MeriExalted:Veli Lomake

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
Nimi: Veli Merisaukko Hahmokonsepti: Kuriiri & kauppias
Kasti: Pimennys Anima: Kultaiset hidut kulkee luo ja pois / Satama

Attributes


Strength WWDots3 NoAlpha.png Charisma WWDots5 NoAlpha.png Perception WWDots3 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots5 NoAlpha.png Intelligence WWDots2 NoAlpha.png
Stamina WWDots5 NoAlpha.png Appearance WWDots5 NoAlpha.png Wits WWDots5 NoAlpha.png
Abilities
Archery WWDots0 NoAlpha.png
Athletics WWDots4 NoAlpha.png
Awareness WWDots3 NoAlpha.png
Brawl WWDots0 NoAlpha.png
Bureaucracy WWDots5 NoAlpha.png
Dodge WWDots2 NoAlpha.png
Integrity WWDots3 NoAlpha.png
Investigation WWDots2 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Linguistics WWDots4 NoAlpha.png
Lore (Jin) WWDots1 NoAlpha.png
Medicine WWDots0 NoAlpha.png
Melee WWDots5 NoAlpha.png
Occult WWDots3 NoAlpha.png
Performance WWDots4 NoAlpha.png
Presence WWDots5 NoAlpha.png
Resistance WWDots3 NoAlpha.png
Ride WWDots0 NoAlpha.png
Sail WWDots3 NoAlpha.png
Socialize WWDots5 NoAlpha.png
Stealth WWDots3 NoAlpha.png
Survival WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
War WWDots0 NoAlpha.png
Specialties Abil
Disengage Dodge
Gambits Mel
Spirits Occ
Advocating peace Pre
Merit Dots Type
Artifact: Pintavirtaus (Black Jade Reaper Daiclave) WWDots4 NoAlpha.png S
Artifact: Pilvenrako (Orichalcum chain shirt) WWDots3 NoAlpha.png S
Manse: Joutuva Taimikko (Stone of Resilient Bamboo, AotC p.135) WWDots3 NoAlpha.png S
Contacts: Läntisen Luomakunnan laivojen päällystöväki WWDots3 NoAlpha.png S
Language: Low Realm WWDots1 NoAlpha.png P
Language: Old Realm WWDots1 NoAlpha.png P
Resources WWDots3 NoAlpha.png S
Influence: Merisaukon kauppaliitto WWDots1 NoAlpha.png S
Followers: Uskollista kauppaväkeä WWDotFull NoAlpha.pngWWDotFull NoAlpha.pngWWDotEmpty NoAlpha.png S
Contacts: Luoteen kauppiaat WWDots3 NoAlpha.png S
Ally: Diadarma, tuliaspektin sotilas WWDots3 NoAlpha.png S
Essence
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Personal: 19 (Max) __(Curr.)
Peripheral: 47 (Max) 36(Curr.)
Committed: 11 (5+4+1+1)
Other pools: __
Experience
Current: __ / Total: __
Solar experience
Current: __ / Total: __
Resolve: 4 Guile: 5
Read Intentions: 8(/10)
Intimacy Intensity
Periaate: "Tuon maailmaan rauhaa" Defining
Periaate: "Suoritan aloittamani loppuun" Major
Side, oma perhe: "Autan mahdollisuuksien mukaan" Major
Side, Kehä: "Järjestän muille heidän tarvitsemansa avun" Major
Side, Syväiset: Vihainen pahojen tekojen takia Minor
Side, Lintha: "Verenhimoisia paskiaisia" Minor
Periaate: "Elämä on tehty elettäväksi." Minor
Periaate: "Minun pitää toimia esimerkkinä kaikille." Minor
Periaate: "Opiskele aina uutta ja jaa oppisi muille." (VV) Minor
Periaate: "Vältän vaivannäköä" Minor
Periaate: "Anateema ei ole anateema ennen kuin hän Luomakuntaa vastaan toimii." Minor
Limit Trigger
Muut päättävät käyttää väkivaltaa puhumisen sijasta
(parhaista puheistani huolimatta)
Limit Break
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Willpower
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Combat


Combat values
Join battle: 8 (+3 succ)
Evasion: 4
Soak, natural: 4 (+2)
Combat actions, p. 197-199:
Dex + Dodge pool: 8   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: 9   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed 9 9 3 +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Knife 14 9 5 +4 +7 0 1 Lethal, Melee
Pintavirtaus 13 14 6 +3 +12 +1 5 Lethal, Melee, Balanced, Att:5
Knife 5+x 9 5 Below +7 0 1 Lethal, Thrown (Short)
Accuracy bonus at range: Close: +4, Short: +3, Medium: +2, Long: -1, Extreme: -
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags
Pilvenrako 12 +5 4 0 Concealable, Att:4
Stone of Resilient Bamboo: (Req: socketed in an attuned artifact and one mote committed.)
Add two to soak, can parry lethal attacks unarmed without a stunt, and halves healing times for bashing damage.

Charms


Name Ability Cost Duration Type Keywords Effect Page
Ox-Body Technique (x3) Res - Perm Perm Health Levels by Stamina, 5: 1x 0, 1x -1 & 1x -2 311
Increasing Strength Exercise Athl 3m/3i (*n) Scene Simple For cost, get +1 to base damage of wither & decisive attacks and Str rolls; lower Feats of Str minimums. Max Ess of +1. 258
Graceful Crane Stance Athl 31m Scene Refl Have perfect balance, can move on things normally too narrow or weak, auto-succeed on appropriate (Dex+Athl) rolls. 257
Feather Foot Style Athl 31m Special Suppl Mute Can run over liquid, thin or dangerous surfaces. Duration is as long as keeps up swift movement. (+ more if Athl 5) 258
Pintavirtauksen sointuminen Perm Perm Ignore penalties from fluids or unstable surfaces and reduce such charm costs by 2 (min 1). wiki
Pilvenraon sointuminen Perm Perm Gain 1i when anima goes to new level, 1m when anima lowered by non-armor source. wiki
Drifting Leaf Elusion Dodg 1m Inst Suppl Post-roll Use vs. attack with 0 threshold successes; it misses. 277
Excellent Strike Mel 3m Inst Suppl Gain one automatic success and disappearing 1s. 297
One Weapon, Two Blows Mel 3m Inst Refl Adv Get another attack after dropping opponent below my initiative. 298
Fire and Stones Strike Mel 1m+ Inst Suppl Add dice to damage; max Str to Withering (post-soak), max Ess to Decisive (threshold succ to raw). 298
Dipping Swallow Defense Mel 2(1)m Inst Suppl Ignore all non-surprise penalties to Parry; if the attack misses, gain 1i. 298
Bulwark Stance Mel 5(3)m 1 Turn Refl Ignore penalties to Parry, penalized 1s to damage. May Parry unblockable. 298
Fivefold Bulwark Stance Mel 5m, 1Wp Scene Simple Ignore wound, onslaught & grapple penalties to Parry.
Dipping SD -1m, +1 Parry; Bulwark Stance -2m.
298
Hail-Shattering Practice Mel 4m Inst Suppl Attack vs. me gets Penalized 1s and 2s. 298
Call the Blade Mel 1m Inst Refl Call weapon from Short range to hand. Wits+Melee diff 4 if obstructed. 298
Summoning the Loyal Steel Mel 1m Indef Simple Stack Place weapon Elsewhere. 298
Front-Line Warrior’s Stamina Res 4m Inst Simple Peril, 1/day Roll (perm. Health Level), gain 1i for each succ. May activate Refl. when go to -4. 312
Railing-Colliding Nausea Evoc 1m Inst Refl If parry successful, opponent loses 1i. wiki
Swinging Deck Vertigo Evoc 2m Inst Suppl With-only, Stack If I do more than opp. Ess damage, they get special -1 Onslaught; must keep at them. Max penalty my Ess. Also happens when pass them in Init (dam does not matter). wiki
Mendaciously Smooth Shorewaters Evoc 3m 1 Turn Refl Rsnt Get +2 Guile when targeted by (known) Read Intentions. Resonant: May activate as Suppl. to decrease deceptive Gambit diff by 2 (min 2). wiki
Distracting Glare Reflection Evoc 1a, 1m+ Inst Suppl Rsnt When disengaging, convert dice to succ for 1m, max Ess. Resonant: Halve init. cost (round down). wiki
Sun-Covered Skin of Bronze Evoc 2a, 2m+ Inst Refl Gain +2 Soak, may spend 1m / +1 Soak, max Ess. wiki
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Deft Official’s Way Bur 5m Scene Simple Learn about officials, rules and customs. Add Bur bonus dice to Read Intentions for removing problems. 269
Consumer-Evaluating Glance Bur 3m Scene Refl When someone ready to bargain, can make Read Intentions with +Ess auto succ. Learn target's Resources, how bargain would go; if badly, get +Ess to Resolve. 269
All-Seeing Master Procurer Bur 5m Scene Refl All my customers or potential customers gain Minor Tie: ”This merchant is reliable and knowledgeable.” 269
Graceful Magistrate’s Eye Bur 2m Inst Refl Read Intentions vs. anyone I can see, don't need to interact, double 9s: learn whether (would) support(s) a law or rule & intimacies related to support. 270
Enduring Mental Toughness Int 1m Inst Suppl Ignore all wound, illness, and crippling penalties to my Resolve or Guile. 279
Watchman’s Infallible Eye Inv - Perm Perm Become automatically aware when Case Scene or Profile (and vs. who) action would be useful. 283
Subtle Speech Method Lin 3m One idea Suppl Mute Convey information covertly during conversation; attempts to notice covert meaning automatically fail. 288
Masterful Performance Exercise Per 2m Inst Suppl Disappearing 1s & double 9s. 305
Illustrious Solar Mien Pre 1m Inst Refl I am unforgettable and others will gain an Intimacy to me. 308
Listener-Swaying Argument Pre 3m Inst Suppl Instill or Persuade: May not add Minor Intimacies to Resolve, don't cause decision point; +1 die per opp. Resolve raised (max Ess). 308
Harmonious Presence Meditation Pre 5m Scene Refl All Threaten and Instill & Persuade to cause fear, anger, or other negative emotions in my presence suffer disappearing 7s. My Soc.infl. charms cost -1 (min 1). 308
Impassioned Discourse Technique Pre 2m Inst Suppl Mute Get my Intimacy +(2-4) to Instill or Persuade action supporting that Intimacy. 309
Majestic Radiant Presence Pre 6m Scene Simple To threaten, speak against or attack me, pay 1wp (1st time in scene) 309
Threefold Magnetic Ardor Pre 4m Inst Suppl Supplement Instill, Persuade or Threaten attempt. Bonus dice from higher App (count as +1) become non-charm bonus succ. 309
Fulminating Word Pre 1wp Inst Refl Post-Roll After overcoming resolve, may raise resist cost to 2 Wp. 309
Terrifying Apparition of Glory Pre 7m, 1wp Inst Refl Group, 1/Scene Req. Anima iconic, affects all up to Long range. In combat, make Rout, lose 2 size on failure; out of combat Threaten all with one check. 310
Crowned King of Eternity Pre 1m Inst Refl 1/scene full excellency to Performance, Presence or Socialize. 310
Mastery of Small Manners Soc 5m Scene Refl Act as native within culture (no penalties or mistakes); negative intimacies for outsiders 1 level weaker, positive intimacies to culture create virtual minor Tie of Respect. 320
Motive-Discerning Technique (x2) Soc 3m Inst Suppl Mute With Read Intentions to discern motives, may use Wits instead of Per; gain disappearing 1s and 2s. If successful, learn 2 most relevant Intimacies. 320
Indecent Proposal Method Soc 4m Inst Suppl My words seem innocent & non-offensive unless they spend 1wp. 321
Wise-Eyed Courtier Method Soc 6m Inst Simple Apply a single Read Intentions roll (with Ess auto succ) to discern motives & emotions of everyone I’m aware of nearby. 321
Unbound Social Mastery Soc 1m Inst Suppl 1/scene full excellency to Socialize roll or static value. 322
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Sensory Acuity Prana Aw 5m Scene Refl Awareness rolls have double 8s. 260
Insightful Buyer Technique Bur 3m Inst Simple Get idea how much a thing is worth in (even distant) marketplace. Location specifity correlates with info; info degrades with time. 269
Illimitable Master Fence Bur 1m Inst Simple Spend 1 hour watching and interacting in economic context to learn all notable individuals in market (and Bur ratings and specs); will recognize them even if haven't seen. 270
Speed the Wheels Bur 8m 1 Task Simple For a task, reduce time required by two increments; doesn't affect material labor. 270
Indolent Official Charm Bur 5m Indef Simple For a task, increase time increment by one; doesn't affect material labor. Can use preventatively and without tight definition. 271
Foul Air of Argument Technique Bur 8m, 1wp Indef Simple Speak in front of many or org. members, then roll [Cha/Man + Bur] vs Resolve of project leaders. Each threshold succ. changes one of their failures to a botch. 271
Integrity-Protecting Prana Int 5m, 1wp Indef Refl I am immune to soul-twisting environmental effects (eg. wyld addiction, mutation, tainted manse essence). Does not protect against direct attacks. 280
Spirit-Detecting Glance Occ 3m Scene Refl I can see immaterial spirits. 302
Salty Dog Method Sail - Perm Perm My Sail rolls have disappearing 6s. Know exact distance & direction to any place I've sailed before. (Almost) always catch hold to stay aboard. 317
Perfect Shadow Stillness Ste 3m Inst Suppl Get double 9s and exploding 10s. 324
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