Ero sivun ”Lumikoira:PJn monsut” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
p
 
(35 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
 
__NOTOC__
 
__NOTOC__
  
== Pathfinder 2 ==
+
Helveteissä:
 +
* Kallhem
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=576 Kylmänkukka] (4)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=665 Tuiskusyntyinen] (elementaali-henki) (6)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=1187 Talvenakka] (7)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=163 Jäätraakki] (7)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=666 Jääelementaali-käärme] (10)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=677 Jättijäämato] (12)
 +
* Fimbulin linnake
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=831 Jääpeikko] (4)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=222 Jääjätti] (9)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=747 Eliittijääjätti] (13)
 +
* Mrökhem
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=176 Savukissa] (6)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=648 Paha savuelementaali] (6)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=308 Savupainajainen] (6/11)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=1724 Uliseva mutantti(?)] (11)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=728 Tulikeiju] (15)
 +
* Surtin palatsi
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=1111 Brimorak] (Tulinen pukkidemoni) (5)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=1377 Rikkizombie] (6)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=260 Iso sotakoira] (9)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=111&Elite=true Langennut valkyria] (8+)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=223 Tulijätti] (10)
 +
* Tuliskorpioni-heimo:
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=658 Magma-skorpioni] (8)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=1170 Skorpionitauri] (8/12)
 +
** [https://2e.aonprd.com/MonsterFamilies.aspx?ID=87 Skorpionit yleensä] (3-15)
 +
* Taistelutantereet
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=656 Roskapalo] (4)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID=984 Lemuava lima] (7)
 +
** [https://2e.aonprd.com/Monsters.aspx?ID= ] ()
  
=== Minkki ===
+
Etelässä:
<span style="font-variant: small-caps; color: white;"><span style="background: green; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Medium'''</span>
+
* [https://2e.aonprd.com/Monsters.aspx?ID=211 Janni]
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Human'''</span>
+
* [https://2e.aonprd.com/Monsters.aspx?ID=212 Djinni]
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Humanoid'''</span></span>
+
* [https://2e.aonprd.com/Monsters.aspx?ID=224 Aateliset] (Prinsessa Opistehe & Kuningas Ziuama)
 +
** Aatelishahmojen muutokset jätteihin verrattuna: Pois kivien heittely + niihin liittyvä, lisää standardi Djinni-loitsut, lentävät 50 jalkaa, vastustavat Happoa 20, Ääntä ja Henkistä 10.
 +
** Opistehe: Tikari, reach 10; ei AoO, mutta Elite.
 +
* Hannulle metsästettävää: [https://2e.aonprd.com/Monsters.aspx?ID=164 Aavikkotraakki], [https://2e.aonprd.com/Monsters.aspx?ID=1170 Skorpionitauri], [https://2e.aonprd.com/MonsterFamilies.aspx?ID=87 Skorpionit yleensä], [https://2e.aonprd.com/Monsters.aspx?ID=1425 Hiekkajätti], vanha kunnon [https://2e.aonprd.com/Monsters.aspx?ID=61 Maahai]
  
* '''Source''' [https://2e.aonprd.com/Classes.aspx?ID=10 Nethys] Rogue DC  Expert (Cha)
+
Vakoojaverkosto & viholliset sen sisällä
* '''Perception''' + EML;
+
* [https://2e.aonprd.com/MonsterFamilies.aspx?Type=N NPC-listasta] löytyy seuraavia:
* '''Languages''' Gaarmanni, _ +3
+
* Verkosto: [https://2e.aonprd.com/NPCs.aspx?ID=892 Salamurhaaja] (8, rikolliset), [https://2e.aonprd.com/NPCs.aspx?ID=890 Murtovaras] (4, rikolliset), [https://2e.aonprd.com/NPCs.aspx?ID=964 Jengipomo] (7, pahikset), [https://2e.aonprd.com/NPCs.aspx?ID=960 Juonija] (4, pahikset), [https://2e.aonprd.com/NPCs.aspx?ID=885 Vakooja] (6, hoviväki)
* '''Skills''' Acrobatics + T, Arcana +, Athletics + T, Crafting +, Deception + TE, Diplomacy + T, Intimidation + T, Heraldry Lore + T, Espionage Lore + T, Lore +, Medicine + T, Nature +, Occultism + T, Performance + T, Religion + T, Society + T, Stealth + TE, Survival +, Thievery + T ; +2 T from Int
+
** Käytännössä kaikilla on [https://2e.aonprd.com/Feats.aspx?ID=550 Nimble Dodge]: reaktiona +2 AC jos näkee hyökkääjän.
* '''Str''' +0, '''Dex''' +4, '''Con''' +1, '''Int''' +3, '''Wis''' +3, '''Cha''' +5
+
** Kaikilla (kokeneemmilla) on [https://2e.aonprd.com/Feats.aspx?ID=567 Gang Up]: ''Flank'' tulee kunhan on kummatkin vieressä, ei tarvitse olla vastakkaisilla puolilla. Tuoreet jäsenet ei vielä ole oppineet.
* '''Items'''
+
* Kultistit: [https://2e.aonprd.com/NPCs.aspx?ID=930 Kultistipomo] (7), [https://2e.aonprd.com/NPCs.aspx?ID=931 Demonologisti] (7), [https://2e.aonprd.com/NPCs.aspx?ID=929 Necromantikko] (5), [https://2e.aonprd.com/NPCs.aspx?ID=961 Antipaladiini] (5, pahikset)
----
+
* Hirviöinä: [https://2e.aonprd.com/Monsters.aspx?ID=66 Salamurhaaja #1], [https://2e.aonprd.com/Monsters.aspx?ID=344 Salamurhaaja #2] (Loitsuja, muodonmuutos)
* '''AC''' , '''Fort''' + TE, '''Ref''' + EML, '''Will''' + E; Unarmored & Light Armor TE
+
* Myrkyt: [https://2e.aonprd.com/Equipment.aspx?ID=118 parempi myrkky] tai [https://2e.aonprd.com/Equipment.aspx?ID=120 Unimyrkky]. Käyttäjillä on myös [https://2e.aonprd.com/Feats.aspx?ID=563 Poison Weapon] jotta voivat käyttää monesti samassa tappelussa. Yleissäännöt [https://2e.aonprd.com/Rules.aspx?ID=361 s.457-459].
* '''HP''' 125
+
* [https://2e.aonprd.com/Archetypes.aspx?ID=22 Arkkityyppi vakoojille] (enimäkseen nimetyt NPCt).
* '''Special_effects'''
 
----
 
* '''Speed''' 30 feet ([https://2e.aonprd.com/Feats.aspx?ID=784 Fleet])
 
* '''Melee''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z ; Rogue weapons TEM (Simple weapons, rapier, sap, shortbow, shortsword, unarmed)
 
* '''Ranged''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z
 
** Weapon Specialization: You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you’re a master, and 4 damage if you’re legendary.
 
* '''Special_action''' {{PF2_2_actions}} (tags) The monster does...
 
* '''[https://2e.aonprd.com/Rackets.aspx Scoundrel]''': When you successfully Feint, the target is flat-footed against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Sneak attack]''': If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 3d6 precision damage.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Surprise Attack]''': You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Deny Advantage]'''  You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Weapon Tricks]''' When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the "Rogue" weapons, you apply the critical specialization effect for the weapon you’re wielding.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Debilitating Strike]''' {{PF2_free_action}} '''Trigger'''  Your Strike hits a flat-footed creature and deals damage. <BR/> You apply one of the following debilitations, which lasts until the end of your next turn.
 
** '''Debilitation'''  The target takes a –10-foot status penalty to its Speeds.
 
** '''Debilitation'''  The target becomes enfeebled 1.
 
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 Evasion & Improved Evasion]'''  When you roll a success on a Reflex save, you get a critical success instead.  When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
 
  
* '''[https://2e.aonprd.com/Feats.aspx?ID=550 Nimble Dodge]''' {{PF2_reaction}} '''Trigger''' A creature targets you with an attack and you can see the attacker. '''Requirements''' You are not encumbered.  <BR/>  You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
+
<!--
* '''[https://2e.aonprd.com/Archetypes.aspx?ID=22 Spy Dedication]'''  You never take circumstance penalties for attempting to take a disguise of a different ancestry, age, and so on, as long as the disguised form is appropriate for your size.
+
* Rogue
* '''[https://2e.aonprd.com/Archetypes.aspx?ID=22 Lost in the Crowd]'''  You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures.
+
** Ancestry: [https://2e.aonprd.com/Ancestries.aspx?ID=6 Human], Background: [https://2e.aonprd.com/Backgrounds.aspx?ID= ]  
* '''[https://2e.aonprd.com/Feats.aspx?ID=565 Sabotage]'''  {{PF2_1_action}}  ([https://2e.aonprd.com/Traits.aspx?ID=93 Incapacitation]) '''Requirements''' You have a free hand. <BR/>
+
** Ability: Human 2 + Background 2 + Class 1 + NPC 3 + Lvl5th 3 + Lvl10th 3 + Lvl15th 3
Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold.
+
*** Str , Dex , Con , Int , Wis , Cha
** '''Critical Success'''  You deal damage equal to four times your Thievery proficiency bonus.
+
** HP (1+Lvl)*8 + (Con-bonus * Lvl)
** '''Success'''  You deal damage equal to double your Thievery proficiency bonus.
+
** Other: Class: T (11: E), Per: E (7: M, 13: L), AC: T (13:E), Weap: T (5:E, 7:Spec, 13: M, 15:GSpec)
** '''Critical Failure'''  Temporarily immune to your Sabotage for 1 day.
+
** Saves: Fort T (9: E), Ref E (7: M, 13: L, CFtF), Will E
* '''[https://2e.aonprd.com/Feats.aspx?ID=574 Nimble Roll]'''  You can use Nimble Dodge before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect.  <BR/> When you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait.
+
** Skills: T: Background+Stealth+Racket+7+Int, Raises: Lvls (-1)
* '''[https://2e.aonprd.com/Archetypes.aspx?ID=22 Spy's Countermeasures]'''  Whenever you succeed at your save against a divination or mental effect, you can Identify Magic to identify the spell as a free action triggered when you succeed, even if you didn’t notice the spell being cast. If you successfully identify a divination effect targeting you and the spell would normally fail or have no effect, you can create a substitute result, causing the spell’s caster to think the spell succeeded, with a result of your choice. If you successfully identify a mental effect targeting you and the spell would normally fail or have no effect, you can make it appear as if you were affected and attempt to play along with the spell; if the spell normally establishes a mental link, it functions normally but you can disregard any commands you receive through the link.
+
*** Acr , Arc , Ath , Craft , Dec , Dipl , Intm , Med , Nat , Occ , Perf , Rel , Soc , Stl , Surv , Thv ; Lore
* '''[https://2e.aonprd.com/Feats.aspx?ID=585 Reactive Interference]'''  {{PF2_reaction}}  '''Trigger'''  An adjacent enemy begins to use a reaction. <BR/>  You can reflexively foil an enemy’s response. If the triggering creature’s level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature’s level is higher than yours, you must make an attack roll against its AC. On a success, you disrupt the reaction.
+
** Skill feats: Lvl
 
+
** Rogue Feats: 1+Even lvl
+
** General Feats: 3rd, 7th, 11th, 15th
* '''[https://2e.aonprd.com/Feats.aspx?ID=772 Courtly Graces]'''  You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.
+
** Ancestry Feats: 1st, 5th, 9th, 13th
* '''[https://2e.aonprd.com/Feats.aspx?ID=766 Charming Liar]'''  When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
+
** Sneak attack 1: 1d6, 5+: 2d6, 11+: 3d6
* '''[https://2e.aonprd.com/Feats.aspx?ID=769 Confabulator]'''  Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all.
+
* '''[https://2e.aonprd.com/Feats.aspx?ID= ]''' {{PF2_1_action}}  '''Trigger''' '''Requirements''' <BR/> <BR/> '''Special'''
 
+
<span style="font-variant: small-caps; color: white; background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">''' '''</span>
* '''[https://2e.aonprd.com/Feats.aspx?ID=943 Keep Up Appearances]'''  {{PF2_reaction}}  '''Trigger''' You are affected by an emotion effect.  <BR/>  Roll a Deception check and compare the result to any observing creatures’ Perception DCs. On a success, that creature believes you were unaffected by the emotion effect. A creature tricked in this manner can’t benefit from the emotion effect and can’t use abilities that require you to be under this emotion effect
+
-->
* '''[https://2e.aonprd.com/Feats.aspx?ID=69 Haughty Obstinacy]'''  If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can’t try to Coerce you again for 1 week).
 
* '''[https://2e.aonprd.com/Feats.aspx?ID=939 Courteous Comeback]''' {{PF2_free_action}}  '''Trigger''' You critically fail a Diplomacy check. '''Requirements''' You’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month. <BR/> Reroll the triggering Diplomacy check, using the second result.
 
* '''[https://2e.aonprd.com/Feats.aspx?ID=857 Trick Magic Item]''' Activate a magic item you normally can't activate.  (from General Training)
 
* '''[https://2e.aonprd.com/Feats.aspx?ID=756 Assurance (Athletics)]'''  You can forgo rolling a skill check for Athletics to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
 
  
* '''[https://2e.aonprd.com/Feats.aspx?ID= ]''':
+
Kekäleenkantaja
* '''[https://2e.aonprd.com/Feats.aspx?ID= ]'''
+
* Teema: Tuli JA Pimeys.  (Voi käyttää varjoja, mutta vähemmän...)
* '''[https://2e.aonprd.com/Classes.aspx?ID=10 class_feature]'''
+
* Lvl: Tapp/Sos 12; Os -4
 +
* HP: 8+(8+4+1)*Lvl = 164
 +
* Statit: Cha +6->+5, Con +4, Dex +4;  <!-- Ancestry: Human;  Cha & Con  Background: Cultist, +Cha & +Dex;  Class: Cha;  NPC:  Dex, Con, Cha -->
 +
* Saves: Fort E, Ref T, Will M+; Per: E
 +
* Class: [https://2e.aonprd.com/Classes.aspx?ID=14 Oracle], [https://2e.aonprd.com/Mysteries.aspx?ID=5 Flame Mystery] (modified). 
 +
** Simple Weapons E, Light armor T (Leather, +1, +2 AC, +1 saves)
 +
** Cast & DC: E, Signature spells (Heighten 1 spell/lvl freely)
 +
* Skillit:
 +
** Acr T, Dec T, Dipl M, Intm T, Occ T, Rel M, Stl M; Surt Lore, "Eteläiset Maat" Lore
 +
* Feats:  <!-- Yhteensä: Oracle: 6, Skill: 6, General: 3, Ancestry: 2 -->
 +
** Oracle:  2: [https://2e.aonprd.com/Feats.aspx?ID=181 Reach Spell],  4: [https://2e.aonprd.com/Feats.aspx?ID=315 Widen Spell],  6: Dark Flame Initiate (Cloak of Shadow),  8: Secret shadow killer (Malicious Shadow),  10: [https://2e.aonprd.com/Feats.aspx?ID=199 Quickened Casting],  12: [https://2e.aonprd.com/Feats.aspx?ID=1490 Divine Access] (Surt)
 +
** Skill:  BG: [https://2e.aonprd.com/Feats.aspx?ID=2148 Schooled in Secrets], [https://2e.aonprd.com/Feats.aspx?ID=789 Group Impression], [https://2e.aonprd.com/Feats.aspx?ID=2121 Discreet Inquiry], [https://2e.aonprd.com/Feats.aspx?ID=787 Glad-Hand], [https://2e.aonprd.com/Feats.aspx?ID=1174 Battle Prayer], [https://2e.aonprd.com/Feats.aspx?ID=1183 Sacred Defense], [https://2e.aonprd.com/Feats.aspx?ID=1180 Evangelize]
 +
** General: [https://2e.aonprd.com/Feats.aspx?ID=855 Toughness], [https://2e.aonprd.com/Feats.aspx?ID=2117 Consult the Spirits], [https://2e.aonprd.com/Feats.aspx?ID=838 Shameless Request]
 +
** Human: Heritage: Skilled -> Stealth, 5: Clever Improviser -> Untrained Improvisation, 10: [https://2e.aonprd.com/Feats.aspx?ID=76 Incredible Improvisation]
 +
* Loitsuja:  <!-- Yhteensä, Cantrip: 5, Lvl 1-6: 3 -->
 +
** Focus / Revelation, 3 pt pool.  1: [https://2e.aonprd.com/Spells.aspx?ID=755 Incendiary Aura], 4d4, 20ft emanation; 1: [https://2e.aonprd.com/Spells.aspx?ID=422 Fire Ray] (12d6, 60 ft), 1: [https://2e.aonprd.com/Spells.aspx?ID=407 Cloak of Shadow], 3: [https://2e.aonprd.com/Spells.aspx?ID=800 Malicious Shadow], [https://2e.aonprd.com/Spells.aspx?ID=582 Penumbral Shroud] (1st), [https://2e.aonprd.com/Spells.aspx?ID=218 Phantasmal Calamity] (6th), "Might"
 +
* Cantrips: [https://2e.aonprd.com/Spells.aspx?ID=236 Produce Flame], [https://2e.aonprd.com/Spells.aspx?ID=84 Divine Lance], [https://2e.aonprd.com/Spells.aspx?ID=142 Guidance], [https://2e.aonprd.com/Spells.aspx?ID=229 Prestidigitation], [https://2e.aonprd.com/Spells.aspx?ID=280 Shield], [https://2e.aonprd.com/Spells.aspx?ID=286 Sigil]
 +
# [https://2e.aonprd.com/Spells.aspx?ID=25 Bless], [https://2e.aonprd.com/Spells.aspx?ID=45 Command], [https://2e.aonprd.com/Spells.aspx?ID=174 Lock]
 +
# [https://2e.aonprd.com/Spells.aspx?ID=570 Brand the Impenitent] (can't hide, -1 AC), [https://2e.aonprd.com/Spells.aspx?ID=59 Darkness], [https://2e.aonprd.com/Spells.aspx?ID=6898 Final Sacrifice] (räjäytä kutsuttu otus)
 +
# [https://2e.aonprd.com/Spells.aspx?ID=26 Blindness], [https://2e.aonprd.com/Spells.aspx?ID=38 Circle of Protection], [https://2e.aonprd.com/Spells.aspx?ID=55 Crisis of Faith] (mental damage +vs divine casters)
 +
# [https://2e.aonprd.com/Spells.aspx?ID=211 Outcast's Curse] (disadvantage to social actions), [https://2e.aonprd.com/Spells.aspx?ID=715 Seal Fate] (weakness to damage type), [https://2e.aonprd.com/Spells.aspx?ID=359 Vital Beacon] (others can heal from you)
 +
# [https://2e.aonprd.com/Spells.aspx?ID=120 Flame Strike], [https://2e.aonprd.com/Spells.aspx?ID=273 Shadow Blast] (variable damage & area), [https://2e.aonprd.com/Spells.aspx?ID=323 Summon Fiend] ([https://2e.aonprd.com/Monsters.aspx?ID=1111 Brimorak])
 +
# [https://2e.aonprd.com/Spells.aspx?ID=672 Blinding Fury] (become hidden to attacker), [https://2e.aonprd.com/Spells.aspx?ID=218 Phantasmal Calamity], [https://2e.aonprd.com/Spells.aspx?ID=378 Zealous Conviction] (boost allies) (+1 known)
  
*Skill feats: 3-13
 
**
 
*Skill increases: 3-13 (7+ M)
 
**
 
*General feats: 3, 7, 11
 
** Fleet, Assurance (Athletics), one more
 
  
 +
Hehkusapeli
 +
* Lvl: Tapp/Os 7; Sos -3
 +
* HP: 8+(8+3+1)*Lvl = 92
 +
* Statit: Wis ++++, Con +++, Dex ++++; 
 +
* Class: [https://2e.aonprd.com/Classes.aspx?ID=5 Cleric], [https://2e.aonprd.com/Doctrines.aspx?ID=3 War Priest].
 +
** Weapon: E, Critical Spec;  AC: Leather (+1),  Spd 30 ft.
 +
** Sapeli: 1d6, Sweep (+1 kun myöhemmät hyökkäykset uuteen kohteeseen), Forceful (2. hyökkäys +1(/+3 MW), 3. +2(/+6 MW)) 
 +
** Pikkukilvet, +1 jos nostettu.
 +
*** Valelevat usein aseen erikoisöljyllä ja sytyttävät tuleen.
 +
* Saves: Fort E, Ref T, Will E; Per: E
 +
* Skillit:
 +
** Acr E, Athl T, Dec E, Intm T, Rel E, Stl T, Thv T; Surt Lore, Underworld Lore
 +
* Feats:  <!-- Yhteensä: Cleric: 3, Skill: 3, General: 2, Ancestry: 1 -->
 +
** Cleric, Doctrine WP: [https://2e.aonprd.com/Feats.aspx?ID=839 Shield Block], 2: [https://2e.aonprd.com/Feats.aspx?ID=1144 False Faith], 4: [https://2e.aonprd.com/Feats.aspx?ID=276 Channel Smite], 6: [https://2e.aonprd.com/Feats.aspx?ID=282 Divine Weapon]
 +
** Skill:  BackGround: [https://2e.aonprd.com/Feats.aspx?ID=779 Experienced Smuggler], 2: [https://2e.aonprd.com/Feats.aspx?ID=2141 Pilgrim's Token], 4: [https://2e.aonprd.com/Feats.aspx?ID=2121 Discreet Inquiry], 6: [https://2e.aonprd.com/Feats.aspx?ID=1065 Sow Rumor]
 +
** General: [https://2e.aonprd.com/Feats.aspx?ID=855 Toughness], Fleet (+5 ft)
 +
** Human: Heritage: Skilled -> Deception, 5: Clever Improviser -> Untrained Improvisation
 +
* Loitsut:  enimmäkseen kuin Kekäleenkantaja, mutta myös:  <!-- Yhteensä, Cantrip: 5, Lvl 1-3: 3, Lvl 4: 2 -->
 +
# [https://2e.aonprd.com/Spells.aspx?ID=25 Bless], [https://2e.aonprd.com/Spells.aspx?ID=182 Magic Weapon]
 +
# [https://2e.aonprd.com/Spells.aspx?ID=306 Spiritual Weapon]
 +
# [https://2e.aonprd.com/Spells.aspx?ID=149 Heroism]
 +
# [https://2e.aonprd.com/Spells.aspx?ID=86 Divine Wrath], [https://2e.aonprd.com/Spells.aspx?ID=687 Enervation]
  
  
=== Mäyrä ===
+
Surt domains: Darkness, Fire, Might
<span style="font-variant: small-caps; color: white;"><span style="background: green; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Medium'''</span>
+
* Dark Flame Archetype:  
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Human'''</span>
+
** DF Initiate, 2nd: Must have Darkness, Fire or Might domain. May gain Focus spells from other two domains, choose 1 now (but no Focus point).
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Humanoid'''</span></span>
+
** Secret shadow killer, 6th: Gain spell Malicious Shadow & 1 focus point.
 +
<!-- ? [https://2e.aonprd.com/Spells.aspx?ID=671 Blanket of Black Flames]  -->
  
* '''Source''' [https://2e.aonprd.com/Classes.aspx?ID=10 Nethys]
 
* '''Perception''' +;
 
* '''Languages''' Gaarmanni, _
 
* '''Skills''' Acrobatics +, Arcana +, Athletics +, Crafting +, Deception +, Diplomacy +, Intimidation +, Lore +, Medicine +, Nature +, Occultism +, Performance +, Religion +, Society +, Stealth +, Survival +, Thievery +
 
* '''Str''' +, '''Dex''' +, '''Con''' +, '''Int''' +, '''Wis''' +, '''Cha''' +
 
* '''Items'''
 
----
 
* '''AC''' , '''Fort''' +, '''Ref''' +, '''Will''' +;
 
* '''HP''' 8+;
 
* '''Special_effects'''
 
----
 
* '''Speed''' 25 feet
 
* '''Melee''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z
 
* '''Ranged''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z
 
* '''Special_action''' {{PF2_2_actions}} (tags) The monster does...
 
* [https://2e.aonprd.com/Feats.aspx feats]
 
* '''[https://2e.aonprd.com/Feats.aspx?ID=557 Mobility]'''  When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
 
  
 
<!--
 
<!--
<span style="font-variant: small-caps; color: white;"><span style="background: green; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Medium'''</span>
+
[https://2e.aonprd.com/Feats.aspx?ID= ]
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Human'''</span>
+
[https://2e.aonprd.com/Spells.aspx?ID= ]
<span style="background: maroon; border: solid #DDCC00; padding: 0.1em 0.3em;">'''Humanoid'''</span></span>
+
<strike></strike>
 +
-->
  
  
* '''Source''' [https://2e.aonprd.com/Classes.aspx?ID=10 Nethys]
+
Maran velhojen hirviöitä:
* '''Perception''' +; darkvision, low-light vision, scent (precision)  feet
+
* Varalla [https://2e.aonprd.com/Monsters.aspx?ID=499 särkijädemoni] ja [https://2e.aonprd.com/Monsters.aspx?ID=89 vartijademoni]
* '''Languages''' Gaarmanni, _
+
* Jos oikeasti velhoille isotellaan, jostain säilöstä [https://2e.aonprd.com/Monsters.aspx?ID=605 Destrachan] ja isompia demoneja.
* '''Skills''' Acrobatics +, Arcana +, Athletics +, Crafting +, Deception +, Diplomacy +, Intimidation +, Lore +, Medicine +, Nature +, Occultism +, Performance +, Religion +, Society +, Stealth +, Survival +, Thievery +
 
* '''Str''' +, '''Dex''' +, '''Con''' +, '''Int''' +, '''Wis''' +, '''Cha''' +
 
* '''Items'''
 
----
 
* '''AC''' , '''Fort''' +, '''Ref''' +, '''Will''' +;
 
* '''HP''' 8+; '''Immunities''' , '''Resistances''' , '''Weaknesses'''
 
* '''Special_effects'''
 
* '''Attack of Opportunity''' {{PF2_reaction}}
 
----
 
* '''Speed''' 25 feet, burrow  feet, climb  feet, fly  feet, swim  feet
 
* '''Melee''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z
 
* '''Ranged''' {{PF2_1_action}} Weapon + (tags), '''Damage''' XdY+Z
 
* ''' Innate Spells'''
 
* '''Special_action''' {{PF2_2_actions}} (tags) The monster does...
 
* [https://2e.aonprd.com/Feats.aspx feats]
 
-->
 
  
  
[[Lumikoira:Vanhat monsut|Vanhat monsut]] <BR/>
+
* [[Lumikoira:PJn NPCt|PJn NPC:t]]
[[Lumikoira:PJn yksityiset|PJn sivut]]
+
* [[Lumikoira:Vanhat monsut|Vanhat monsut]]
 +
* [[Lumikoira:PJn yksityiset|PJn sivut]]

Nykyinen versio 16. tammikuuta 2022 kello 00.53


Helveteissä:

Etelässä:

Vakoojaverkosto & viholliset sen sisällä


Kekäleenkantaja

  1. Bless, Command, Lock
  2. Brand the Impenitent (can't hide, -1 AC), Darkness, Final Sacrifice (räjäytä kutsuttu otus)
  3. Blindness, Circle of Protection, Crisis of Faith (mental damage +vs divine casters)
  4. Outcast's Curse (disadvantage to social actions), Seal Fate (weakness to damage type), Vital Beacon (others can heal from you)
  5. Flame Strike, Shadow Blast (variable damage & area), Summon Fiend (Brimorak)
  6. Blinding Fury (become hidden to attacker), Phantasmal Calamity, Zealous Conviction (boost allies) (+1 known)


Hehkusapeli

  • Lvl: Tapp/Os 7; Sos -3
  • HP: 8+(8+3+1)*Lvl = 92
  • Statit: Wis ++++, Con +++, Dex ++++;
  • Class: Cleric, War Priest.
    • Weapon: E, Critical Spec; AC: Leather (+1), Spd 30 ft.
    • Sapeli: 1d6, Sweep (+1 kun myöhemmät hyökkäykset uuteen kohteeseen), Forceful (2. hyökkäys +1(/+3 MW), 3. +2(/+6 MW))
    • Pikkukilvet, +1 jos nostettu.
      • Valelevat usein aseen erikoisöljyllä ja sytyttävät tuleen.
  • Saves: Fort E, Ref T, Will E; Per: E
  • Skillit:
    • Acr E, Athl T, Dec E, Intm T, Rel E, Stl T, Thv T; Surt Lore, Underworld Lore
  • Feats:
  • Loitsut: enimmäkseen kuin Kekäleenkantaja, mutta myös:
  1. Bless, Magic Weapon
  2. Spiritual Weapon
  3. Heroism
  4. Divine Wrath, Enervation


Surt domains: Darkness, Fire, Might

  • Dark Flame Archetype:
    • DF Initiate, 2nd: Must have Darkness, Fire or Might domain. May gain Focus spells from other two domains, choose 1 now (but no Focus point).
    • Secret shadow killer, 6th: Gain spell Malicious Shadow & 1 focus point.



Maran velhojen hirviöitä: