Once upon a time in kislev:equipment

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Light armour, 1 gold - 6+ save
Heavy armour, 3g - 5+ save
Shield, 1g - save +1, parry

Hand weapon, 1g - mace, club, dagger, etc
Axe, 1g - axe cannot be parried
Sword, 1g - parry Wielding two weapons gives +1 attack.

Two handed sword, 2g - +2 strength, parry.
Two handed axe, 2g - +2 strength, can not be parried

Missile weapons can be used to double range at -1B
Short bow, 1g - range 12, S3
Long bow, 3g - range 18, S4
Crossbow 3g - range 12, S4, ignore shield
Throwing knife, 1g - range 6, wielders strength
Hand crossbow, 2g - range 6, +1 to hit at close range. S3

Horse, 6g - move 8

Magic stuff

Spellbook, spell levelx5 - roll int to learn
Healing potion, 25g - reroll casualty result
Magic weapon, 35+weapon cost - no armour saves
Warpstone, 50g - add or subtract one from one roll you roll once per scenario. Tzeentch only
Staff of nurgle, 50g - two handed weapon. Small template, range 12. Scatters 1d6. Anyone(except skeletons) hit takes S5 hit no armour save allowed. Nurgle only.
Collar of Khorne, 50g - never fail Cl, Wp, Ld test. Khorne only.
Musk of Slaanesh, 50g - opponents in melee must roll Wp. If fail, WS is reduced to 0 for this combat round againt this character.

Max stuff

One character can have all of the following:
1. one two handed weapon or two one handed weapon.
2. shield or a one handed weapon
3. dagger
4. one armour
5. one mount
6. one missile weapon
7. 20 throwing weapons