Ero sivun ”EIA:Rise of Nationalism scenario” versioiden välillä
(101 välissä olevaa versiota 4 käyttäjän tekeminä ei näytetä) | |||
Rivi 1: | Rivi 1: | ||
− | == | + | ==Overview== |
− | This scenario is about | + | This scenario is about the events that occurred at the second half of the 19th century. The game starts with the Crimean war between an almost dominant Russia and the coalition of Great Britain, the Second French Empire, Kingdom of Piedmont-Sardinia and Turkey. The middle game is covered with the volatile tensions between Britain and France. Sardinia, taking the role of Spain from the traditional (1805 or Phase III) EiA scenario, is forced to field anxious campaign for the unification of Italy, lead by ''Giuseppe Garibaldi''. |
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+ | However the whole scenario is built up to see Prussia rising to the first of the equals and the birth of the German Empire. The scenario introduces ''Prussian Landtag'', which is a political side-game played partly with the combat rules of the traditional EiA, with all the flavors of Otto von Bismarck's infamous ''Blood and Iron'' speech. | ||
==General scenario information== | ==General scenario information== | ||
Rivi 11: | Rivi 10: | ||
* Game ends: 1870 December. | * Game ends: 1870 December. | ||
* Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | * Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | ||
− | * House rules: [[EIA:House_rules| | + | * House rules: [[EIA:House_rules|House rules]] |
− | ** | + | ** Additional naval rules: [[EIA:Naval rules]] |
− | * Used corps compositions: [[EiA:Rise of Nationalism Corps]] | + | * Scenario specific rules, [[EIA:Rise_of_Nationalism_rules]] |
− | * Used leaders: [[EiA: Nationalism Leaders]] | + | ** Used corps compositions: [[EiA:Rise of Nationalism Corps]] |
− | * Prussian Landtag: [[EiA: Landtag]] | + | ** Military sheets: [[Tiedosto:EIA_majors_military_sheets-nationalism.ods]] |
− | * | + | ** Used leaders: [[EiA: Nationalism Leaders]] |
− | * Sardinian Events: [[EiA: Sardinian events]] | + | ** Prussian Landtag: [[EiA: Landtag]] |
+ | ** Reforging the Holy Roman Empire: [[EiA:Reforge_HRE]] | ||
+ | ** Sardinian Events: [[EiA: Sardinian events]] | ||
+ | * Optional rulesets: | ||
+ | ** New player countries: [[EiA:RoN New majors]] | ||
+ | ** Six-player variants: [[EiA:SixPlayerNationalism]] | ||
+ | ** Greece as Free State: [[EiA:Greece Track|EiA: Greece as Free State]] | ||
− | === | + | == Initial setup == |
− | |||
− | == | + | ===Victory point goals=== |
+ | * Austria 520 | ||
+ | * Britain 605 | ||
+ | * France 530 | ||
+ | * Turkey 470 | ||
+ | * Prussia 540 | ||
+ | * Russia 550 | ||
+ | * Sardinia 500 | ||
− | === | + | ===Political setup=== |
* Austria N7 | * Austria N7 | ||
Rivi 33: | Rivi 44: | ||
* Russia D1 | * Russia D1 | ||
* Sardinia N3 | * Sardinia N3 | ||
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Existing wars: | Existing wars: | ||
Rivi 64: | Rivi 74: | ||
** St.Petersburg navy: 6 SS, $500 | ** St.Petersburg navy: 6 SS, $500 | ||
** Sevastopol navy: 5 SS, $520 | ** Sevastopol navy: 5 SS, $520 | ||
− | ** | + | ** Increased portguns: Sevastopol and Sveaborg have 150 port guns. |
* Sardinia, cash $10 | * Sardinia, cash $10 | ||
** Land: 41 I, 6 mC, 2 depots | ** Land: 41 I, 6 mC, 2 depots | ||
Rivi 72: | Rivi 82: | ||
** Navy: 1 SS, $290 | ** Navy: 1 SS, $290 | ||
− | + | '''Notes for initial forces''' | |
− | * Players are allowed to buy ships to their navies with amount of money mentioned on the navy section of their country | + | * Players are allowed to buy ships to their navies with the amount of money mentioned on the navy section of their country. |
− | ** No steamships may be | + | ** No steamships may be purchased using the navy money. |
+ | * Hannover has starting forces of 8 I / 2 C. | ||
+ | * French units can be setup in Papal State | ||
+ | |||
+ | ===== La Légion étrangère ===== | ||
+ | In addition to initial forces, French corps XII is placed in Constantinople at full strength. If France loses the Crimean War the corps is disbanded permanently unless France gains dominant status. | ||
− | ===Initially | + | ===Initially conquered minors=== |
'''Austria''' | '''Austria''' | ||
Rivi 83: | Rivi 98: | ||
'''Britain''' | '''Britain''' | ||
− | * Conquered: Gibraltar, Malta, Corfu | + | * Conquered: Gibraltar, Malta, Corfu |
− | * Free states: Holland (no ships, includes Flanders). | + | * Free states: Holland (no ships, includes Flanders), Greece (see [[EiA:Greece Track]]). |
'''France''' | '''France''' | ||
Rivi 99: | Rivi 114: | ||
'''Sardinia''' | '''Sardinia''' | ||
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* Conquered: None | * Conquered: None | ||
* Free states: None | * Free states: None | ||
Rivi 106: | Rivi 120: | ||
* Conquered: Rhodos, Palestine | * Conquered: Rhodos, Palestine | ||
* Free states: Syria | * Free states: Syria | ||
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==Player notes&hints== | ==Player notes&hints== | ||
Rivi 249: | Rivi 125: | ||
===Austria=== | ===Austria=== | ||
Your position on the board is excellent for attack and terrible for defense. Economically, you are very strong. Strike while the iron is hot. | Your position on the board is excellent for attack and terrible for defense. Economically, you are very strong. Strike while the iron is hot. | ||
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===England=== | ===England=== | ||
− | Crimean | + | Crimean War is mostly your responsibility, which is fine - it is a war you want to fight. Dont over-extend your fleets, support the Turks and win. |
===France=== | ===France=== | ||
− | + | Don't invest much in the Crimean War. There's very little for you to gain and much to lose. Your focus is Italy or Germany or both. However, Turkey is a likely ally in the future as well. Crimean War dragging on is to your advantage, but losing it is not. | |
− | Crimean | ||
===Prussia=== | ===Prussia=== | ||
Rivi 265: | Rivi 139: | ||
The Crimean War is your focus, but dont go overboard. Losing the war is okay. Just make the British pay for it and dont lose too many ground troops fighting the war, unless you think you can win. If you have a shot at winning, take it. | The Crimean War is your focus, but dont go overboard. Losing the war is okay. Just make the British pay for it and dont lose too many ground troops fighting the war, unless you think you can win. If you have a shot at winning, take it. | ||
+ | ===Sardinia=== | ||
+ | For south Italy, peace is all you need. If you can have that, uniting Italy is relatively simple business. If you have to get through a surrender, it's something you may want to think about. Remember, getting beat early will also get you friends. | ||
− | + | For north, well there's Austria. Take it easy and just watch the development of the board positions. Eventually the Austrian Eye must turn away from Italy and your door opens. Just don't take sides too early. If Austria attacks you, don't give him any fights, garrison your provinces, retreat to your islands and SCREAM for help. It will come, maybe even from unpredictable sources. | |
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+ | Because of Turkey's ambitions against Austria, it may be a good idea to push for a fast victory in the Crimean War. Turkey is a powerful friend. | ||
===Turkey=== | ===Turkey=== | ||
− | Crimean war is an absolute must. Good thing you got the most important country squarely in your camp - England. After that is done, go after Austria or | + | Crimean war is an absolute must. Good thing you got the most important country squarely in your camp - England. After that is done, go after Austria or Africa or both (in that order) Don't go overboard updating the army. |
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[[Category:EiA]] | [[Category:EiA]] |
Nykyinen versio 8. joulukuuta 2014 kello 19.20
Sisällysluettelo
Overview
This scenario is about the events that occurred at the second half of the 19th century. The game starts with the Crimean war between an almost dominant Russia and the coalition of Great Britain, the Second French Empire, Kingdom of Piedmont-Sardinia and Turkey. The middle game is covered with the volatile tensions between Britain and France. Sardinia, taking the role of Spain from the traditional (1805 or Phase III) EiA scenario, is forced to field anxious campaign for the unification of Italy, lead by Giuseppe Garibaldi.
However the whole scenario is built up to see Prussia rising to the first of the equals and the birth of the German Empire. The scenario introduces Prussian Landtag, which is a political side-game played partly with the combat rules of the traditional EiA, with all the flavors of Otto von Bismarck's infamous Blood and Iron speech.
General scenario information
- Game starts: 1853 October.
- Game ends: 1870 December.
- Rules: Errated standard EiA rules
- House rules: House rules
- Additional naval rules: EIA:Naval rules
- Scenario specific rules, EIA:Rise_of_Nationalism_rules
- Used corps compositions: EiA:Rise of Nationalism Corps
- Military sheets: Tiedosto:EIA majors military sheets-nationalism.ods
- Used leaders: EiA: Nationalism Leaders
- Prussian Landtag: EiA: Landtag
- Reforging the Holy Roman Empire: EiA:Reforge_HRE
- Sardinian Events: EiA: Sardinian events
- Optional rulesets:
- New player countries: EiA:RoN New majors
- Six-player variants: EiA:SixPlayerNationalism
- Greece as Free State: EiA: Greece as Free State
Initial setup
Victory point goals
- Austria 520
- Britain 605
- France 530
- Turkey 470
- Prussia 540
- Russia 550
- Sardinia 500
Political setup
- Austria N7
- Britain N9
- France N4
- Turkey N1
- Prussia N5
- Russia D1
- Sardinia N3
Existing wars:
- GB vs Russia
- France vs Russia
- Turkey vs Russia
- Sardinia vs Russia
Existing alliances:
- GB, France, Sardinia and Turkey are all initially allied
Initial forces and money
SS stands for Steamship.
- Austria, cash $13
- Land: 100 I, 14 mC, 5 Gd, 7 depots
- Navy: 4 SS, $20
- France, cash $25
- Land: 85 I, 19 mC, 3 Gd, 4 depots
- Navy: 10 SS, $600
- Great Britain, cash $55
- Land: 45 I, 6 lC, 0 Gd, 2 depots
- Navy: 12 SS, $1400
- Prussia, cash $18
- Land: 65 I, 18 mC, 2 Gd, 5 depots
- Navy: 2 SS, $30
- Russia, cash $45
- Land: 105 I, 15 mC, 5 Gd, 6 depots,
- St.Petersburg navy: 6 SS, $500
- Sevastopol navy: 5 SS, $520
- Increased portguns: Sevastopol and Sveaborg have 150 port guns.
- Sardinia, cash $10
- Land: 41 I, 6 mC, 2 depots
- Navy: 2 SS, $300
- Turkey, cash $11
- Land: 45 I, 8 mC, 2 depots
- Navy: 1 SS, $290
Notes for initial forces
- Players are allowed to buy ships to their navies with the amount of money mentioned on the navy section of their country.
- No steamships may be purchased using the navy money.
- Hannover has starting forces of 8 I / 2 C.
- French units can be setup in Papal State
La Légion étrangère
In addition to initial forces, French corps XII is placed in Constantinople at full strength. If France loses the Crimean War the corps is disbanded permanently unless France gains dominant status.
Initially conquered minors
Austria
- Conquered: Venice, Lombardy, Berg, Kleves, Wallachia.
- Free states: Bavaria, Wurttenburg.
Britain
- Conquered: Gibraltar, Malta, Corfu
- Free states: Holland (no ships, includes Flanders), Greece (see EiA:Greece Track).
France
- Conquered: Palatinate, Algeria
- Free states: None
Prussia
- Conquered: Mecklenburg, Duchies
- Free states: None
Russia
- Conquered: None
- Free states: None
Sardinia
- Conquered: None
- Free states: None
Turkey
- Conquered: Rhodos, Palestine
- Free states: Syria
Player notes&hints
Austria
Your position on the board is excellent for attack and terrible for defense. Economically, you are very strong. Strike while the iron is hot.
England
Crimean War is mostly your responsibility, which is fine - it is a war you want to fight. Dont over-extend your fleets, support the Turks and win.
France
Don't invest much in the Crimean War. There's very little for you to gain and much to lose. Your focus is Italy or Germany or both. However, Turkey is a likely ally in the future as well. Crimean War dragging on is to your advantage, but losing it is not.
Prussia
Landtag. You are not much inferior to Austria or France early on, but due to your poor economy, that will change. Seek economic boosts through conquest and railroads.
Russia
The Crimean War is your focus, but dont go overboard. Losing the war is okay. Just make the British pay for it and dont lose too many ground troops fighting the war, unless you think you can win. If you have a shot at winning, take it.
Sardinia
For south Italy, peace is all you need. If you can have that, uniting Italy is relatively simple business. If you have to get through a surrender, it's something you may want to think about. Remember, getting beat early will also get you friends.
For north, well there's Austria. Take it easy and just watch the development of the board positions. Eventually the Austrian Eye must turn away from Italy and your door opens. Just don't take sides too early. If Austria attacks you, don't give him any fights, garrison your provinces, retreat to your islands and SCREAM for help. It will come, maybe even from unpredictable sources.
Because of Turkey's ambitions against Austria, it may be a good idea to push for a fast victory in the Crimean War. Turkey is a powerful friend.
Turkey
Crimean war is an absolute must. Good thing you got the most important country squarely in your camp - England. After that is done, go after Austria or Africa or both (in that order) Don't go overboard updating the army.