ManseExalted:Tammi Alkustatit2
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunNimi: Kaikonnut Tammi | Motivaatio: Rakentaa Creation Defense Grid |
Kasti: Iltahämärä | Anima: Rakentava / veistelevä majava |
Attributes
Strength (4) | Charisma (4) | Perception (12)+(8+4) | |||
Dexterity (24)+(4+12(B)) | Manipulation (12) | Intelligence (40) | |||
Stamina (12) | Appearance (12) | Wits (12) |
Abilities
Combat & Advantages
Excellencies
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |||
Craft | Lore | Occult | |||||||||||||||
MA |
Charms
Name | Ability | Cost | Duration | Type | Keyword | Effect | Page |
Graceful Crane Stance | Ath | 3m | Scene | Refl | CombOk | Automatically successful to keep balance, human hair is strong ledge | 222 |
Frugal Merchant Method | Bur | 1m | Inst | Suppl | CombOk | Perfect awareness of the target object's quality and condition; haggling vs. Cha +1, Man +3 | 230 |
Craftsman Needs No tools | Cra | 7m,1wp | Inst | Suppl | CombOk | Divide time by Ess*3, no tools for normal crafting | 213 |
Sagacious Reading of Intent | Lin | 3m | Inst | Refl | CombOk, Soc | Motivation behind statement in one sentence; perfect defense vs. fundamentally hostile social attack | 233 |
Immanent Solar Glory | Lor | - | Indef | Perm | Obv | +10 Ess. to peripheral pool, may only restore with work dealing with organization | 218 |
Fist of Iron Technique | MA | 1m | Inst | Suppl | COk | +1 Acc, +2 Dam, dam -> Lethal, parry lethal until next action | 242 |
Ox-body technique x 1 | Res | - | Perm | Perm | Stack | 1 x -1HL, 2x -2HL | 208 |
Combos
Ei ole.
Backgrounds
Thaumaturgy
Degrees: None.
Procedures:
Name | Art | Rank | Attr | Diff | Cast.Time | Effect | Page/Book |
Dragon Line Compass | Geom | 0 | Per | 1 | 5 min | Find dragon line within succ. x 10 yards, follow for 1 hour | 137/OadC |
Draw Geomantic Map | Geom | 1 | Int | 2 | 1 hr | The thaumaturge is able to create a geomantic profile of an area. | WW's Wiki |
Walking the Dragon Line | Geom | 1 | Per | Var | Var | The thaumaturge is able to perceive and follow geomantic essence flows. | WW's Wiki |
Blessing | Geom | 2 | Int | 3 | 3 hrs | Prevent next botch of target, needs sample and to be within 1 mile | 139/Core |
Fading Color Treatment | Ench | 0 | Int | 2 | 5 min | Alter object's surface color & pattern for wanted duration | 137/OadC |
Process Steelsilk | Ench | 2 | Int | 3 | 25 hrs | Can create and manipulate steelsilk from Essence Spider silk | 137/OadC |
Compile Chart | Astr | 0 | Wits | 2 | 1 hr | Create astrological profile necessary for other rituals | 138/Core |
Divination | Astr | 2 | Int | 4 | 3 hrs | Prediction of target's future, Max. 1 year (4 succ) & somewhat accurate (4 succ) | 138/Core |
Rite of the Thrice Warded Gateway | Ward | 1 | Wits | 1 | scene | Warded door will act as if stoutly barred to any who try to pass it in the next hour. | WW's Wiki |
Character creation:
Attributes:
- Mental (72): 64, 8 talteen
- Per 3->4 omilla + Soc saadulla.
- Physical (44): 40, 4 talteen
- Dex 4->5 omilla + bonuspojoilla.
- Social (32): 28, 4 -> Mental
Abilities: (86)
- Athletics, Awareness, Bureaucracy, Craft (Fire), Dodge, Integrity, Investigation, Melee, Presence, War: (30)
- Resistance: (4)
- Linguistics, Martial Arts, Occult: (21)
- Craft: Earth: (12)
- Lore: (19)
Charms: (88):
- Excellencies: Craft 2nd, Lore 2nd, Occult 2nd, Ma 1st & 4th
- Craftsman Needs No Tools, Frugal Merchant Method, Graceful Crane Stance, Immanent Solar Glory, Ox-body technique, Sagacious Reading of Intent
Bonus exp: (80)
- Abilities: MA 3->4 (5), Archery & Ride 0->1 (6)
- Essence: 2->3 (16)
- Willpower: 5->7 (22)
- Attributes: Dex 4->5 (12)
- Abilities: Craft: Air & Survival 0->1 (6), Athletics, Bureaucracy, Craft: Fire & Dodge 1->2 (5)
- Charms: Fist of Iron Technique (8)
Bonus points (9):
- Backgrounds: Henchmen (1)
- Thaumaturgic procedures x 6 (2)
- "Heir Apparent": (3) (Remnants from the 1st age (Manse/Demesne, Artifact, Savant and/or Past Lives))
- Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1) (1)
- Virtues: Conviction 3->4 (2)
PJlle -- Muutokset alkuperäiseen:
- Attributes: Dex 4->5, App 2->3, Per 3->4
- Jonnekin piti laittaa pojoja; Dex on vaan hyvää, App sopi paremmin kuin muut sosiaaliset, Per on hyödyllinen artefaktien rakennukseen ja thaumaturgiaan
- Abilities: Craft: Air & Survival 0->1, Athletics, Bureaucracy, Craft: Fire, Dodge, Resistance 1->2
- Lookshyn koulutuksessa oltiin tähtäämässä magitekkiin, athletics & survival on hyödyllisiä demesnejen etsijälle erämaassa, loput opeteltu pelin alkupuolella
- Thaumaturgic procedures 3->6
- 2 Geomanttista ylevöittymisen jälkeen opeteltua, 1 Warding Lookshyn ajoilta
- (+ Occultin verran 0-tasoja, kuten ennenkin)
- Charms: Craftsman Needs No Tools, Fist of Iron Technique
- CNNT otettu pelissä ekana tenhona; FoIT on Solar Heron eka, tuli ylevöittymisen yhteydessä, mutta sitä ei oikein pelkiltään halua käyttää, ennemmin 1-excellencyä
- "Heir Apparent"
- Jonnekin piti tunkea bonuspojoja
- Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1)
- Lookshyn ajoilta
- Virtues: 3->4
- Vähän vähemmän Heir Apparent:ia, kiva MA-tyylin kanssa, hahmo ollut aika itsepäinen.