Ero sivun ”EIA:The Revolution Campaign” versioiden välillä
Rivi 5: | Rivi 5: | ||
* Phase I scenario | * Phase I scenario | ||
* Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | * Rules: [http://eia.xnetz.com/rules/eiarules-with-errata.html Errated standard EiA rules] | ||
− | * House rules: [[EIA:House_rules| | + | * House rules: [[EIA:House_rules|House rules]] used at Excalibur |
− | * Scenario specific rules: [[EIA:Some_Rules_for_Epic_Campaign]] | + | * Scenario specific rules: [[EIA:Some_Rules_for_Epic_Campaign|Scenario rules for Phase I and Phase II campaigns]] |
* Scenario uses following tracks, which both start at step 0: | * Scenario uses following tracks, which both start at step 0: | ||
** [[EIA:Revolution_track|Revolution track]] | ** [[EIA:Revolution_track|Revolution track]] | ||
Rivi 21: | Rivi 21: | ||
* Prussia 790 | * Prussia 790 | ||
* Russia 880 | * Russia 880 | ||
− | * Spain 775 | + | * Spain 775 |
− | |||
==Initial setup== | ==Initial setup== |
Versio 26. tammikuuta 2011 kello 15.04
Sisällysluettelo
Game information
- Game starts: 1789 January
- Game ends: 1815 December
- Phase I scenario
- Rules: Errated standard EiA rules
- House rules: House rules used at Excalibur
- Scenario specific rules: Scenario rules for Phase I and Phase II campaigns
- Scenario uses following tracks, which both start at step 0:
- Playable major powers available are France, Great Britain, Spain, Russia, Prussia, Austria and Turkey
- Additional major powers may be used, these are Sweden and the Kingdom of two Sicilies (Naples)
Victory point goals
- Austria 880
- Britain 940
- France 890
- Turkey 780
- Prussia 790
- Russia 880
- Spain 775
Initial setup
Political track
Starting positions:
- France N1
- Britain N6
- Austria N6
- Prussia N9
- Russia N10
- Spain N4
- Turkey N1
Initial forces and money
France, cash: 15$
- Land: 38I, 4C, 3 depots
- Naval: 8s, 2t
Russia, cash: 40$
- Land: 65I, 2C, 2Gd, 4 depots
- Naval: 4s, 2t
Prussia, cash: 20$
- Land: 32I, 4C, 4 depots
- Naval: None
Austria, cash: 25$
- Land: 42I, 3C, 2Gd, 5 depots
- Naval: None
Spain, cash: 40$
- Land: 11I, 3 depots
- Naval: 9s, 1t
Great Britain, cash: 15$
- Land: 7I, 1C, 1 depots
- Naval: 18s, 2t
Turkey, cash: 25$
- Land: 3I, 3 depots
- Turkey has all feudals as in a standard (1805 or Phase III) EiA scenario
- Naval: 2s, 3t
Ottomans:
- Land: 23I, 8C
- Intially all used Ottoman corpses must be set to their own home provinces
Initially conquered minors
Austria
- Free states: None
- Conquered: Flanders, Berg, Lombardy
Britain
- Free states: Hanover
- Conquered: Gibraltar
France
- Free states: Kingdom of two Sicilies (Naples & Sicily)
- Changes control to the same side as emigres when émigrés are placed on board and will fight against France as long as Emigree’s exist. After Émigré’s are gone, Naples becomes neutral and forces are recorded for later use. Naples fighting against France is considred minor vs major war, but there is no lapse of war. (ie. Only France can conquer Naples
- Corsica is a French province, not a minor country.
Prussia
- Free states: None
- Conquered: Kleves, Palatinate, Saxony, Duchies
Russia
- Free states: None
- Conquered: None
- Georgia does not produce Cossacks until Russia has fought Persia without losing control of Tiflis.
- Crimea has been ceded to Turkey
- Poland is a Russian protectorate
Spain
- Free states: None
- Conquered: Tuscany, Romagna
Turkey
- Conquered: Crimea, Rhodos
- Free states: Ottoman empire is in existence with all participant countries, with total forces 22I, 7C. Ottoman empire is dissolved 1799 January (or earlier if Turkey enters Fiasco zone) all participant nations becoming independent regardless of who is in control. Their starting forces also reset to 1805 campaign start values.
Province and minor special rules
Sweden
Sweden includes these provinces:
- Sweden
- Finland
- Mecklenburg
Armed neutrality alliance
Consists of Portugal, Sweden, Denmark, Hollandand Russia
Any DOW on any member nation except a major power is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.
- French free DOW on Holland does not count as a DOW on all members.
- Britain (only) may attack any fleets belonging to the alliance, unless it is on the Mediterranean or Black sea.
- If Britain wants to raid a port, minor troops&fleets are placed on board for that turn only.
- Britain may do all this without declaring any wars.
1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.
Holy Roman Empire
Consists of Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria.
Austria and Prussia cannot declare war on Baden, Bavaria, Wurttenburg or Hesse without also doing so on all other members. Other nations are not so restricted. If Austria or Prussia declares war on HRE, the war must end in unconditional surrender.
If other major conquerers a minor that is part of HRE, the minor leaves HRE permanently.
The Holy Roman Empire is disbanded if France, Austria or Prussia becomes dominant, but not before 1800.
Kingdom of Sardinia
Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DoW on Kingdom of Sardinia is also considered a DoW on Britain. A DoW on Sardinia by Britain costs 2 additional PP.
Starting forces:
- Phase I; 9I, 1C
- Phase II: 12I, 1C
Pestilence of Helvetia
Switzerland is worth 0/0 until 1796.
Pope is important
- The very first DOW on Papacy costs 2 additional PP.
- except for Republican/Imperial France
- All nations, except Turkey, have a free DOW on the aggressor
- Again, Republican/Imperial France is not included
Venice
- Venetia includes Corfu.
- City of Venetia cannot be besieged, unless it is also blockaded
- This rule is canceled if Venetia is conquered
- Venice forces start at:
- Phase I: 8I, 1C, 10S.
- Phase II: 10I, 1C, 15S
Amsterdam
Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)
Player notes&hints
Austria
If Turkey & Russia fight, Austria has several options. Attacking France is tempting, but if Turkey and Russia come to peace, Austria might endup in serious trouble. Alliance with Prussia is imperative, as usual.
Britain
Borderline boring. Sit back, look for an opportunity to destroy a (French) fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in the future, that you can build your army to full size and lose it in battles all over again. Several times.
Don’t forget that Russia/Austria/Turkey could grow to such a force that you must treat them like “France”.
France
Sacre bleu! They are big and you are small! This is not the France of 1805! Think defense. If Austria or Prussia attacks (or both!), you might be better off surrendering early. Bide your time, France will rise. And pay attention to the revolution. It is not all bad.
Prussia
Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army. Get your share of Poland in co-operation with someone else or it will be too expensive. Other than that, fight only when you know you are going to win with light losses. All manpower you can sock up for later is like money in the bank.
Russia=
War with Turkey is expensive, but you have no choice. Russian army is by far the strongest on board, but you are missing key elements of your money and manpower base. Beat on Turkey until he submits, then the focus must be Poland.
Spain
Good news is France won't bother you for a long while. Bad news is, Britain is pretty much free to do what he wants. Turkey is way too strong early in the game and minors are all somehow unreachable but maybe Papacy is reachable. Think defence. No, think turtle. Spain can't afford any adventurism early on.
Turkey
Oh yes! Muslim power! Look at Austria tremble when you threaten with war. Bad news is, you are at war with a monster Russia. If you can win that war, dominant status will eventually be your reward. The cost for trying is likely to be high on PPs, but if you can stay afloat on PPs, you will eventually wear them out and win. You are not outnumbered. Money is still a serious problem.