HH:Kintargo

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Kintargo

  • CG large city
  • Corruption +0; Crime -2; Economy -1, Law +4; Lore +0; Society -2
  • Qualities academic, cultured, defiant, rebellious, rumormongering citizens, strategic location
  • Danger +20; Disadvantages martial law

Demographics

  • Government overlord (formerly autocracy)
  • Population 11526 (85% human, 4% halfling, 3% tiefling, 1% half-elf, 7% other)

Marketplace

  • Base Value 4,400 gp; Purchase Limit 25,000gp; Spellcasting 4th
  • Minor Items 2d4; Medium Items 1d4; Major Items 1d2
    • [40,000 gp] ring of freedom of movement [no external clues]
    • [51,500 gp] staff of illumination [clue indicates function]
    • [12,700 gp] ring of chameleon power [clue indicates function]
    • [13,000 gp] rod of the python [no external clues]
    • [16,000 gp] robe of arcane heritage [no external clues]
    • [8,330 gp] +2 shortbow [no light or external clues]
    • [8,300 gp] +1 shock sling [no light or external clues]
    • [8,315 gp] +2 scimitar [no light or external clues]


Special qualities

  • Cultured Kintargo is well known for its culture of artistry, particularly among actors, musicians, and patrons of the opera. (Law –1, Society +1; always counts as a prosperous city for the purposes of Perform checks)
  • Defiant The citizens of Kintargo have a natural predilection for free thinking that borders on rebellious action. (Law –1, Society +1)
  • Martial Law As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as its citizens must follow the edicts and proclamations put in place by House Thrune, the city stifls and suffers. (Corruption –4, Crime –2, Economy –4, Law +2, Lore –4, Society –4; Danger +10; halve all values for Marketplace entries)

Kartta

Tiedosto:Kintargo.jpg

Castle District

The Greens

  • G8. The Victocora Estate
  • G10. The Aulamaxa Estate
  • G13. The Aulorian Estate

Jarvis End

  • J3. Kintargo Opera House
  • J4. Aria Park
  • J5. Veritas Plaza
  • J6. The Silver Star

Old Kintargo

  • O3. Salix Salt Works
  • O7. Lucky Bones
  • O8. Tooth and Nail
  • O10. Holding House

Redroof

  • R1. Hocum's Fantasmagorium
  • R4. The Devil's Threads (Hetamon Haacen kauppa)
  • R5. Fair Fortune Livery
  • R7. Devil's Nursery (Perkeleen Kehto)

Temple Hill

  • T1. Shadowsquare (Temple of Zon-Kuthon)
  • T2. House of Golden Veils (Temple of Abadar)
  • T3. Temple of Asmodeus
  • T5. Humbright House
  • T6. Songbird Hall (Temple of Shelyn)

Villegre

  • V2. Villegre Park
  • V3. Long Roads Coffeehouse
  • V4. Alabaster Academy
  • V5. The Newt Market

Yolubilis Harbor

  • Y1. The War Cage
  • Y4. The Thrashing Badger
  • Y5. Clenchjaw's

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