Name
|
Ability
|
Cost
|
Duration
|
Type
|
Keywords
|
Effect
|
Page
|
Graceful Crane Stance |
Ath |
3m |
Scene |
Refl |
- |
Attain perfect balance, which lets you walk on ledges too small or weak to normally support you, with no chance of falling or breaking through. |
261
|
Sensory Acuity Prana |
Awa |
5m |
Scene |
Refl |
- |
Enhance all senses. Gain double 9s on all Awareness rolls. If any Unsurpassed (Sense) Discipline is active, reroll all 6s until they cease to appear. |
267
|
Reed in the Wind |
Dod |
2i/Evasion |
Inst |
Refl |
Peril |
Raise Evasion rating by spending Essence and also raises the limit on how far it can be raised. At higher Essence (3 + Dodge 5) a successful dodge with this Charm generates one mote once per round. |
299
|
Searing Quicksilver Flight |
Dod |
- |
Perm |
Perm |
- |
When successfully dodging an attack, the Solar forces her opponent to loose one point of Initiative in addition to any other loss already occurring due to failing the attack. |
300
|
*Force-Stealing Feint |
Dod |
- |
Perm |
Perm |
- |
This Charm permanently upgrades its Searing Quicksilver Flight. The point of Initiative lost by the opponent is transferred to the Solar. |
300
|
*Seven Shadow Evasion |
Dod |
4m, 1wp |
Inst |
Refl |
Uniform |
Once per scene dodge any attack from any source without contest. Can be reset by using Reed in the Wind successfully to dodge three decisive attacks from dangerous opponents. |
300
|
*Undying Solar Resolve |
Int |
- |
Perm |
Perm |
Bridge |
Whenever someone tries to influence, mentally control, curse or change her nature, Exalt gains 1m for every 1s or 2s on opponent's roll. Motes can be only used on social Charms and vanish after scene. |
305
|
*Mind-Cleansing Prana |
Int |
5m |
Inst |
Simple |
Bridge, Mute |
Following one hour of meditation, the Solar grants two automatic successes or erases up to -2 in penalties from certain Abilities. |
306
|
*Strange Tongue Understanding |
Lin |
1m |
Inst |
Refl |
- |
Accurately interpret statements made in another tongue. Each activation allows understanding of three or four simple sentences or one complex one. |
324
|
Empowering Justice Redirection |
MA(Cr) |
3m |
Inst |
Suppl |
Mastery, Withering-only |
Supplement attack against an enemy who has attacked Solar or a character she is protecting during current or previous round. Adds 1 success to attack roll and 1 die (Mastery: automatic successes) to post-soak damage. If provoking attack successfully landed, both increases by 1. |
443
|
Fluttering Cry of Warning |
MA(Cr) |
3m |
Turn |
Refl |
Mastery, Uniform |
Adds +2 Parry whenever Solar parries an attack directed at a protected ally (defend other action). Also if enemy overcomes Solar's Parry and still wants to attack original target, he needs to pay a point of Initiative. Mastery: Take defend other action reflexively, even out of turn. |
444
|
*Crane Form |
MA(Cr) |
8m |
Scene |
Simple |
Form |
While in Crane Form, the martial artist adds +1 Parry, and if she is wearing clothing with long, flowing sleeves, her garment will never be torn or stained in combat. In addition, the Initiative cost for the martial artist to take a full defense action is reduced by one point. While taking a full defense action, the martial artist may respond to any attack against her with a withering or decisive counterattack. Likewise, taking a defend other action allows her to respond to any attack against her ward with a counterattack. Special activation rules: Whenever the martial artist successfully defends against an attack that causes her attacker’s current Initiative to fall below her own, she may reflexively activate Crane Form. If she took a full defense or defend other action on her last turn, this potentially allows her to make a counterattack, if the conditions above are met. |
444
|
*Crossed Wings Denial |
MA(Cr) |
6m, 4i |
Turn |
Refl |
Decisive-only, Terrestrial |
The martial artist makes a (Wits + Martial Arts) roll that cannot be enhanced by magic, and banks all successes. Until her next turn, she may spend successes to add to her Parry on a one-for-one basis. Alternatively, she may expend a success after successfully blocking an attack to respond with a decisive counterattack. |
444
|
*Humbling Enlightenment Commentary |
MA(Cr) |
1m, 1wp |
Inst |
Suppl |
Decisive-only, Mastery, Terrestrial |
Adds any stunt dice awarded to a decisive attack to its damage roll as well, as long as the stunt is based on verbally analyzing the enemy’s fighting style or the conflict as a whole in the style of an illustrative lesson or parable. If the damage of the attack exceeds the enemy’s Resolve, the martial artist may count it as an automatically successful instill action to build a positive Minor Tie to a group or a Principle representing a philosophical or ethical belief, based on the stunted commentary. If the enemy spends Willpower to resist or already possesses the Intimacy the martial artist is trying to create, he loses (the Crane stylist’s Charisma) Initiative (which the martial artist does not gain) as his attention is split between physical and philosophical conflict. Mastery: If the martial artist herself possesses the Intimacy she wishes to instill in her enemy with Humbling Enlightenment Commentary, she adds its rating in bonus dice to the attack roll. |
445
|
*Kindly Sifu’s Quill |
MA(Cr) |
5m |
Inst |
Suppl |
Dual, Mastery |
Applies the double 10s rule to a decisive damage roll, and causes decisive attacks to always deal bashing damage. An enemy who has an Intimacy as described in Humbling Enlightenment Commentary takes a penalty to his Defense against the attack as though it were his Resolve, as long as the attack is stunted in a way that includes dialogue or actions that exploit this vulnerability. Mastery: At Essence 3+, exploiting an Intimacy improves the damage bonus of this Charm based on the Intimacy’s rating: Double 9s if it is Minor, 8s if it is Major, and 7s if it is Defining. |
445
|
*Mournful Crane’s Cry |
MA(Cr) |
3m |
Inst |
Suppl |
Decisive-only |
Mournful Crane’s Cry enhances a counterattack, providing a varying effect based on the weapon used to deliver it: Feather-Strewn Path (Unarmed): The martial artist’s unarmed counterattacks turn the momentum of her foe’s attacks against him, tossing him up to two range bands horizontally in any direction at the conclusion of the attack and knocking him prone (assuming it succeeds). The Feather-Strewn Path is a gentle one, and enemies flung by it suffer no further damage when they touch down. Beak Spears Frog (Hook Sword): Using a hook sword to counter with a disarm gambit, the martial artist applies double 9s to the Initiative roll, and halves the Initiative cost of the gambit. Fluttering Wing Flourish (War Fan): Catching an enemy’s weapon on the edge of her war fan, the martial artist sends it back to its master. Instead of making a counterattack, the martial artist rebounds the original attack back on the character who made it. She may still enhance the redirected attack with the Charms of this style, but not any others. This doesn’t actually protect her from the attack, it merely allows her to return its fury to her attacker. |
445
|
Dipping Swallow Defense |
Mel |
2m |
Inst |
Refl |
- |
Ignore all penalties to Parry Defense. Every attack successfully defended against grants one point of Initiative. |
346
|
Bulwark Stance |
Mel |
5m |
Turn |
Refl |
- |
Until her next turn, the Solar ignores penalties to her Parry Defense. Damage rolls made against the Solar take a -1 penalty for each 1 rolled on the attack roll (max. Solar's Essence). |
346
|
*Fivefold Bulwark Stance |
Mel |
5m, 1wp |
Scene |
Simple |
- |
Ignore "certain penalties" to parry defense for a full scene, and reduce cost of 49 and 50. 50 increases parry defense by one as well. |
348
|
*Heavenly Guardian Defense |
Mel |
1i/success +4m or 4m or 4m, 1wp |
Inst |
Refl |
Peril |
Burn damage 1 success per INI point, allow parry impossible (4m), strike away "uncoutable recurring damage" (4m, 1wp) |
349
|
Hail-Shattering Practice |
Mel |
1m/success |
Inst |
Refl |
- |
After opponent attack roll, pay 1m per 1s or 2s in attack roll to remove success from attack (max. Solar's Essence) |
349
|
*Ancient Tongue Understanding |
Occ |
6m |
Scene |
Refl |
- |
While this Charm is active, the Solar automatically speaks and understands Old Realm. Allows comprehension of other old spirit languages of which little or no record exists. |
356
|
Listener-Swaying Argument |
Pre |
3m |
Inst |
Suppl |
- |
Supplement an Instill or Persuade action, granting 1 automatic success and additionally non-Charm bonus dice for every 2 points target's Resolve is boosted by any means (max 3 bonus dice) |
369
|
Harmonious Presence Meditation |
Pre |
5m or 7m |
Scene |
Refl |
- |
The Lawgiver embodies virility, magnetism and grace, empowering her forces of persuasion. For 5m, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by 1m, to a minimum of 1. The 7m version of this Charm extends the duration to indefinite. |
369
|
Mastery of Small Manners |
Soc |
5m |
Scene |
Refl |
- |
This Charm eliminates all penalties incurred by unfamiliarity with cultural expectations and group dynamics, and prevents a character from committing any major faux pas. In addition, those who hold positive Intimacies for the culture the Solar has attuned herself to gain a temporary positive Minor Tie of respect or admiration for the Solar, while those who hold negative Intimacies for foreigners or outsiders have that Intimacy temporarily lowered by one level of intensity. |
393
|
Unimpeachable Discourse Technique |
Soc |
3m |
Inst |
Suppl |
- |
In a situation where Mastery of Small Manners would apply, Solar may use this Charm to supplement a Persuade or Instill action that speaks to group policy, changing cultural attitudes or steering future courses. This Charm ensures that her arguments are logical and extremely well thought out: reroll all 1s until 1s fail to appear, and deny the benefits of the Solar’s 1s to the magic of her enemies. |
395
|
*Effective Counterargument |
Soc |
6m, 1wp |
Inst |
Refl |
Counterattack |
Once per scene intercede in a Persuade action she is witnessing in order to change the target‘s mind. After the initiate has rolled his persuasion but before Resolve is applied, the Solar may make a (Wits + Socialize) roll to persuade the subject to reject the initiate’s influence. For every two successes she gains on this roll, the target’s Resolve is boosted by one. |
397
|
*Aspersions Cast Aside |
Soc |
5m |
Inst |
Refl |
Mute |
Cast aside all 1s and 2s after making a Socialize roll, forcing them onto a target within five feet. This target must then make a (Wits + Socialize) roll with a difficulty of the Solar’s Essence to keep his composure, with foisted 2s replacing the lowest successes (typically 7s) and 1s replacing the next digit up (usually 8s). The Solar gains these successes to her initial roll, while her target appears to be the one who said something ridiculous, upset his wine cup into the gravy bowl, or so on. The Solar may use his Charm in response to another Solar using Aspersions Cast Aside, but may not direct the impending botch back
at the initiate. || 398
|
*Asp Bites Its Tail |
Soc |
4m |
Inst |
Refl |
Counterattack, Mute |
When the Solar witnesses another character attempting a social action intended to harm the Solar’s reputation or convince others to take action against her, she may invoke this Charm, rolling ([Charisma or Manipulation] + Socialize). If this roll gains more successes than the aggressor’s, then the aggressor’s claim is turned back against himself. |
398
|
Motive-Discerning Technique |
Soc |
3m |
Inst |
Suppl |
Mute |
Supplements a Read Intentions action, granting double 9s. May also substitute Wits for Perception on the roll. |
393
|
Humble Servant Approach |
Soc |
1m |
Inst |
Refl |
- |
When taking Read Intentions action to discover what target wants from Solar, she can reduce Guile by 2. Must have already succeeded on a Read Intentions action while target was engaged with someone other than Solar. |
394
|
Wise-Eyed Courtier Method |
Soc |
6m |
Inst |
Simple |
- |
Apply a single Read Intentions roll against the Guile of all targets, revealing surface attitudes, emotions and ties. Doesn't read minds, failing this Charm doesn't mean failure on read intentions action for the purpose of a reset. Once per scene, but can be used again if scene changes significantly. |
395
|
*Fete-Watcher Stance |
Soc |
- |
Perm |
Perm |
- |
Grant pre-emptive powers to allies and subordinates. Any time the Solar uses read intentions to notice hostile intent which might result in violence, she gains 3 non-Charm bonus dice to Awareness (traps or assassination attempt) and next Join Battle roll. Can confer this bonus to allies. |
398
|
*Dauntless Assayer Method |
Soc |
5m |
Inst |
Refl |
Mute |
When failing a read intentions action, the Solar may use this Charm to reset the attempt, allowing to try again. A fitting stunt reduces the cost equal to the stunt level. |
395
|
*Preeminent Gala Knife |
Soc |
- |
Perm |
Perm |
- |
Each time the Solar succeeds at a Read Intentions action, defend her Guile or succeeds at a Socialize action with a difficulty of 0 or higher, she gains 2m. May gain no more than she has used in Socialize Charms this scene. |
395
|
Shadow Over Day |
Soc |
1m or 2m |
Inst |
Refl |
Mute |
Reflexively raise Guile by one. At Essence 2+ the Solar can raise his Guile by two. |
394
|
Intent-Tracing Stare |
Soc |
1m |
Inst |
Refl |
Mute |
Each time the Solar or a character within five feet is the target of a read intentions action, the Exalt feels a tingle. Upon doing so she can discern who is the target and who is watching them. Must be aware of the initiate. |
394
|
Easily-Discarded Presence Method |
Soc |
3m, 1wp |
Inst |
Refl |
Mute |
When defending against Read Intentions, activate this Charm to make the Initiate believe he saw through her Guile. Instead of seeing the Exalt‘s true motives, he sees cluelessness, failure or pursuit of vice and disregards the Solar. |
396
|
*Selfsame Master Procurer |
Soc |
4m, 1wp |
Inst |
Refl |
- |
Similar to Easily-Discarded Presence Method, this Charm compels the Initiate to a certain belief upon failing a Read Intentions action. He now sees the Solar as the route through which he can achieve his goal for the scene. |
399
|
*Guarded Thoughts Meditation |
Soc |
4m |
Indef |
Simple |
- |
Indefinitely raise Guile by three points. |
396
|
Food-Gathering Exercise |
Sur |
3m |
1h |
Simple |
- |
Gather food with no tools required. Even on a failure there is enough food to feed one person. |
409
|