TuhansienVoima:Ojilisso

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Tarina

Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.

Historia

Yleistietoja

Ulkonähkö:

  • Silmät: vahvan ruskeat, välillä sävyjä vihreään tai harmaaseen. Shisk-tapaan viirut.
  • Iho: tummahko ruskea
  • Piikit: Ohuita, juuresta ruskeanharmaita, vaalentuen valkoisiin kärkiin.
  • Rakenne: laihahko, keskimittainen, kasvot pitkänpuoleiset. Shisk-tapaan kaksi pitkää ohutta terävää etuhammasta.

Luonne:

  • Luottavainen, utelias, joskus vähän itsepäinenkin, optimisti
  • ToDo tarkennusta


Opintohaara-asiat

Opiskelut:

  • Kuohunkantajat: 3, 0/5:
  • Uzunjati: 0, 3/5:
    • Johdatus riimujärjestelmien teoriaan (Y->U)
    • Taikajuomien ja eliksiirien keittäminen (V->U)
    • Taikaesineiden luonti, osa 1: Kaavojen lukeminen (U)


Opiskelukaverisuhteet:

  • Mariama: 8
  • Chizire: 6
  • Savina: 2
  • Wunmi:
  • Kotone:
  • Basil:

Kuohunkantajat

  1. Additional Lore: Academia Lore
  2. Steeped In History
  3. Dedicated Attendant

Uzunjati


Noidat (joiden kanssa vaihtaa taikoja)

  • Mariama

Statit

Oleelliset tiedot:

Witch, lvl: 4
HP: 36  ( = 8 + lvl*(6+1) )

Str  0 
Dex +3 
Con +1 
Int +4 
Wis +1 
Cha  0 

Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish
Speed: 25 ft
Size: Medium
Init: +9
AC: 19 (+0 armor, +6 proficiency, +3 dex)
Statistic Total Prof. Ability Other
Witch class & Spell DC 20 +6 (T) +4
Spell attack +10 +6 (T) +4
Perception +9 +8 (E) +1
Fortitude +7 +6 (T) +1
Reflex +9 +6 (T) +3
Will +9 +8 (E) +1
Simple weapons,
Unarmed attacks
+6/+9 +6 (T) +0/+3
Unarmored defense +9 +6 (T) +3
Lore skills
Shisk,
Vanha-maagi Jatambe ja 10 taikasoturia,
Ötökät,
Vanji-joki,
Nantambun kaupunki
+10 +6 (T) +4
Akatemia +12 +8 (E) +4
Skill Total Prof. Ability Other
Acrobatics +9 +6 (T) +3
Arcana +13 +8 (E) +4 Hattu +1
Athletics +6 +6 (T) +0
Crafting +12 +8 (E) +4
Deception (U) +0
Diplomacy (U) +0
Intimidation (U) +0
Medicine (U) +1
Nature +7 +6 (T) +1
Occultism +10 +6 (T) +4
Performance (U) +0
Religion +7 +6 (T) +1
Society +10 +6 (T) +4
Stealth +9 +6 (T) +3
Survival +7 +6 (T) +1
Thievery (U) +3


Abilities:

  • Darkvision
  • Barbed Quills PF2 reaction.png
    • Frequency: once per day
    • Trigger: When hit by an unarmed strike / strike with non-reach melee weapon, deal 2d8 piercing damage (Basic reflex, class / spell DC). On critical failure, also deal 1d4+1 persistent bleed damage. At 3rd level, and every 2 levels thereafter, increase damage by 1d8 and persistent by 1.
  • Familiar
    • Level:4,   AC: 19, Fort: +7, Ref: +9, Will: +9 (Same);     Hit points: 20 (Lvl x5)
    • Perception, Acrobatics & Stealth: +8 (Lvl+Int), other skills: +4 (Lvl)
    • Empathic link (1 mile);   Senses: Low-light vision;   Speed: 25 feet, Fly: 25 feet
    • Abilities (2+2, +1 next at 6th lvl)
  • Steeped In History (Cascade Bearers 2nd)
    • You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.

Feats

Witch:

Skill:

General:

Ancestry:

Wizard Archetype

Cascade Bearers:


Spells

Familiar:
Cantrips: Prepare 5+2

  1. Prepare 3
    • Runic Weapon PF2 2 actions.png (Magic Weapon)
    • Fleet step PF2 2 actions.png (1 min +30' to speed)
    • P Sleep PF2 2 actions.png (30', 5' burst, stays standing & doesn't drop items)
    • P Mystic Armor PF2 2 actions.png (Mage Armor, +1 AC (item) until next daily prep)
    • Shockwave PF2 2 actions.png (15' cone, vs. Refl -> Off-guard or prone)
    • Force barrage PF2 1 action.png-PF2 3 actions.png (Magic Missile)
    • P Grease PF2 2 actions.png (4x 5'x5' continuous area / max. 1 Bulk object, 1 min)
    • Déjà Vu PF2 2 actions.png (100', must repeat next rounds' actions)
  2. Prepare 3


Hexes: (Focus, 1 point)

Wizard: (multiclass archetype)

  1. Prepare 1
    • Horizon Thunder Sphere PF2 2 actions.png-2 rounds (3d6 elec, vs. AC, crit x2 + dazzled 1 rnd; PF2 2 actions.png: 30', PF2 3 actions.png: 60', half dam on fail, 2 rnds: also 2d6 10' eman, basic Ref, 1 elec dam vs attacks for 1 min)
    • P Blazing Bolt PF2 1 action.png-PF2 3 actions.png (60', 2d6 fire, vs. AC, crit x2; if PF2 2 actions.png / PF2 3 actions.png, 4d6, each separate target )


Magyaamban Attendant (Halcyon Speaker)

  • Needle Darts (60', 4d4 pierce, vs. AC, crit x2 + pers. bleed 2)


Equipment

Room:

  • Chest: Lock, Simple; 90%-95% gp money (5%-10% gp on person in smaller change)
    • Most of Backpack & exploration contents
    • Study materials (paper, ink, quill pens, etc,)

Magic items:

Kaavat: ("formula")


Total Bulk: 3,1 (Max: 5+Str)

 Worn, always:
	Scroll Case
L	Material Component Pouch
	Belt Pouch (4 Light bulk)
	Sheath (Dagger)
 Worn, normal:
L	Clothing, Ordinary
 Worn, adventure:
L	Clothing, Explorer's
	Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit)
	Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action)
	Belt Pouch (4 Light bulk)
	Sheath (Mace)

 Bandolier:
L (2)	Minor Elixir of Life

 Beltpouch:
	Flint & Steel
	Compass
L	Hourglass
	Mirror
	Chalk (10 pcs)
	Signal Whistle
L	Rope
	Feather Token (Holly Bush)

 Backpack:
L	Waterskin	
1	Lantern, Bull's Eye (60' cone + dim 60')
	Oil (1 pint)
L	Bedroll
L	Pup tent
L	Basic Crafter's Book
L	Writing set
	Writing set (Extra Ink & Paper)
1	Repair Toolkit

 Weapons (in sheath)
L	Dagger (Agile, Finesse, Thrown 10 ft, Versatile S)
L	Light Mace (Agile, Finesse, Shove)


Money:
3 gp (CharCr) + 40 gp (Stipend) + 4 gp (1st month) - 2 gp (Lock) = 45gp
+10 gp (Otin palkkio kirjoista) 
+20 gp (2nd-6th month) - 6 gp (Parannusjuomia x2) - 5 sp (Poor Lock x2) - 5 sp (rakennustarpeita + kenttälapio) =
68 gp


Aloitushahmo

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