KoExalted:Kolmas Torahammas
Essence: 2; Willpower: 5; Join Battle: 7 dice Personal Motes: 60 Health Levels: -0/-1x5/-2x5/-4/Incap. Actions: Feats of Strength: 12 dice (may attempt Strength 7 feats); Resist Poison/Disease: 6 dice; Senses: 4 dice; Intimidating Grunt: 7 dice; Societal Influence: 7 dice; Appearance 2, Resolve 3, Guile 1 Intimacies: Defining: Harmaa Lootus (addiktio) Defining: "Puolustan ja hallitsen Krohkinia." Major: Kilta (Pelko) Combat: Attack (Bite): 9 dice (Damage 14, minimum 4). Attack (Stomp): 8 dice (Damage 10) Combat Movement: 8 dice Evasion 3, Parry 2 Soak/Hardness: 12/5
Third Tusk of Battle (6m, 1wp; Simple; Instant; Decisive-only; Essence 1): This Charm doubles 10s on a decisive damage roll, and inflicts a crippling penalty on all movement actions the victim takes equal to the levels of damage dealt. If the penalty exceeds a character’s Dexterity, he can no longer move reflexively, and must take a miscellaneous action even to take his normal movement each round. The penalty lasts until the wounds are healed or the character receives adequate medical treatment.
Horrible Stomp (2m, Supplemental; Instant; Dual; Essence 1): Horrible stomp attacks deal +8 damage against prone enemies.
Trample: When the god closes in on a rushed enemy and makes a stomp attack on the same turn, a successful hit knocks that enemy prone. The penalties for being prone are applied to that character’s Defenses retroactively when calculating extra successes on the attack.
Berserker: Wound penalties that would apply to attack rolls are instead converted to bonus dice.
Hurry Home (10m, 1wp; Simple; Instant; Essence 1): The spirit fades away and vanishes on its next turn, drawn instantly back to its sanctum.
Measure the Wind (5m; Simple; Instant; Essence 1): The god can take the measure of anyone intruding upon its domain.