FME:Weapons

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Siirry navigaatioonSiirry hakuun
Aseen nimi Range increment Damage Initiative Clip size Ammunition Misfire Holster
Pistols
Glock M 3 1d6 +5 14 9mm 3 y
S&W 38 3 1d6 +5 6 .38 0 y
Desert eagle magnum 3 1d6+1 +4 10 .357 3 y
S&W .357 magnum revolver 3 1d6+1 +4 6 .357 0 y
Desert eagle Baby .45 pistol 3 1d6+2 +3 9 .45 3 y
S&W .44 revolver 3 1d6+2 +3 6 .44 0 y
Desert eagle .50 4 1d6+3 +2 6 .50 3 y
WTS .50 BMG 5 1d6+4 +0 1 .50 BMG 0 n
Zeliska .600 NITRO 6 1d6+5 -1 5 .600 0 n
Submachine Guns
H&K MP7A1 6 1d4 +5 40 9mm 3 n
H&K MP5 6 1d6 +3 30 9mm 3 n
Uzi 4 1d6 +4 30 9mm 3 n
Honey Badger 7 1d6+1 +2 30 45 3 n
Kris Super 6 1d6+2 +2 13 .357 magnum 3 n
Beretta 93R 2 1d6+1 +2 20 9mm 5 y
Assault rifles
M16 10 1d8 +1 30 5.56mm 3 n
AK47 10 1d8+1 +0 30 7.62mm 1 n
FN Scar 9 1d8(+1) +1 30 5.56/7.62mm 3 n
H&K G11 7 1d4+1 +0 50 burst penalties halved 4.7mm 4 n
Shotguns, range increment reduces damage dice
Benelli Super 5 1d12+2 +0 8 12g 2 n
Daewoo USAS-12 4 1d12+2 +0 10 12g, full auto. Extra 10 ammo for -2 initiative available 5 n
Saiga-12 3 1d12+2 +1 10 12g, full auto. Extra 10/20 ammo for -2/-4 initiative available 5 n
Winchester 1300 6 1d12+1 +0 20 16 gauge 2 n
Sawed-off 1 1d12+2 +2 2 12g 0 y
Machine Guns setting bipod is full round action
H&K MG5 9 1d10+3 -2 200 7.62x51 3 n
FN Mark 48 7 1d10+3 +0 200 7.62x51 3 n
Pecheneg 9 1d10+3 -2 200 7.62x54 3 n
Type 90 10 1d10+4 -4 200 .50 3 n
GAU-19 8 1d10+6 -8 200 .50 3 n
Sniper rifles
Dragunov 12 1d10+2 -2 10 7.62x54mm 1 n
Cheytac Intervention 15 1d10+3 -4 7 .408 1 n
Steyr IWS 2000 12 1d10+5 -6 5 14.7mm 1 n
Denel NTW-20 10 1d10+7 -8 1 20mm 1 n
Other
Grenade 3+STR modifier 1d8
RPG 4 6d6