Once upon a time in kislev:Treasurehunt

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Siirry navigaatioonSiirry hakuun

Overview

Treasure caravan to Middenheim has been intercepted. Guards are dead and it is time to divide the loot - chaos way.

Terrain

Players add some terrain.

setup

Player1 sets 2d6 random characters of his warband on random edge of the map (within 4 inches) while the opposing player sets 2d6 random characters of his own on the other edge.

Special rules

The first round of the fight, each champion rolls initiative +d6, highest roll going first.
If one side loses half or more troops, leader must roll leadership each turn. If it fails, battle is over and his warband loses

Rolld 1d6+3 to determine whomuch money is available. Half is placed as a special treasure counter on the middle of the board while the rest are scattered in one gold counters accross the board, but atleast 16 inches from any edge of the board.

Exp

  • +1 for participating
  • +1 survives
  • +1 each kill
  • +1 carry a loot counter off map.

Player with most money gained "wins" the scenario for reward purposes.