Once upon a time in kislev:expi

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Expiä saa skenu kohtaisesti. Hahmoilla on aloitus expiä 6 (lvl2), 16(lvl3), 31(lvl4)

Expiä saa skenu kohtaiseti. Kun saavuttaa 6, 16, 31, 51, 76, 101 (jne +25 expiä) saa levelin ja heiton 2d6:

2 Any skill
3-4 Skill
5 +stat

  • 50% either strength or attactks

6 +stat

  • 1 in 3 chance either WS or BS or move

7 +stat

  • 1 in 3 chance of either initiative or willpower or leadership

8 +stat

  • 1 in 3 chance either WS or BS or cool

9 +stat

  • 50% either toughness or wounds

10-11 skill
12 any skill


Initiative skills

Character needs initiative 5 to roll on this table

1. Dodge

  • 6+ invulnerable save

2. Sprint

  • triple move instead of double when running or charging

3. Quick draw

  • double initiative when rolling who goes first

4. Leap

  • gain 1d6 move. This move can be used to bypass difficult terrain with no extra cost

5. Leap back

  • may choose to disengage from melee. Roll 1d6, on 4+ no combat is fought and move this character 2' away from opponent(s)

6. Spotter

  • double initiative for spotting purposes

Combat skills

Character needs WS 4 to roll on this table

1. Combat master

  • no penalties for extra opponents

2. Disarm

  • once per combat round, opponent must roll initiative or strength (his choice) +d6. If result is less than 7, opponent loses a weapon of your choice

3. Feint

  • may convert parries into attacks

4. Counter attack

  • gain +1 attack for every parry you were forced to forfeit

5. Parry

  • gain one extra parry

6. Step aside

  • 4+ invulnerable save, only useable in melee

Move skills

Need move 5

1. Sneak up

  • anyone trying to spot this character must halve his initiative skill

2. Dive

  • move and hide in the same turn

3. Ambush

  • hide and overwatch in the same turn

4. Escape artist

  • automatically escapes if captured

5. Infiltration

  • always placed last on setup. May setup anywhere as long as he is out of sight of all opponents

6. Evade

  • missile attacks take -2 to hit this character at short range and -1 at long range.

Muscle skills

Need strength or toughness 4.

1. Slam

  • extra +1 W when charging

2. Power attack

  • may trade additional hits on opponent into +1 strength for each extra hit

3. Iron jaw

  • melee attacks are considered one less strength against this character

4. Crushing blow

  • +1 strength for first melee hit every combat

5. Hurl

  • may convert a hit on opponent into hurling him away. Roll d6 and move opponent half that distance. If opponent hits something, they both take a hit at strength equal to half initial roll for distance.

6. Bulging biceps

  • +1 strength when using two handed weapons

Ballistic skills

Need BS 4

1. Crack shot

  • may reroll wound roll when shooting

2. Fast thrower

  • may fire as many times as character has attacks. Only useable with thrown weapons.

3. Fast archer

  • may fire a bow twice per round

4. Shot on the run

  • may move and shoot in the same round

5. Marksman

  • Need not target closest enemy

6 Eagle eye

  • may reroll to hit roll once every turn

Crazy skills

Anyone can take!

1. Berserk

  • double attacks when charging

2. Eager

  • may immediately move 2 towards next enemy after winning melee

3. Iron will

  • may reroll a failed Ld or Wp roll

4. Killer reputation

  • gain a fear point. This skill may be taken multiple times.

5. True grit

  • when going down, consider 1 and 2 flesh wounds

6. Looter

  • Gain 1 gold after each battle