FFBH:Aseet
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunEnergy weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
Tiegart | PPC | 6 | 1 | 3d6 | 3 | 3 | 10 | 7 | 200k | - | -1 stability damage |
Dodd | Laser | 1 | 2 | 1d3 | 1 | - | 1 | 1 | 10k | - | -1 stability damage |
Rassal Blue Beam | Laser | 3 | 1 | 1d6 | 1 | - | 3 | 1 | 40k | - | -1 stability damage |
Nightwind | Laser | 5 | 1 | 2d6 | 1 | - | 8 | 5 | 100k | - | -1 stability damage |
Flametech K-213 | Laser | 1 | 1 | 1d2 | 1 | - | 0 | 1 | 20k | 8/1k | -1 stability damage, +3 target heat |
Ballistic weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton/cost | Special |
Yori Flyswatter | MG/Anti-missile | - | 2 | - | 1d6 missiles | - | 1 | 2 | 100k | 12/1k | -1 stability damage |
Bofors Liberator | MG | 1 | 5 | 1d1 | 1 | - | 0 | 1 | 5k | 200/1k | -1 stability damage |
Imperator Smoothie | AC | 8 | 2 | 1d3 | 1 | 4 | 1 | 6 | 75k | 45/1k | |
Pontiac Light | AC | 6 | 1 | 2d6 | 2 | 3 | 2 | 8 | 125k | 20/5k | |
Armstrong Buster | AC | 5 | 1 | 3d6 | 3 | - | 3 | 12 | 200k | 10/6k | |
Luxor Devastator | AC | 3 | 1 | 4d6 | 3 | - | 7 | 14 | 300k | 5/10k | |
Octagon missile magnet | AC | 3 | 1 | Beacon | - | - | 0 | 3 | 100k | 6/6k | Attach to target. All missile attacks by allies roll two dice for number of missile hits, take higher result. |
Missile weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton | Special |
Delta Dart | LRM | 7 | 1 | 1d6 | 1 | 6 | 2 | 2 | 30k | 24/30k | |
TharHes Reacher | LRM | 7 | 1 | 2d6 | 1 | 6 | 4 | 5 | 100k | 12/30k | Each damage die rolls it's own hit location |
Magna Longbow | LRM | 7 | 1 | 3d6 | 1 | 6 | 5 | 7 | 125k | 8/30k | Each damage die rolls it's own hit location |
Fat man Maxi-rack | LRM | 7 | 1 | 4d6 | 1 | 6 | 6 | 10 | 175k | 6/30k | Each damage die rolls it's own hit location |
Harvester | SRM | 3 | 1 | Xd2 | 2 | - | 2 | 1 | 10k | 50/27k | X=1d2 Each damage die rolls it's own hit location |
Telos Four shot | SRM | 3 | 1 | Xd2 | 2 | - | 3 | 2 | 60k | 25/27k | X=2d2 Each damage die rolls it's own hit location |
SureShot Mk VI | SRM | 3 | 1 | Xd2 | 2 | - | 4 | 3 | 80k | 15/27k | X=3d2 Each damage die rolls it's own hit location |
Special equipment | |||||||||||
Gear | Skill | Range increment | ROF | Heat | Weight | Price | Ammo per ton | Special | |||
Imstar Oracle | Sensor/Scan | - | - | 0 | 2 | 150k | - | Doubles sensor&Scanning success | |||
Guardian ECM | - | - | - | 0 | 2 | 100k | - | Mech is immune to NARC. Sensor/Scanning success vs mech are halved | |||
Magna dissipator | - | - | - | -1 | 1 | 10k | - | ||||
Kentaros insertion unit | - | - | - | 10 | - | 30k | - | Allows a mech without jump jets to be dropped from orbit. Single use. | |||
New Samarkand Katana | Melee/Sword | - | 2 | 0 | Mech weight class | Mech weight class*5k | - | Damage 1d3*mech weight class +1 bonus dice when attacking. | |||
Coventry Cleaver | Melee/Axe | - | 1 | 0 | Mech weight class | Mech weight class*10k | - | Damage 1d6*mech weight class | |||
Mandatory mech parts | |||||||||||
Gear | Type | Weight | Price | Special | |||||||
Sardine Special | Cockpit | 1 | 50k | Includes everything required to pilot a battlemech and nothing else. | |||||||
Merc Standard | Cockpit | 1 | 200k | Includes battlemech controls in a comfortable environment and a backroom with minimum facilities to maintain humane conditions over extended periods of time (Fridge, bed, microwave oven, toilet) | |||||||
Harmony Gold | Cockpit | 1 | 500k | Includes everything required to pilot a battlemech, automated backroom suite with all possible luxuries (Holovideos, self-cleaning kitchen and toilet, shower and bath) and a pleasant AI to control them. | |||||||
Steiner Reactor works | Reactor | 1 | 50k | ||||||||
Friedhof Kite | Gyro | 1 | 70k | ||||||||
DCMS Hawk | Sensor | 1 | 50k | All sensor dice pools are halved | |||||||
Salos Target Acquisition gear (STAG) | sensor | 1 | 200k | ||||||||
Sitwel Search&Rescue | Sensor | 1 | 300k | +1 all sensor dice pools |
Nonlisted components cost 10k.
Mech chassis costs mechs weight/10 mega credits.