TuhansienVoima:Ojilisso

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun


Tarina

Nuori, utelias Shisk, kasvanut viidakossa, opetellut kaikkea, mystinen suosija kutsui lepakon jolta tuli taikuutta, saapunut Magaambyaan oppimaan lisää.

Historia

Yleistietoja

Ulkonähkö:

  • Silmät: vahvan ruskeat, välillä sävyjä vihreään tai harmaaseen. Shisk-tapaan viirut.
  • Iho: tummahko ruskea
  • Piikit: Ohuita, juuresta ruskeanharmaita, vaalentuen valkoisiin kärkiin.
  • Rakenne: laihahko, keskimittainen, kasvot pitkänpuoleiset. Shisk-tapaan kaksi pitkää ohutta terävää etuhammasta.

Luonne:

  • Luottavainen, utelias, joskus vähän itsepäinenkin, optimisti
  • ToDo tarkennusta


Opintohaara-asiat

Opiskelut:

  • Kuohunkantajat: 1, 2/5:
    • Jatemben viisaus
    • Loitsinnan perusteet

Opiskelukaverisuhteet:

  • Mariama: 3

Kuohunkantajat

  1. Additional Lore: Academia Lore

Statit

Oleelliset tiedot:

  • Shisk, heritage: Quillcoat
  • Witch, patron: The Inscribed One (/Rune)
  • Background, Sponsored by a Stranger: Intelligence; Occult, Insect Lore; Quick Identification
  • Opintohaara: Kuohunkantajat
    • Sivuopinnot: Sateenkirjurit (Terrain Lore) tai Uzunujati (Lore)
Witch, lvl: 2
HP: 22  ( = 8 + lvl*(6+1) )

Str  0 
Dex +3 
Con +1 
Int +4 
Wis +1 
Cha  0 

Languages: Mwangi, Shisk, Terran, Sylvan, Draconic, Orcish
Speed: 25 ft
Size: Medium
Init: +5
AC: 17 (+0 armor, +4 proficiency, +3 dex)
Statistic Total Prof. Ability Other
Witch class & Spell DC 18 +4 (T) +4
Spell attack +8 +4 (T) +4
Perception +5 +4 (T) +1
Fortitude +5 +4 (T) +1
Reflex +7 +4 (T) +3
Will +7 +6 (E) +1
Simple weapons,
Unarmed attacks
+4 +4 (T) +0
Unarmored defense +7 +4 (T) +3
Lore skills
Shisk +8 +4 (T) +4
Ötökät +8 +4 (T) +4
Vanha-maagi Jatambe ja 10 taikasoturia +8 +4 (T) +4
Vanji-joki +8 +4 (T) +4
Nantambun kaupunki +8 +4 (T) +4
Akatemia +8 +4 (T) +4
Skill Total Prof. Ability Other
Acrobatics +7 +4 (T) +3
Arcana +8 +4 (T) +4
Athletics +4 +4 (T) +0
Crafting +8 +4 (T) +4
Deception (U) +0
Diplomacy (U) +0
Intimidation (U) +0
Medicine (U) +1
Nature +5 +4 (T) +1
Occultism +8 +4 (T) +4
Performance (U) +0
Religion +5 +4 (T) +1
Society +8 +4 (T) +4
Stealth +7 +4 (T) +3
Survival +5 +4 (T) +1
Thievery (U) +3


Abilities:

  • Darkvision
  • Barbed Quills PF2 reaction.png
    • Frequency: once per day
    • Trigger: When hit by an unarmed strike / strike with non-reach melee weapon, deal 1d8 piercing damage (Basic reflex, class / spell DC). On critical failure, also deal 1d4 persistent bleed damage. At 3rd level, and every 2 levels thereafter, increase damage by 1d8 and persistent by 1.
  • Familiar
    • Level:2,   AC: 17, Fort: +5, Ref: +7, Will: +7 (Same);     Hit points: 10 (Lvl x5)
    • Perception, Acrobatics & Stealth: +6 (Lvl+Int), other skills: +2 (Lvl)
    • Empathic link (1 mile);   Senses: Low-light vision;   Speed: 25 feet, Fly: 25 feet
    • Abilities (2+2)


Feats

Witch:

Skill:

  • Lvl 2: Recognize Spell PF2 reaction.png, automatically Identify common spells of low levels.
  • Lvl 4: ?

General:

  • Lvl 3: ?

Ancestry:

  • Background, Sponsored by a Stranger: Quick Identification Identify Magic in 1 minute (instead of 10).
  • Lvl 1: Shisk Lore: Shisk; Vanha-maagi Jatambe ja 10 taikasoturia, Vanji-joki, Nantambun kaupunki
  • Lvl 5: ?

Cascade Bearers:

  • Additional Lore: Academia (3->E, 7->M, 15->L)


Spells

Familiar:
Cantrips: Prepare 5

  1. Prepare 3
    • Runic Weapon PF2 2 actions.png (Magic Weapon)
    • Fleet step PF2 2 actions.png (1 min +30' to speed)
    • P Sleep PF2 2 actions.png (30', 5' burst, stays standing & doesn't drop items)
    • P Mystic Armor PF2 2 actions.png (Mage Armor, +1 AC (item) until next daily prep)
    • Shockwave PF2 2 actions.png (15' cone, vs. Refl -> Off-guard or prone)
    • Force barrage PF2 1 action.png-PF2 3 actions.png (Magic Missile)
    • P Grease PF2 2 actions.png (4x 5'x5' continuous area / max. 1 Bulk object, 1 min)
    • Déjà Vu PF2 2 actions.png (100', must repeat next rounds' actions)
  2.  ?


Hexes: (Focus, 1 point)

Wizard: (multiclass archetype)

Equipment

Room:

  • Chest: Lock, Simple; 52 gp money (3 gp on person in smaller change)
    • Most of Backpack & exploration contents
    • Study materials (paper, ink, quill pens, etc,)

Magic items:

Total Bulk: 3,1 (Max: 5+Str)

 Worn, always:
	Scroll Case
L	Material Component Pouch
	Belt Pouch (4 Light bulk)
	Sheath (Dagger)
 Worn, normal:
L	Clothing, Ordinary
 Worn, adventure:
L	Clothing, Explorer's
	Backpack (Hold 4 bulk, first 2 bulk doesn't count toward limit)
	Bandolier (8 Light Bulk / full set of tools from which can be drawn as part of Action)
	Belt Pouch (4 Light bulk)
	Sheath (Mace)

 Beltpouch:
	Flint & Steel
	Compass
L	Hourglass
	Mirror
	Chalk (10 pcs)
	Signal Whistle
L	Rope
	Feather Token (Holly Bush)

 Backpack:
L	Waterskin	
1	Lantern, Bull's Eye (60' cone + dim 60')
	Oil (1 pint)
L	Bedroll
L	Pup tent
L	Basic Crafter's Book
L	Writing set
	Writing set (Extra Ink & Paper)
1	Repair Toolkit

 Weapons (in sheath)
L	Dagger (Agile, Finesse, Thrown 10 ft, Versatile S)
L	Light Mace (Agile, Finesse, Shove)


Money:
3 gp (CharCr) + 40 gp (Stipend) + 4 gp (1st month) - 2 gp (Lock) =
+10 gp (Otin palkkio kirjoista) =
65 gp


Aloitushahmo

Pääsivu