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Just Retribution Shot


Cost: 3m; Mins: Firearms 5, Essence 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Any Firearms Excellency, Accuracy Without Distance
Those who dare attack the Lawgivers will be struck down with the precision of a sunray. This Charm is invoked when the Solar is subject to a ranged attack and has a ranged weapon ready for use. It provides a Firearms-based counterattack on his attacker. After using this Charm the exalt may not use it again until she refreshes her DV.


Grace of the Terran


Cost: 6m (or 10m), 1wp; Mins: Firearms 5, Essence 3; Type: Simple (Speed 5)
Keywords: Combo-OK
Duration: Scene
Prerequisite Charms: Trance of Unhesitating Speed
After invoking this Charm, the Solar becomes an unceasing force of pure speed. Her ammunition all but leaps to her hand as she fires and the most confusing press of combat always presents opportunity to the Exalt. Until the end of the scene, subtract 1 from the Speed of any Firearms action or Charm. This is not cumulative with other Charms that reduce Speed. At Essence 5 the exalt may pay an additional 4 motes to increase this reduction to 2. The minimum Speed for any action is 3.


Indomitable Projectile's Flight


Cost: 7m; Mins: Firearms 5, Essence 4; Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Accuracy Without Distance
Imbued with the Lawgiver's Essence his projectile becomes an unstoppable force. An Attack enhanced by this Charm becomes both Unblockable and Undodgeable.


Rays of the Merciful Sun


Cost: 2m; Mins: Firearms 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Holy
Duration: Instant
Prerequisite Charms: Essence Bullet Attack
The compassion of the Unconquered Sun grants mercy to those who do not deserve death. This Charm may be used to enhance any Firearms attack the Solar makes. The attack inflicts bashing damage, and no matter how much damage it inflicts, it will never wrap around past Incapacitated to become lethal; it can do no more than knock the target out. The damage may not be healed by magical means. As it is Holy, this Charm has no effect on attacks that target Creatures of Darkness.


Ranged-aseiden vertailua


Mundaanit versiot:
Longbow: Speed 6, Acc +1, Dam 0L (+str+nuoli), Rate 3, Range 200
Firewand: Speed 5, Acc +1, Dam 12L, Rate 1, Range 10

Maagiset versiot:
Long Powerbow: Speed 6, Acc +1, Dam 3L/2 (+str+nuoli), Rate 3, Range 350 (ero +3L/+1, Artifact 3)
Fuel Bolt Launcher: Speed 6, Acc +1, Dam 18L/2, Rate 1, Range 30 (ero +6L/+1, jännästi vain Artifact 2 firewandi, Wonders of the Lost Age PDF s. 76. Siihen saa myös erikoisammuksen.)

Meidän speksaamat aseet:
Pistol: Speed 5, Acc +1, Dam 7L, Rate 3, Range 30, Resources 3, Tags: P, S (11 shot clip)
Shotgun: Speed 5, Acc +2, Dam 13L/2, Rate 2, Range 20, Resources 4, Tags: 2, O, S
Rifle: Speed 5, Acc +3, Dam 10L, Rate 2, Range 300, Resources 4, Tags: 2, P, S (5 shot clip)
Assault Rifle: Speed 5, Acc +2, Dam 9L, Rate 5, Range 150, Resources 4, Tags: 2, P, S (30 shot clip)
Sniper Rifle: Speed 6, Acc +4, Dam 12L/2, Rate 1, Range 400, Resources 4, Tags: 2, P, O, S (5 shot clip)

Railgun: Speed 6, Acc +4, Dam 15L/3, Rate 1, Range ?, Artifact 3, Tags: 2, P, O, S (5 shot clip) (Siis artefakti-sniperi. Ero +3L/+1.)

Mitä mieltä? Onko railgunin ehdotetut statit ala- vai yläkanttiin vai sopivat? Alunperin meinasin että sen poweroiva hearthstone toimii ammuksissa ruudinkorvikkeina, mutta oikeastaan nyt me keksittiin ruuti niin se ei ole tarpeen. Aseessa voisi siis olla ihan tavallinen HS-socketti joka antaa kiven oman vaikutuksen. PJ:n päätöksellä kivi voisi olla silti vaatimus aseen toiminnalle, tosin meinasin että voisi mennä tavallisella attunella, jonka suuruus pitäisi päättää. Powerbowilla on 6, firewandilla ei (nähtävästi) ole! Haaveilin kuitenkin, että jos jossain välissä keksin jonkun hauskan ja sopivan extraefektin, voisi railgunin upgradeta neljän tai viiden pallon artefaktiksi modaamalla siinä olevaa hearthstone-slottia.



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