Travelleri:Phantom

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Phantom.jpeg

Name: Phantom

Age : 42

Characteristics

Strength 8 (+0)
Dexterity 11 (+1)
Endurance 12 (+2)
Intellect 15 (+3)
Education 12 (+2)
Social 8 (+0)

Career history: Scout rank 5, pirate rank 1

Contacts: Explorer

Enemy: On


Phantom (Juxu)
Historia: Yksinäinen susi
Tavoitteet: Haluaa pakkomielteisesti löytää asian/henkilön X
Arvot: Ihmiskunnan/älykkään elämän kehittyminen tärkeintä
Vahvuudet: Selviytyjä
Heikkoudet: Hienotunteisuuden puute


Armor

  • Cloth (Improved computer weave, magnetic grapples)
  • Reflec

Weapon

  • Energy assault rifle
  • 3x all grenades

Equipment always

  • 3x bug Audio/Visual/Data
  • TL 11 laser transceiver
  • TL 10 Comm
  • Binoculars
  • Electromagnetic probe
  • Breather mask
  • Mechanical toolkit
  • Surveying toolkit
  • 5x panacea
  • 2x anti-rad drug
  • 10x stim drug
  • 2x combat drug
  • Synthetic skin
  • IR+light intensifying goggles
  • Motion sensor
  • Sniffer pacs

Equipment when needed

  • TL 7 tent
  • Rebreather
  • Engineer toolkit x4
  • Shelter cube
  • Assay pacs
  • Scan pacs

Wanted: ManPac 5000, advanced personal drone 50k, probe drones 15k (advanced 30k), advanced chameleon suit 75k, vacc suit

Credits: 205 030


0-18, Eridu (Asteroid, High tech, Vacuum)

18-22 scout, contact

22-26 scout

26-30 scout

30-34 scout

34-38 scout, mustering out, enemy

38-42 pirate

Phantomin kotiasteroidi Eridu oli hyvin ihmiselle vihamielinen paikka. Siellä jokaisen täytyi löytää oma roolinsa, jotta ainoa avaruusasema saatiin pidettyä elinkelpoisena. Ulkopuolisia sinne ei hyväksytty asumaan ilman erittäin painavaa syytä, lähinnä jos he kykenivät tarjoamaan yhteisölle jotain arvoa omalla työpanoksellaan tai resursseillaan. Phantom on poikkeuksellisen älykäs ja saikin parhaan koulutuksen mitä Eridulla oli tarjota.

Phantom lähti 18 vuotta täytettyään kotoaan etsimään


ISTPs have a compelling drive to understand the way things work.They typically have strong powers of reasoning, although they're not interested in theories or concepts unless they can see a practical application. ISTPs have an adventuresome spirit. They thrive on action, and are usually fearless. ISTPs are fiercely independent, needing to have the space to make their own decisions about their next step. They do not believe in or follow rules and regulations, as this would prohibit their ability to "do their own thing". ISTPs are loyal to their causes and beliefs, and are firm believers that people should be treated with equity and fairness. Although they do not respect the rules of the "System", they follow their own rules and guidelines for behavior faithfully. They will not take part in something which violates their personal laws. They like to be up and about, doing things. They are not people to sit behind a desk all day and do long-range planning. An ISTP who is over-stressed may exhibit rash emotional outbursts of anger. They will then approach the task in a grim emotional state, expecting the worst. Instead of being overly cautious, avoiding stepping on toes in order to avoid having their toes stepped on, ISTPs are likely to go too far, accepting likewise retaliation, good or bad, as fair play. They'll be the first to tell an insensitive joke, get overly involved in someone else's project, roughhouse and play around, or suddenly change their plans because something more interesting came up. However, their tendency to explore their relationships through their actions rather than through empathy can lead to some very frustrating situations. People with the ISTP personality type struggle with boundaries and guidelines, preferring the freedom to move about and color outside the lines if they need to.