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Magic items

Coat of Chirurgeon

This long white chirurgeon’s coat counts as Advanced Medkit, except for not being able to turn it to a temporary medical lab. Also grants +2 competence bonus to Life Sciences.
Once per day you can take 20 to treat deadly wounds and you can choose to heal 1d4 ability damage instead of hit points when doing so.

Hybrid item.

Self-care bracers

Bracers made of bright metal.
The wearer may during 10 minute rest activate the bracers and recover 2d8 hit points once per day.

Emergency Heal (Ex): Once per day you may as a move action spend 1 resolve point to heal 1d8 hit points.

Hybrid item

Spectacles of Minute Seeing

These archaic brass spectacles grant +4 competence bonus to vision based perception checks made within 30’ and +2 competence bonus to engineering checks to disable device. Past 30’ they grant -4 penalty to vision based perception. It is a full round action to switch the spectacles either on or off. When off, the spectacles rest up on the wearer’s forehead.

Hybrid item.

Novis Commander’s Cap

This officer’s cap has the Novis insignia proudly presented in the front.

Wearing this cap grants +2 competence bonus to all Captain action checks for starship combat.

Once per day as a standard action you can grant +1 morale bonus to all skill, stat, saving throw and attack rolls for 10 rounds or as free action 1 round of starship combat.

Hybrid item.

Novis Commander’s Coat

This stylish long coat is made of dark leather.

Once per day the wearer can use envoy’s Get Em’ ability. If the wearer already has this ability then the wearer may instead use the Get Em’ ability to spread the effect on all enemies (Like the 6th level ability) without paying the Resolve Point once per day.

Hybrid item.

Novis Boots of Jumping

These knee high leather boots feel unusually springy to wear.

The boots operate like the jump jets upgrade on armors. The boots recharge automatically after a long rest.

Magic item.

Novis Sights

A metallic headband with a square red see through part that is lowered over one eye.

Ignore concealment on attacks you make. This doesn’t have any effect against targets with total concealment.
When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 1.

Hybrid item.

Novis Multitool

A cylinder shaped widget with plenty of tools of all kind that can be flipped out. Lights and small displays on the device flicker on and off without any apparent power source.

Allows one use per day of level 7 mechanic ability Miracle Worker (Ex). If you already have the ability Miracle Worker (Ex), when using the ability on someone else’s armor or weapon, you also gain the effect on either your own armor or weapon.
Also counts as Tool kit, Engineering specialty.

Hybrid item


STH-777 Efficient Calamity

Novis Armories - Sonic Cannon
Heavy - two-handed
Level: 7 Price: 5700
Damage: 2d8 So
Range: 60 ft.
Critical: Deafen
Capacity: 40 charges
Usage: 10
Bulk: 2
Special: Explode (10 ft.), Unwieldy

AZU-54 Pearly Snowflake

Novis Armories - Bolt Action Cryo Rifle
Sniper - two-handed
Level: 7
Price: 6200
Damage: 2d10 C
Range: 70 ft.
Critical: -
Capacity: 1 round
Usage: 1
Bulk: 1
Special: Sniper (500 ft.), Unwieldy

A3-975 Astronomical Rhino

Novis Security - Flame Scattergun
Longarm - two-handed
Level: 8
Price: 8900
Damage: 4d4 F
Range: 20 ft.
Critical: Burn 1d6
Capacity: 2 shells
Usage: 1
Bulk: 1
Special: Analog, Blast

Interplanetary D20 Longhammer

Aegis Solutions - Longhammer
Advanced melee - two-handed
Level: 9
Price: 11900
Damage: 2d12 B
Critical: Knockdown
Bulk: 2
Special: Analog, Reach, Unwieldy


Recon Suit

Level 8 Price 12000
Power Armor
EAC Bonus: +10; KAC Bonus: +13
Max Dex Bonus: +4; Armor Check Penalty -2; Speed 30' Climb 20'
Strength 18(+4); Damage 2d6 B; Size Medium
Capacity: 20; Usage 1/hour
Weapon Slots 1 Upgrade Slots 4; Bulk 20
Special: Fly lvl 1 at will (self only)