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Lucas Vega

  • Attack Combat Value 7
  • Defence Combat Value 6
  • Initiative 10 (12)
  • Health Points 95
  • Shock Value 19
  • Energy Points 65
  • Force Field 8
  • Armour 10
  • Damage Absorption 10
  • Maximum Total Soak 38

Stats

  • Body 7
  • Mind 4
  • Soul 7

= 180 CP

Skills

  • (4) Burglary 2
  • (4) Military Sciences 2
  • (1) Administration 1
  • (3) Acrobatics 1
  • (4) Computers 2
  • (4) Electronics 2
  • (2) Etiquette 2
  • (4) Interrogation 2
  • (4) Mechanics 2
  • (5) Languages 5 (English, Spanish, French, Russian, Arabic, Portugese, Mandarin, Japanese, Dholuo, Afrikaans, Zulu)
  • (2) Piloting 1
  • (2) Police Sciences 1
  • (8) Stealth 4
  • (3) Urban Tracking 1

+ 50 CP = 230 CP

Attributes

Format: (total cost) attribute & rank (cost per rank)

Former International Agent (Social)

"Born with good physical assets and trained by the British government to use them. As a vain person, Vega has no trouble enjoying any rewards that come his way."

  • (1) Feature [Good Looks] (1)
    • Significant (+3) Bonus to rolls where being handsome is helpful
  • (1) Feature [Toyota FT-1 Sports Car] (1)
    • Mundane form of transportation (inferior to other movement abilities) and a tech source for absorption abilities
  • (10) Organisational Ties 5 (2)
    • British Army Colonel (Regional Authority)
  • (5) Wealth 1 (5)
    • Liquid assets of $300k
  • (-4) Ism [Obvious Body Changes], greater defect (-2)
    • Very difficult to conceal
    • Commonly followed ism

+ 13 CP = 243 CP

Artistic combat skills (Skilled)

"Experienced as an international agent and with a personal drive to truly challenge himself, Vega knows special combat techniques and gets fired up when a situation proves to be a real challenge. His great situational intuition may seem like luck to the untrained eye."

  • (2) Combat Technique 1 (2)
    • Lightning Reflexes (+3 initiative)
  • (20) Damage Absorption 2 (10)
    • Absorb 10 HP from attacks
  • (10) Tough 5 (2)
    • +25 HP
  • (2) Heightened Awareness 1 (2)
    • +1 to awareness rolls
  • (10) Attack Combat Mastery (10)
    • +1 ACV
  • (2) Divine Relationship 1 (2)
    • 1 re-roll per session
  • (4) Energy Bonus 2 (2)
    • +10 EP

+ 50 CP = 293 CP

Technology Control (Magical)

"The Pulse has granted Vega the ability to sense, control and absorb technological things, as well as conceal himself from it. He can use the absorption to repair and to alter his augmented body. He can adjust his concentration for whatever he needs to control in a given situation."

  • (10) Sixth Sense[Technology] - Indirect 5 (2)
    • Range 100m
  • (5) Regeneration [Tech Absorption] 1 (5)
    • Variable regen up to 5HP/rnd while exposed to technology
  • (12) Invisibility [Technology] 2 (6)
    • Broad effect costs two ranks
  • (90) Power Flux - Major [Technology] 9 (10)
    • 36 Flux Points for following options
    • --------------------------------------
    • Superspeed (12)
    • Massive Damage [Superspeed Attacks] (4)
    • Superstrength (8)
    • Item (weapons)
    • Computer Scanning (4)
    • Armor (2)
    • Flight (8)
    • Spaceflight (2)
    • Telekinesis - Focused [Technology] (4)
    • Mind Control - Very Broad [Technology] (7)

+ 117 CP = 410 CP

Augmented body (Technological)

"Using his technological sense and control, Vega has taken the opportunity to apply his skill to improve himself, becoming much faster, stronger and resilient."

  • (15) Extra Actions 1 (15)
    • 1 extra action each round
  • (2) Heightened Senses[sight] 1 (2)
    • Significant (+3) bonus to sight-based rolls
  • (0) Item [Uplink Visor] (0)
    • Feature [Computer with sat uplink] (1)
  • (2) Mind Shield 1 (2)
  • (2) Resistance 1 (2)
  • (10) Armour 5 (2)
    • 10 armour soak
  • (6) Force Field 2 (3)
    • 8 field soak

+ 37 CP = 447 CP

Ultima Strike, damage 67 (91 buffed)

"Energy strike delivered from the HF techblade with incredible strength and speed, creating a superheated slash-shaped beam which upon being stopped releases its energy as a gigantic explosion."

  • (36) Weapon 12 (2)
    • Accurate 3
    • Area 7 (1km)
    • Range 6 (1km)
    • Duration 1 (1 rnd)
    • Muscle 1
    • Piercing 1 (8 force)
    • Penetrating 2 (8 armor)
    • Ammo -4 (one-shot)
    • Collateral -2 (always causes undesirable damage in addition to obvious effects)
    • Obviously Strong -2 (telegraphs itself as the character's strongest attack as well as its nature)
    • Dependant -1 (requires active superspeed attribute)

+ 36 CP = 483 CP

Flux Attacks

HF-Katana, damage 47 (63 buffed)

"Regular melee strike with the high-frequency techblade."

  • (5) Item 5
    • (10) Weapon 8 (2)
      • Muscle 1
      • Vampiric (3)

Laser Strike, damage 47 (55 buffed)

"A ranged laser slash delivered with the HF techblade."

  • (5) Item 5
    • (10) Weapon 8 (2)
      • Range 2 (100m)
      • Spreading 2 (-2 def, +2 targets)

Plasma Rifle, damage 52

"A shoulder mounted energy cannon, good vs. armour."

  • (6) Item 6
    • (12) Weapon 9 (2)
      • Range 3 (1km)
      • Penetrating 3 (12 armor)

Minigun, damage 42

"A heavy gun, good vs. shields."

  • (6) Item 6
    • (12) Weapon 7 (2)
      • Range 2 (100m)
      • Autofire (3)
      • Accurate 3
      • Piercing 2 (16 force)

Flamethrower, damage 47

"A fiery DoT attack."

  • (6) Item 6
    • Weapon 8
      • Range 2 (100m)
      • Spreading 3 (-3 def, +3 targets)
      • Continuing 3 (Deals 20% of initial damage on 3 subsequent rounds, ignoring defenses)

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