Once upon a time in kislev:Rescue

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Overview

Sacrifice. Or not. Last minute rescue is attempted.

Terrain

Players add some terrain.

setup

Player1 sets 2d6 random characters of his warband on random edge of the map (within 4 inches) while the opposing player sets 1d6 characters of his own as guards anywhere, but not within 24 of opposing characters (except the prisoner)and 2d6 random sleeping characters anywhere but not within 24 of opposing characters, including the prisoner). Sleeping characters wake when alarm is raised or someone comes within their initiative range. After alarm is sounded, defending side may receive 1d6 random characters on random edge each turn.
The prisoner is set up anywhere the chosen by the defender.


Special rules

The prisoner may not move until cut free. The prisoner may not be attacked until freed.
Any attacking character not in melee may cut the prisoner free as a full round action.
If the prisoner is freed, he may act normally and is not considered a prisoner at the end of the scenario


Exp

  • +1 for participating
  • +1 survives
  • +1 each kill
  • +3 release the prisoner.