Skill ranks per level: 4 + Int modifier
|1||0||+2||+0||+2||Special Medkit - all meds fit in single medkit|
Meds and tech stuff: Medic gains meds&drugs equal to class level + wisdom modifier. Meds are small items.
Medic also gains tech stuff equal to INT modifier chosen from engineer list.
Applying med requires medicine check DC 15.
Bonuses dont stack (drugs bonus)
Happy pill - removes all psychological effects and grants immunity for 3 turns.
Trauma pack - CLW.
Psycho - immunity to fear, +2 strength&con, -2 ac for 5 turns.
Antitoxin - +5 saves vs poison for 5 turns.
Adrenalin - grants 1d8 temp hp and +1 to hit for 5 turns.
Combat amfetamin - grants bonus swift action and +5 feet of movement each turn for 5 turns.