Travelleri:Vanha alus

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Alus

Säätölaskentataulukko: https://docs.google.com/spreadsheets/d/1n8ih2Z8DvapCWFcwOAYaaV0md56WyQscMd3pIovUC8k/edit?usp=sharing

Alkualus (ancient fast trader) Tons Cost (cr)
Hull 200 tons Hull Points 4 Hardpoints 2 8000000
Streamlined Structure Points 4 800000
Armour Bonded superdense 12 points 20 8000000
Self-sealing 2000000
Jump Drive B Jump 2 Consumption: 20 tons of fuel per 1 Jump 15 20000000
Manoeuvre Drive C Thrust 3 5 12000000
Power Plant C Consumption: 6 tons of fuel per 2 weeks 10 24000000
Bridge 10 1000000
Computer Model 3 Rating 15 2000000
Electronics DM +1 Very advanced (+2) but old (−1) 5 4000000
Weapons Hardpoint #1 Triple turret 1 1000000
Beam laser 1000000
Particle beam 4000000
Particle beam 4000000
Hardpoint #2 Empty
Fuel 66 tons 66
Cargo 10 tons 10
Staterooms 6 24 3000000
Extras Ship’s locker free
Low berths 2 1 100000
Emergency low berths 2 2 200000
Luxuries Steward 3 3 300000
Fuel scoops free
Fuel processors 2 One converts 20 tons of fuel per day 2 100000
Repair Drones 2 400000
Probe Drones 20 4 2000000
Escape Pods 6 3 600000
Air/Raft 4 275000
Solar panel 1 100000
Grappling arm 2 1000000
Laboratory 2 8 2000000
Software Manouvre 0 Rating 0 free
Jump control 2 Rating 10 200000
Evade 1 Rating 10 1000000
Auto-repair 1 Rating 10 5000000
Library Rating 0 free
Total tonnage and cost 200 108135000
Monthly costs Total 151369
Life support cost 2000 per stateroom (3000 for double occupancy) 12000
100 per low berth 200
Maintenance cost 135169
Crew salaries Rassell (engineer) 4000
  • Varastoitu ruumaan: 5 tonnia varaosia (hinta 50 kcr)
  • Electronics: Radar, Lidar, Densitometer, Jammers, Neural Activity Sensor
  • Vanha alus:
    • Repairs: -1 DM
    • Increase all maintenance costs by 50% (laskettu aluksen statteihin)
    • Sensors: -1 DM (laskettu aluksen statteihin)

Alkuraha: 109 Mcr, käytetty 108,135 Mcr, jäljellä 865 kcr

Aluksen osat:

  • Streamlined hull: Voi mennä ilmakehään ja lentää kuin lentokone. (137)
  • Self-sealing: automatically repairs minor breaches such as micrometeoroid impacts, and prevents hull hits from leading to explosive decompression.
  • Solar Panel (High Guard): Ship consumes power plant fuel at one–quarter the normal rate as long as it is only engaged in minimal manoeuvring and does not fire weapons. Minimal manoeuvring does not include long periods at full thrust. No power plant fuel is consumed, and endurance is considered as infinite, if the ship is not manoeuvring, using active sensors or refining fuel for use. Jump cannot be entered with solar panels deployed.
  • Grappling Arm (High Guard): A grappling arm is a remote–control device for picking up or manipulating objects in space. The arm is a flexible tentacle of thousands of telescoping segments, capable of reaching out up to 250 metres. The arm ends in a set of cameras and grippers of varying sizes, from large claws to tiny micro–manipulators. It also carries a toolkit which can be customised for a particular task.
  • Laboratory (High Guard): Space allocated to laboratories can be used for research and experimentation. Each four tons of lab space allows for one scientist to perform research on board ship.
  • Library (High Guard): A library room contains computer files as well as lecterns, display screens, holotanks and even hard copies of books. Having a library on board a ship gives one extra week of training time for new skills per week spent in jump space.