Ero sivun ”EIA:From Prussia to Germany” versioiden välillä
(9 välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 1: | Rivi 1: | ||
− | == | + | ==Overview== |
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+ | The whole scenario is built up to see Prussia rising to the first of the equals and the birth of the German Empire. The scenario introduces ''Prussian Landtag'', which is a political side-game played partly with the combat rules of the traditional EiA, with all the flavors of the Otto von Bismarck's infamous ''Blood and Iron'' speech. | ||
==General scenario information== | ==General scenario information== | ||
− | * Game starts: | + | * Game starts: 1866 June. |
− | * Game ends: | + | * Game ends: 1873 December. |
* Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | * Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | ||
* House rules: [[EIA:House_rules|house rules]] | * House rules: [[EIA:House_rules|house rules]] | ||
Rivi 23: | Rivi 20: | ||
=== Journals === | === Journals === | ||
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== Initial setup == | == Initial setup == | ||
Rivi 31: | Rivi 25: | ||
=== Initial political situation === | === Initial political situation === | ||
− | * Austria | + | * Austria N8 |
− | * Britain | + | * Britain N7 |
− | * France | + | * France N8 |
− | * Turkey | + | * Turkey N6 |
− | * Prussia | + | * Prussia N8 |
− | * Russia | + | * Russia N7 |
− | * Italy | + | * Italy N5 |
** moves where Spain used to move | ** moves where Spain used to move | ||
Rivi 49: | Rivi 43: | ||
'''''SS''''' stands for ''Steamship''. | '''''SS''''' stands for ''Steamship''. | ||
+ | '''''IC''''' stands for ''Iron clad''. | ||
− | * Austria, cash $ | + | |
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+ | * Austria, cash $35 | ||
** Land: 100 I, 14 mC, 5 Gd, 10A, 7 depots | ** Land: 100 I, 14 mC, 5 Gd, 10A, 7 depots | ||
− | ** Navy: 300$ | + | ** Navy: 300$, 12SS |
* France, cash $25 | * France, cash $25 | ||
** Land: 85 I, 19 mC, 3 Gd, 4 depots | ** Land: 85 I, 19 mC, 3 Gd, 4 depots | ||
− | ** Navy: 1200$ | + | ** Navy: 1200$, 30SS, 3IC (torpedo tech) |
* Great Britain, cash $12 | * Great Britain, cash $12 | ||
** Land: 45 I, 6 mC, 0 Gd, 2 depots | ** Land: 45 I, 6 mC, 0 Gd, 2 depots | ||
− | ** Navy: 2200$ | + | ** Navy: 2200$, 50SS, 1IC |
* Prussia, cash $50/200MP | * Prussia, cash $50/200MP | ||
− | ** Land: 125 I, 24 mC, 7 Gd, 10A, 5 depots | + | ** Land: 125 I, 24 mC, 7 Gd, 10A, 5 depots (Rifles) |
− | ** Navy: 600$ | + | ** Navy: 600$, 8SS |
* Russia, cash $20 | * Russia, cash $20 | ||
** Land: 60 I, 15 mC, 5 Gd, 6 depots, | ** Land: 60 I, 15 mC, 5 Gd, 6 depots, | ||
− | ** | + | ** navy: $700, 12SS |
− | ** max | + | ** max 25% laivoista mustallamerellä |
* Italy, cash $30 | * Italy, cash $30 | ||
** Land: 60 I, 6 mC, 2 depots | ** Land: 60 I, 6 mC, 2 depots | ||
− | ** Navy: 900$ | + | ** Navy: 900$, 24SS |
* Turkey, cash $35 | * Turkey, cash $35 | ||
** Land: 70 I, 18 mC, 2 depots | ** Land: 70 I, 18 mC, 2 depots | ||
− | ** Navy: 350$ | + | ** Navy: 350$, 6SS |
==== Notes for initial forces ==== | ==== Notes for initial forces ==== | ||
Rivi 80: | Rivi 77: | ||
* Norway is a part of Sweden | * Norway is a part of Sweden | ||
* Greece track is finished | * Greece track is finished | ||
− | * Sardinian events are used | + | * Sardinian events are all used up |
===Initially Conquered Minors=== | ===Initially Conquered Minors=== | ||
Rivi 120: | Rivi 117: | ||
===Victory point goals=== | ===Victory point goals=== | ||
− | * Austria | + | * Austria 225 |
− | * Britain | + | * Britain 260 |
− | * France | + | * France 240 |
− | * Turkey | + | * Turkey 230 |
− | * Prussia | + | * Prussia 280 |
− | * Russia | + | * Russia 240 |
− | * | + | * Italy 245 |
− | + | === Italy === | |
− | === | + | Italy consists of Sicily, Naples, Papacy, Romagna, Tuscany, Lombardy, Piedmont and Sardinia. |
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===Technological advances=== | ===Technological advances=== | ||
− | + | See rise of nationalism. | |
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===Dominant Status=== | ===Dominant Status=== | ||
Rivi 201: | Rivi 142: | ||
If France gains dominant status it gains all effects as the dominant France in 1805 standard campaign. | If France gains dominant status it gains all effects as the dominant France in 1805 standard campaign. | ||
− | + | ====Italian Dominant status requirements==== | |
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* Control all parts of Italy | * Control all parts of Italy | ||
* Control Illyria and any 6 of: | * Control Illyria and any 6 of: | ||
Rivi 231: | Rivi 170: | ||
** Taking forcible access is treated as taking forcible access to any other major. Spain does not declare war on anyone as a response. | ** Taking forcible access is treated as taking forcible access to any other major. Spain does not declare war on anyone as a response. | ||
** NOTE: Gibraltar is a British minor. | ** NOTE: Gibraltar is a British minor. | ||
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====Confederations of North and South Germany==== | ====Confederations of North and South Germany==== | ||
+ | Are not used. | ||
− | + | ==Technology and railroads== | |
− | + | Prussia has 4 levels of railroads and the rifle technology.<br> | |
− | + | Britain has 3 levels of railroads and ironclad technology<br> | |
− | + | Austria has 2 levels of railroads<br> | |
+ | France has 3 levels of railroads and ironclad and torpedos technology<br> | ||
+ | Russia has 1 levels of railroads<br> | ||
+ | Turkey has 1 levels of railroads. 4 feodal corps have been converted to muslim corps (turkish players choice which)<br> | ||
− | + | ===Landtag=== | |
− | + | Following motions have been carried:<br> | |
+ | 1 Krupp<br> | ||
+ | 200MP<br> | ||
+ | Hamburg<br> | ||
+ | Extra fleet marker<br> | ||
− | + | ==Player notes and hints== | |
+ | '''Austria'''<br> | ||
+ | There's little hope of surviving the Prussian attack. Seek conditional surrender. You may later wish to join the German juggernaut.<br> | ||
− | + | '''Britain'''<br> | |
+ | French navy is scary, but you have some time to consolidate your position. Port raids are definitely on the drawing board.<br> | ||
− | + | '''France'''<br> | |
+ | Dig in for the Prussian attack and seek Russian alliance. If the Austrians bleed the Prussians enough and Italy comes over to your side, you can win.<br> | ||
− | + | '''Italy'''<br> | |
− | + | Prussia will ask your help against Austria. Price tag is Venice. If you can stay under the British anti-navy radar, you have a lot of good options.<br> | |
− | + | '''Prussia'''<br> | |
− | + | Temptation to completely crush Austria is great, but consider carefully. Austria might be friendly later... but you really really want his freestates. Choices choices.<br> | |
+ | If Russia so much as threatens an intervention, use railroads to march east and crush his armies immediately.<br> | ||
− | + | '''Russia'''<br> | |
− | + | You desperately need time to build your army. Make friendly noices and build.<br> | |
− | + | '''Turkey'''<br> | |
− | + | Russia and Austria are both tempting targets and Prussia will make a good long term ally. If your economy wasnt a total mess, you could actually succeed. | |
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[[Category:EiA]] | [[Category:EiA]] |
Nykyinen versio 21. syyskuuta 2011 kello 08.59
Sisällysluettelo
Overview
The whole scenario is built up to see Prussia rising to the first of the equals and the birth of the German Empire. The scenario introduces Prussian Landtag, which is a political side-game played partly with the combat rules of the traditional EiA, with all the flavors of the Otto von Bismarck's infamous Blood and Iron speech.
General scenario information
- Game starts: 1866 June.
- Game ends: 1873 December.
- Rules: Errated standard EiA rules
- House rules: house rules
- 1805 scenario spesific rules like "La Salle" are not used
- Additional naval rules: EIA:Naval rules
- Scenario spesific rules, EIA:Rise_of_Nationalism_scenario#Scenario_specific_rules
- Used corps compositions: EiA:Rise of Nationalism Corps
- Used leaders: EiA: Nationalism Leaders
- Prussian Landtag: EiA: Landtag
- Prussian Elections: EiA: Landtag Elections
- Sardinian Events: EiA: Sardinian events
- Greece Track: EiA:Greece Track
Journals
Initial setup
Initial political situation
- Austria N8
- Britain N7
- France N8
- Turkey N6
- Prussia N8
- Russia N7
- Italy N5
- moves where Spain used to move
Existing wars:
- Prussia vs. Austria
Existing peace conditions 6 months of enforced peace France - Prussia and Italy
Initial forces and money
SS stands for Steamship. IC stands for Iron clad.
- Austria, cash $35
- Land: 100 I, 14 mC, 5 Gd, 10A, 7 depots
- Navy: 300$, 12SS
- France, cash $25
- Land: 85 I, 19 mC, 3 Gd, 4 depots
- Navy: 1200$, 30SS, 3IC (torpedo tech)
- Great Britain, cash $12
- Land: 45 I, 6 mC, 0 Gd, 2 depots
- Navy: 2200$, 50SS, 1IC
- Prussia, cash $50/200MP
- Land: 125 I, 24 mC, 7 Gd, 10A, 5 depots (Rifles)
- Navy: 600$, 8SS
- Russia, cash $20
- Land: 60 I, 15 mC, 5 Gd, 6 depots,
- navy: $700, 12SS
- max 25% laivoista mustallamerellä
- Italy, cash $30
- Land: 60 I, 6 mC, 2 depots
- Navy: 900$, 24SS
- Turkey, cash $35
- Land: 70 I, 18 mC, 2 depots
- Navy: 350$, 6SS
Notes for initial forces
- Players are allowed to buy ships to their navies with the amount of money mentioned on the navy section of their country
- Hanover has starting forces of 8 I / 2 C.
- Sweden has starting forces of 40 I / 6 C / 10 SS / 20 S
- Denmark has starting forces of 12 I / 2 C / 10 SS / 20 S
- Norway is a part of Sweden
- Greece track is finished
- Sardinian events are all used up
Initially Conquered Minors
Austria
- Conquered: Venice, Berg, Kleves.
- Free states: Bavaria, Wurttenburg, Baden.
Britain
- Conquered: Gibraltar, Malta, Corfu
- Free states: Holland (no ships), Portugal, Greece (see EiA:Greece Track).
France
- Conquered: Flanders, Palatinate, Algeria
- Free states: None
Prussia
- Conquered: Mecklenburg, Duchies
- Free states: Saxony, Hanover, Hesse
Russia
- Conquered: None
- Free states: None
Italy
- Conquered: None
- Free states: None
Turkey
- Conquered: Rhodos
- Free states: Syria
Scenario specific rules
Quick links:
Victory point goals
- Austria 225
- Britain 260
- France 240
- Turkey 230
- Prussia 280
- Russia 240
- Italy 245
Italy
Italy consists of Sicily, Naples, Papacy, Romagna, Tuscany, Lombardy, Piedmont and Sardinia.
Technological advances
See rise of nationalism.
Dominant Status
French Dominant status requirements and effects
- Control all home provinces and all of:
- Confederation of the Rhein
- Denmark
- Flanders
- Holland
If France gains dominant status it gains all effects as the dominant France in 1805 standard campaign.
Italian Dominant status requirements
- Control all parts of Italy
- Control Illyria and any 6 of:
- Corsica
- Cyrenaica
- Malta
- Provence
- Switzerland
- Tripolitania
- Tunisia
- Tyrol
Prussian Dominant status requirements
- Requirements are listed on Landtag-page under Ministerpräsident's Office as a part of the parlamentary motion Unification of the Germany.
Other countries dominant status requirements
As in the orginal rules.
- Finland is a Russian province, not a minor country
- Corsica is a French province, not a minor country
- Spain is not a playable country in the scenario, 'cause of a raging civil war.
- Spain can not be a target of any political action, such as a DoW.
- Entering Spanish territories is prohibited but forcible access may be used.
- Morocco is a Spanish province
- Taking forcible access is treated as taking forcible access to any other major. Spain does not declare war on anyone as a response.
- NOTE: Gibraltar is a British minor.
Confederations of North and South Germany
Are not used.
Technology and railroads
Prussia has 4 levels of railroads and the rifle technology.
Britain has 3 levels of railroads and ironclad technology
Austria has 2 levels of railroads
France has 3 levels of railroads and ironclad and torpedos technology
Russia has 1 levels of railroads
Turkey has 1 levels of railroads. 4 feodal corps have been converted to muslim corps (turkish players choice which)
Landtag
Following motions have been carried:
1 Krupp
200MP
Hamburg
Extra fleet marker
Player notes and hints
Austria
There's little hope of surviving the Prussian attack. Seek conditional surrender. You may later wish to join the German juggernaut.
Britain
French navy is scary, but you have some time to consolidate your position. Port raids are definitely on the drawing board.
France
Dig in for the Prussian attack and seek Russian alliance. If the Austrians bleed the Prussians enough and Italy comes over to your side, you can win.
Italy
Prussia will ask your help against Austria. Price tag is Venice. If you can stay under the British anti-navy radar, you have a lot of good options.
Prussia
Temptation to completely crush Austria is great, but consider carefully. Austria might be friendly later... but you really really want his freestates. Choices choices.
If Russia so much as threatens an intervention, use railroads to march east and crush his armies immediately.
Russia
You desperately need time to build your army. Make friendly noices and build.
Turkey
Russia and Austria are both tempting targets and Prussia will make a good long term ally. If your economy wasnt a total mess, you could actually succeed.