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Celestial Ascendant

Prerequisites
Race: any non-outsider.
Proficiencies: proficient with all martial and simple wepons.
Feats: Sacred vow and Favored of companions or Knight of stars or Servant of heavens
Skills: Diplomacy 8 ranks, Knowledge (religion) 5 ranks
HD d8
Skills (4+Int modifier): concentration, craft, diplomacy, intimidate, knowledge (religion, the planes), listen, spot, sense motives, use rope
Good saves fortitude, will
3/4 Bab
Special
  1. Resistances 5
  2. Damage reduction 5
  3. Smite evil, +1 natural armor, +2 Con
  4. +4 Fortitude saving throws vs. poison
  5. Daylight, Dark-vision 60 ft., +2 Str
  6. Resistances 10, +2 Wis
  7. Damage reduction 10
  8. +2 Cha
  9. Wings
  10. Ascension, Immunities
Resistances (Ex)
Depending on with which feat you qualified for this prestige class, at level 1 you gain following resistances. At level 6 these resistances improve to 10.
Favored of companions - acid 5, cold 5, electricity 5
Knight of stars - electricity 5
Servant of heavens - acid 5, cold 5, electricity 5
Damage reduction (Ex)
Depending on with which feat you qualified for this prestige class, at level 2 you gain type of damage reduction. At level 7 this reduction improves to 10.
Favored of companions - 5/evil or silver
Knight of stars - 5/evil
Servant of heavens - 5/evil or cold iron
Smite evil (Su)
Once per day, before rolling to hit, this character can declare to smite evil. If the attack hits and the target is evil, the attack deals extra damage equal to this characters character level. If the character already can smite evil, he may instead gains one additional use of those abilities per day and have his class level stack with his other classes granting smite evil ability for smiting evil.
Daylight (Su)
At-will as the spell, CL equals to your character level
Immunities (Ex)
Depending on with which feat you qualified for this prestige class, at level 10 you gain following immunities
Favored of companions - electricity, petrification
Knight of stars - disease, electricity, petrification
Servant of heavens - electricity, petrification
Wings (Su)
The wings are natural, but the ability to fly granted a supernatural ability. You gain fly speed 60 ft. with good maneuverability.
Ascension (Ex)
Your type changes to Outsider (native, good). Lawful characters gain lawful sub-type, chaotic characters gain chaotic sub-type.
+2 Str, +2 Con, +2 Int, +2 Wis, +2 Cha
Spell resistance 10+HD, max 35

PRC 2

Prerequisites
Bab +5
Proficiencies: proficient with a martial.
Feats: Lightning reflexes, Quicken spell
Spell - ability to cast lightning bolt as arcane spell
HD d6
Skills (2+Int modifier): Concentration, Craft (any), Escape artist, Knowledge (arcana), Tumble, Spellcraft
Good saves reflex, will
3/4 Bab
Spellcasting
At each even numbered level, a FOO gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefi t a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If he had more than one spellcasting class before becoming a FOO, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
At each odd numbered level, a FOO gains +1 unnamed bonus to his caster level when casting lightning spells
Special
  1. Lightning flurry
  2. Lightnign resistance 5, Lightning overcast (+1)
  3. Evasive surge
  4. Cleave
  5. Sparking momentum
  6. Lightning overcast (+2)
  7. Lightning resistance 10
  8. Improved lightning flurry
  9. Lightning rush
  10. Improved evasive surge, Lightning overcast (+3)
Lightning overcast (Su)
A Foo has an ability to push lighting spell beyond their limits. Starting from level 2, a FOO may have any lightning spell he casts scale into an additional die of damage and be cast at +1 CL. Doing so deals 1d8 points of electric damage to himself. At level 6 and again at level 10 these bonuses increase by one die, +1 CL and +1d8 points of electric damage to self.
Lightning flurry (Su)
When takign full attack action, you may take -2 penalty on all attack rolls until start of your next turn and make an extra attack at your full base attack bonus. At level 8, you no longer suffer -2 penalty to hit when using this ability.
Evasive surge (Su)
As immeadiate action, you may expend prepared lighting spell without its usual effect. You gain bonus to reflex saves equal to level of expanded spell slot and benefit of evasion class ability. At level 10, you gain the improved evasion class ability instead.
Bonus feat
At level 4, you gain cleave as bonus feat. You do not need to meet the prereqs. If you already have cleave, you gain improved cleave instead.
Sparking momentum (Su)
Once per turn when you could make an extra attack with cleave feat, you may forgo that attack to have next lightning spell you cast this turn be affected by quicken spell feat with no modification to cast time or spell level.
Lightning rush (Su)
Whenever you cast lightning bolt spell, you may move yourself and any gear you are carrying to any empty affected square after resolving the spell. This immediately ends your turn.