ManseExalted:Haikara Alkustatit

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
Nimi: Hymyilevä Haikara Hahmokonsepti: Ihmisiä onnelliseksi tekevä samoaja
Kasti: Eclipse Anima: Mahtipontisesti siipiään levittelevä haikara

Attributes


Strength WWDots3 NoAlpha.png Charisma WWDots4 NoAlpha.png Perception WWDots4 NoAlpha.png
Dexterity WWDots4 NoAlpha.png Manipulation WWDots2 NoAlpha.png Intelligence WWDots3 NoAlpha.png
Stamina WWDots3 NoAlpha.png Appearance WWDots3 NoAlpha.png Wits WWDots4 NoAlpha.png
Abilities
Archery WWDots0 NoAlpha.png
Athletics WWDots1 NoAlpha.png
Awareness WWDots2 NoAlpha.png
Brawl WWDots1 NoAlpha.png
Bureaucracy WWDots0 NoAlpha.png
Dodge WWDots5 NoAlpha.png
Integrity WWDots2 NoAlpha.png
Investigation WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Linguistics WWDots3 NoAlpha.png
Lore WWDots0 NoAlpha.png
Medicine WWDots0 NoAlpha.png
Melee WWDots4 NoAlpha.png
Occult WWDots0 NoAlpha.png
Performance WWDots0 NoAlpha.png
Presence WWDots3 NoAlpha.png
Resistance WWDots0 NoAlpha.png
Ride WWDots0 NoAlpha.png
Sail WWDots0 NoAlpha.png
Socialize WWDots5 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Survival WWDots1 NoAlpha.png
Thrown WWDots0 NoAlpha.png
War WWDots0 NoAlpha.png
Merit Dots Type
Martial Artist WWDots4 NoAlpha.png P
Artifact: Silken Armor WWDots4 NoAlpha.png S
Boundless Endurance WWDots2 NoAlpha.png P
Direction Sense WWDots1 NoAlpha.png I
Language: Forest-tongue (N), Riverspeak, Low Realm, High Realm WWDots3 NoAlpha.png P
Other abilities
Martial Arts: Crane Style WWDots5 NoAlpha.png
Specialties Abil
Näkeminen Awa
Suostuttelu Per
Aikomuksien ennustus Soc
Ravinnon löytäminen Sur
Experience
Current: 180
Total: 180
Solar experience
Current: 80
Total: 80
Resolve: 3 Guile: 4
Intimacy Intensity
Painajaiset (Hämmennys) Minor
Muut exaltoidut (Uteliaisuus) Minor
Hyvästit (Välttely) Minor
Limit Trigger and Break
1) Jos Haikara on kuinka yrittänyt saada toista henkilöä hymyilemään/onnelliseksi ja vastapuoli ei viimeistenkään kokeilujen jälkeen tahdo muuttaa mieltään, vaan mieluummin vaikka kuolee kuin yrittää olla onnellinen.

2) Haikara jättää auttamatta henkilöitä, jotka tarvitsevat apua.

Limit Breakissa muuttuu itsensä vastakohdaksi: synkäksi, itsekkääksi ja epäsosiaaliseksi, kunnes aikaa kuluu tai jos joku pystyy osoittamaan hänelle, että maailmssa on vielä paljon hyvää ja syitä saada ihmiset hymyilemään.

Limit Break
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Willpower
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Essence
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Personal: 16 (Max) 16 (Curr.)
Peripheral: 40 (Max) 40 (Curr.)
Committed:
Other pools:

Combat


Combat values
Join battle: 6 (+3 succ)
Evasion: 5
Soak, natural: 3
Combat actions, p. 197-199:
Dex + Dodge pool: 9   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: 5   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed (Crane Style) 13 10 5 +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Hooked Walking Staff 10 12 5 +2 +9 +1 1 Bashing, Melee, Disarming
War Fan 13 10 5 +4 +7 0 1 Lethal, Martial Arts, Disarming
 
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags
Silken Armor 8 +5 4 -0 Silent, Special (Doesn’t count as armor for the purpose of martial arts styles which cannot be practiced in armor)

Charms


Name Ability Cost Duration Type Keywords Effect Page
Graceful Crane Stance Ath 3m Scene Refl - Attain perfect balance, which lets you walk on ledges too small or weak to normally support you, with no chance of falling or breaking through. 261
Sensory Acuity Prana Awa 5m Scene Refl - Enhance all senses. Gain double 9s on all Awareness rolls. If any Unsurpassed (Sense) Discipline is active, reroll all 6s until they cease to appear. 267
Reed in the Wind Dod 2i/Evasion Inst Refl Peril Raise Evasion rating by spending Essence and also raises the limit on how far it can be raised. At higher Essence (3 + Dodge 5) a successful dodge with this Charm generates one mote once per round. 299
Searing Quicksilver Flight Dod - Perm Perm - When successfully dodging an attack, the Solar forces her opponent to loose one point of Initiative in addition to any other loss already occurring due to failing the attack. 300
Empowering Justice Redirection MA(Cr) 3m Inst Suppl Mastery, Withering-only Supplement attack against an enemy who has attacked Solar or a character she is protecting during current or previous round. Adds 1 success to attack roll and 1 die (Mastery: automatic successes) to post-soak damage. If provoking attack successfully landed, both increases by 1. 443
Fluttering Cry of Warning MA(Cr) 3m Turn Refl Mastery, Uniform Adds +2 Parry whenever Solar parries an attack directed at a protected ally (defend other action). Also if enemy overcomes Solar's Parry and still wants to attack original target, he needs to pay a point of Initiative. Mastery: Take defend other action reflexively, even out of turn. 444
Dipping Swallow Defense Mel 2m Inst Refl - Ignore all penalties to Parry Defense. Every attack successfully defended against grants one point of Initiative. 346
Bulwark Stance Mel 5m Turn Refl - Until her next turn, the Solar ignores penalties to her Parry Defense. Damage rolls made against the Solar take a -1 penalty for each 1 rolled on the attack roll (max. Solar's Essence). 346
Hail-Shattering Practice Mel 1m/success Inst Refl - After opponent attack roll, pay 1m per 1s or 2s in attack roll to remove success from attack (max. Solar's Essence) 349
Listener-Swaying Argument Pre 3m Inst Suppl - Supplement an Instill or Persuade action, granting 1 automatic success and additionally non-Charm bonus dice for every 2 points target's Resolve is boosted by any means (max 3 bonus dice) 369
Harmonious Presence Meditation Pre 5m or 7m Scene Refl - The Lawgiver embodies virility, magnetism and grace, empowering her forces of persuasion. For 5m, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by 1m, to a minimum of 1. The 7m version of this Charm extends the duration to indefinite. 369
Mastery of Small Manners Soc 5m Scene Refl - This Charm eliminates all penalties incurred by unfamiliarity with cultural expectations and group dynamics, and prevents a character from committing any major faux pas. In addition, those who hold positive Intimacies for the culture the Solar has attuned herself to gain a temporary positive Minor Tie of respect or admiration for the Solar, while those who hold negative Intimacies for foreigners or outsiders have that Intimacy temporarily lowered by one level of intensity. 393
Unimpeachable Discourse Technique Soc 3m Inst Suppl - In a situation where Mastery of Small Manners would apply, Solar may use this Charm to supplement a Persuade or Instill action that speaks to group policy, changing cultural attitudes or steering future courses. This Charm ensures that her arguments are logical and extremely well thought out: reroll all 1s until 1s fail to appear, and deny the benefits of the Solar’s 1s to the magic of her enemies. 395
Motive-Discerning Technique Soc 3m Inst Suppl Mute Supplements a Read Intentions action, granting double 9s. May also substitute Wits for Perception on the roll. 393
Humble Servant Approach Soc 1m Inst Refl - When taking Read Intentions action to discover what target wants from Solar, she can reduce Guile by 2. Must have already succeeded on a Read Intentions action while target was engaged with someone other than Solar. 394
Wise-Eyed Courtier Method Soc 6m Inst Simple - Apply a single Read Intentions roll against the Guile of all targets, revealing surface attitudes, emotions and ties. Doesn't read minds, failing this Charm doesn't mean failure on read intentions action for the purpose of a reset. Once per scene, but can be used again if scene changes significantly. 395
Shadow Over Day Soc 1m or 2m Inst Refl Mute Reflexively raise Guile by one. At Essence 2+ the Solar can raise his Guile by two. 394
Intent-Tracing Stare Soc 1m Inst Refl Mute Each time the Solar or a character within five feet is the target of a read intentions action, the Exalt feels a tingle. Upon doing so she can discern who is the target and who is watching them. Must be aware of the initiate. 394
Easily-Discarded Presence Method Soc 3m, 1wp Inst Refl Mute When defending against Read Intentions, activate this Charm to make the Initiate believe he saw through her Guile. Instead of seeing the Exalt‘s true motives, he sees cluelessness, failure or pursuit of vice and disregards the Solar. 396
Food-Gathering Exercise Sur 3m 1h Simple - Gather food with no tools required. Even on a failure there is enough food to feed one person. 409