest skenu. Muuten pelaajat voivat sopia keskenään Quick&dirty tai normi skenun. Vaihtoehtoisesti voi heittää 1d10. 1-2 quick&dirty, 3-10 normi skenu. Skenut arvotaan satunnaisesti kyseisestä alakategoriasta.
Quick&dirty
Q&D skenut pelataan kaikki go-laudalla. Tuuman korvaa ruutu.
Yo Mama
Duel
The Kislevian standoff
Normiskenut
Fair fight
Assasination
Oops!
Raid
Treasure hunt
Blitz
Theft
Grudge
Defy
Special: Rescue
Guards:
Some scenarios call for sentries. Guards move 1d6-2 each turn. If total is negative, opposing player moves the guard instead. Guards have 90 degree vision and can spot unhidden opposing characters 2d6 in their field of vision. They spot anyone within their initiative range automatically, regardless of field of vision or hidden status.
If a guard spots the enemy or survives a round of melee, alarm is sounded and side with guards takes firt turn.