Once upon a time in kislev:Theft

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Overview

Nothing personal, just business.

Terrain

Players add some terrain.

setup

Player1 sets 2d6 random characters of his warband on random edge of the map (within 4 inches) while the opposing player sets 1d6 characters of his own as guards anywhere, but not within 24 of opposing characters and 2d6 random sleeping characters anywhere. Sleeping characters wake when alarm is raised or someone comes within their initiative range. After alarm is sounded, defending side may receive 1d6 random characters on random edge each turn.


Special rules

Defending warband sets (treasury/10)+1d6 gold on the middle of them map, minimum 1. Defending side loses this amount of gold if theft is succesful and attacking side gains the same amount.


Exp

  • +1 for participating
  • +1 survives
  • +1 each kill
  • +3 Carry the loot of the map.