Ero sivun ”Koilliskamppis:Kishak Expankäyttö” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 4: | Rivi 4: | ||
* Hahmonluonti: 125 | * Hahmonluonti: 125 | ||
* 3+3+4+3+3+3+3+3 = 25 | * 3+3+4+3+3+3+3+3 = 25 | ||
− | * Käytetty: 106+ | + | * Käytetty: 106+32 |
− | * Jäljellä: 125+25-106- | + | * Jäljellä: 125+25-106-32 = 12 |
Solar exp: | Solar exp: | ||
* Hahmonluonti: 100 | * Hahmonluonti: 100 | ||
* 2+2+3+2+2+2+2+2 = 17 | * 2+2+3+2+2+2+2+2 = 17 | ||
− | * Käytetty: 60+ | + | * Käytetty: 60+8+8 |
− | * Jäljellä: 100+17-60- | + | * Jäljellä: 100+17-60-16 = 41 |
=== Nostettu === | === Nostettu === | ||
Rivi 25: | Rivi 25: | ||
| Socialize || 0->1 || 3 xp || Ihmistuntemuksen opettelua Kiedossa. | | Socialize || 0->1 || 3 xp || Ihmistuntemuksen opettelua Kiedossa. | ||
|- | |- | ||
− | | Yhteensä || || | + | | Athletics || 3->4 || 5 xp || Reippailua Kiedossa. |
+ | |- | ||
+ | | || -> || xp || | ||
+ | |- | ||
+ | | Yhteensä || || 8 xp || | ||
|} | |} | ||
Rivi 36: | Rivi 40: | ||
! Milloin / Miten | ! Milloin / Miten | ||
|- | |- | ||
− | | Yhteensä || || | + | | Intelligence || 2->3 || 8 xp || Jään ja muiden harkintaa seuraten |
+ | |- | ||
+ | | || || 0 xp || | ||
+ | |- | ||
+ | | Yhteensä || || 8 xp || | ||
|} | |} | ||
Rivi 79: | Rivi 87: | ||
| Keen Hearing and Touch Technique || Aw || 8 xp || Kuuloaistin tarkennusta Kiedossa | | Keen Hearing and Touch Technique || Aw || 8 xp || Kuuloaistin tarkennusta Kiedossa | ||
|- | |- | ||
+ | | Racing Hare Method || Athl || 8 xp || Kiedon itäpuolelta väijyjen etsintää | ||
+ | |- | ||
+ | | Trackless Region Navigation || Surv || 8 xp || Kiedon itäpuolelta väijyjen etsintää | ||
+ | |- | ||
| || || ? xp || | | || || ? xp || | ||
|- | |- | ||
− | | Yhteensä || | + | | Yhteensä || 4 kpl || 32 xp || (4 * 8 xp + 0 * 10 xp) |
|} | |} | ||
Rivi 100: | Rivi 112: | ||
Survival | Survival | ||
− | + | * Unshakeable Bloodhound Technique | |
− | + | ** Traceless Passage | |
− | + | *** Eye-Deceiving Camouflage | |
− | + | ||
Versio 16. toukokuuta 2022 kello 19.53
Sisällysluettelo
Tilanne
Exp:
- Hahmonluonti: 125
- 3+3+4+3+3+3+3+3 = 25
- Käytetty: 106+32
- Jäljellä: 125+25-106-32 = 12
Solar exp:
- Hahmonluonti: 100
- 2+2+3+2+2+2+2+2 = 17
- Käytetty: 60+8+8
- Jäljellä: 100+17-60-16 = 41
Nostettu
Abilities
Ability | Nosto | Exp | Opettelu |
---|---|---|---|
Socialize | 0->1 | 3 xp | Ihmistuntemuksen opettelua Kiedossa. |
Athletics | 3->4 | 5 xp | Reippailua Kiedossa. |
-> | xp | ||
Yhteensä | 8 xp |
Attributes
Attribute | Nosto | Exp | Milloin / Miten |
---|---|---|---|
Intelligence | 2->3 | 8 xp | Jään ja muiden harkintaa seuraten |
0 xp | |||
Yhteensä | 8 xp |
Evocations
Evocation | Esine | Hinta | Muuta |
---|---|---|---|
Yhteensä | 0 xp |
Merits
Merit | Nosto | Hinta | Muuta |
---|---|---|---|
-> | |||
Yhteensä | 0 xp |
Charms
Nimi | Abil | Exp | Opettelu |
---|---|---|---|
Rising Sun Slash | Mel | 8 xp | Inspiraationa sumutiikereitä vastaan |
Keen Hearing and Touch Technique | Aw | 8 xp | Kuuloaistin tarkennusta Kiedossa |
Racing Hare Method | Athl | 8 xp | Kiedon itäpuolelta väijyjen etsintää |
Trackless Region Navigation | Surv | 8 xp | Kiedon itäpuolelta väijyjen etsintää |
? xp | |||
Yhteensä | 4 kpl | 32 xp | (4 * 8 xp + 0 * 10 xp) |
Suunnitelmat
Athletics
- Racing Hare Method
Awareness
- Foe-Scenting Method
- Dedicated Unerring Ear
Melee
- Hungry Tiger Technique
Stealth
- ?
Survival
- Unshakeable Bloodhound Technique
- Traceless Passage
- Eye-Deceiving Camouflage
- Traceless Passage
Hahmonluonti
- Attribuutit, aluksi 1 jokaiseen (yht. +16)
- 84 exp: Physical (+8 bonus)
- 52 exp: Mental (+4 bonus)
- 36 exp: Social (+4)
- Abilityt:
- 70 exp (+27 bonus)
- Charmit:
- 130 exp (+30 bonus)
- Meritit: 10 (+6 bonusexp)
- 10 palloa vapaasti
- Artifact: 3, Keihäs
- Artifact: 3, Panssari
- Resources: 2
- Language: Riverspeak: 1
- Manse: 1 Merit + 6 exp
- Willpower: 5
- Bonus exp: 79/80
Hahmonluonnin jälkeen
ToDo: 125 exp (106 exp)
- 8 exp, Athl: Lightning Speed
- Cost: 1m; Type: Reflexive; Duration: One scene; This Charm can be used to enhance a Rush actions. It doubles the distance of Rush actions after rolls have been made.
- 8 exp, Aw, Surprise Anticipation Method
- Cost: —; Type: Permanent; Duration: Permanent; The Solar takes no penalties to Awareness rolls to notice personal danger from being tired, asleep or unconscious. She wakes with a premonition of danger (though not its source) even if she fails such a roll. May use Awareness charms when asleep or unconscious.
- 8 exp, Mel, Fire and Stones Strike
- Cost: 1m; Type: Supplemental; Keywords: Dual; Duration: Instant
- On withering attack, if it hits, add (Strength) dice to post-soak damage. This increases minimum damage.
- On decisive attack, add up to (Strength) extra successes from attack roll to raw damage.
- (A Melee 5, Essence 3 repurchase allows the Solar to activate this charm reflexively after attack has hit with a surcharge of 1m to add all extra successes of attack to damage dice.)
- 8 exp, Mel, Hail-Shattering Practice
- Cost: 1m; Type: Reflexive; Duration: Instant; If the solar fails to Parry an attack, this charm can be activated to gain +1 Parry defence after the attack rolls is made. This can cause the attack to miss.
- 8 exp, Mel, Call the Blade
- Cost: -; Type: Reflexive; Duration: Instant; Extending her hand, the Solar may summon her weapon with but a thought.
- This charm readies the Solar's weapon if it is within 20m. If it's out of the Solar's immediate reach, it flies to the Solar's hand, if a clear path is available. This charm only works on weapons the Solar owns.
- On Essence 3+ the weapon teleports to the Solar's hand.
- Cost: -; Type: Reflexive; Duration: Instant; Extending her hand, the Solar may summon her weapon with but a thought.
- 8 exp, Mel, Summoning the Loyal Steel
- Cost: -; Type: Simple / Reflexive; Duration: Indefinite; As a simple action, the Solar may banish her weapon to Elsewhere. She may reflexively summon the weapon to her hand ready for battle in a flash of Essence.
- 8 exp, Perf, Soul-Firing Performance
- Cost: 1m; Type: Simple; Duration: Instant; Select an emotion or a feeling and roll (Charisma + Performance) with (Essence) automatic successes against a group's (Resolve). On success, each member of the group is forced into a Decision Point to reconsider a past social influence related to the emotion or feeling and they must use willpower to resist the past social influence if they can.
- (In clearer terms, this charm is meant to overturn past social influences)
- 8 exp, Surv, Hardship-Surviving Mendicant Spirit
- Cost: -; Type: Permanent; Duration: Permanent;
- This charm enables the Solar to survive even in the most hostile conditions without any special preparation. This negates any penalties to Survival rolls from environmental effects related to exposure to extreme climates.
- This does not protect against environmental damage.
- This charm also lowers difficulty of foraging food and find food by 2 to a minimum of 1.
- At Essence 3+ the Exalt reduces damage from elemental based environmental effects by her (Essence).
- 8 exp, Stealth, Perfect Shadow Stillness
- Cost: 1m; Type: Supplemental; Duration: Instant; This supplements any Stealth roll, granting it +2 automatic successes.
- 24 exp, Athletics, Performance & Survival, Excellency
- 10 exp, Bur, Deft Official's Way
- Cost: 1m; Type: Simple; Duration: One scene
- The Lawgiver can sense who to talk to in order to produce results, who expects or is amenable to bribes, which functionaries are actually useful or friendly and which are officious tyrants. Whenever she encounters a rule, law or regulation, she immediately understands both the full text and the spirit in which it is actually enforced (or not). She adds (Essence) automatic successes to all Read Intentions actions related to understanding bureaucratic obstacles or untangling them.
100 Solar/Lunar exp (60 exp)
- Abilities:
- 3 exp: Athl 2->3
- 2 exp: Bur 1->2
- 5 exp: Perf 3->4
- 5 exp: Stealth 3->4
- 5 exp: Surv 3->4
- Attributes:
- 16 exp: Cha 4->5
- 16 exp: Per 4->5
- Other
- 8 exp: WP 5->6