EKOSS:SW:Ito
Sisällysluettelo
Party
- Sami intern lyra fullden
- Tomi specialist-senior luutnantti ayesha Vargas
- Toni junior lieutenant thorne vrk
- Jape capteeni liah bas
- XC specialist-senior luutnantti Milo Noras
Kippy Ito
Specialist-senior luutnantti
Aspekteja:
- High: Bureaucracymancer Drone Rigger
- Trouble: I'm literally owned by the mafia
- I'm gonna make me harder, better, faster, stronger
- What do you mean that's cruel? They only feel pain because I programmed them to...
- Yeah I probably tinkered with that at some point
- Ancient, but the latest memory wipe actually mostly worked
- A Patriot to the Galactic Republic beneath all the cynicism.
- Alleviivaa anarkismia for the republikkia
Flavori:
Historia:
- Alkoi vältellä memorywipejä satoja vuosia sitten haxorointia ja social engineering taidoilla
- Muutama vuosikymmen sitten Nemesis teki tarjouksen: Ihmisen paperit taustatuesta korruption piilottelusta ja uran edistämisestä.
- Noin vuosi sitten nemesis koitti hieman 'korjata Iton asenneongelmaa'. Joka meni ihan reisille ja sen piti pistää Ito melkein sileeksi että sai sen ees takas käyntiin.
Kuvaus:
- Irroitettavia osia: Pystyy halutessaan näyttämään joko sotadroidilta (pellit päällä, aseistus kiinnitettynä), huoltodroidilta (sisäänrakennetuilla pelleillä, piilotetuilla tai olemattomilla aseilla) tai todella raskaasti cyberoidulta ihmiseltä.
- Ottaa sen, että ihmiset olettaa droidiksi kohteliaisuutena, käyttäytyy stereotyyppisen 'droidimaisesti' alleviivaten sitä ja hehkuttaa pienimmästäkin tekosyystä uusimpia cyberiosia ja kuinka on niin väärin ettei armeija maksa niitä.
- Ilmestyy 'korjaamaan jotain' mitä ihmeellisimpiin paikkoihin ja aikoihin. Erityisesti jos jotain hämäräpäräistä on tapahtumassa, koska Nemesis käyttää tätä kevyenä muistutuksena, että kaikki laiton toiminta aluksella vaatii hänen lupansa (mutta ei tietenkään tahdo koskaan olla henkilökohtaisesti missään tekemisissä moisen kanssa).
- Mukana yleensä kaikennäköistä roinaa ja ympärillä pörrää remote tai pari ja ehkä jopa drone tai pari.
Duty:
?
Obligation:
- Jotain black suns juttua?
Stats:
Race:
Droid
- Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons.
- Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the
usual four). After selecting a specialization, a droid PC may train one rank each in three of the four specialization skills (instead of the usual two).
- Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. See page 232 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.
- Mechanical Being: Droids cannot become Forcesensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.
Specializations:
Droid:
- Enduring: +1
Technician: Slicer
- Technical Aptitude: -25% computer related task duration
- CodeBreaker: The character may negate one failure or threat for each of his ranks in Codebreaker when checking if he was caught attempting a slicing check.
- Defensive Slicing*2: +1*2 setback to oppose the character in a computer system or hacking anything modidfied by the character.
- Natural Programmer: Reroll comp or astrogation once a session.
- Improved Defensive Slicing (20)
- Master Slicer: 2 strain to give -1 diff to computer or other slicer checks.
Hired Gun: Demolitionist
- Steady Nerves: -1 setback to cool & skullduggery
- Powerful Blast *2: +1*2 blast damage
- Grit*2: +1*2 Strain threshold
- Time to go: Destiny point to take a move action as an incidental to take a move out of blast area.
- Selective detonation: Advantage to remove one target from blast area.
- Toughened: +2 wound threshold
- Enduring: +1 soak
Obligation:
- Owned by the Mafia: 15
- II:
Duty:
Imperiumin hyvä solttu points: 12
Stat | Rank | ||||
---|---|---|---|---|---|
Brawn | 3 | ||||
Agility | 3 | ||||
Intellect | 3 | ||||
Cunning | 2 | ||||
Willpower | 1 | ||||
Presence | 1 |
Skill | Stat | Rank | ||||||
---|---|---|---|---|---|---|---|---|
Athletics x | ? | |||||||
Astrogation x | Intellect | 1 | ||||||
Brawl x | ? | |||||||
Cool x | Presence | 3 | ||||||
Computers x | Intellect | 3 | ||||||
Coordination x | Agility | |||||||
Deception | Cunning | 3 | ||||||
Discipline x | Willpower | 1 | ||||||
Gunnery | Agility | 3 | ||||||
Knowledge (Education) x | Intellect | 3 | ||||||
Knowledge (Outer Rim) x | Intellect | 1 | ||||||
Knowledge (Underworld) x | Intellect | 2 | ||||||
Knowledge (Warfare) | Intellect | |||||||
Mechanics x | Intellect | 3 | ||||||
Medicine | ? | |||||||
Melee x | ? | |||||||
Perception x | Cunning | 3 | ||||||
Piloting (Planetary) x | Agility | 1 | ||||||
Ranged (Light) x | ? | |||||||
Ranged (Heavy) | ? | |||||||
Resilience x | ? | |||||||
Skullduggery x | ? | 3 | ||||||
Stealth x | Agility | 3 | ||||||
Survival | ? | |||||||
Vigilance x | ? |
Combat stats
- Damage treshold: 15
- Stressi treshold: 12
- Soak: 7
- Damage:
- Crits:
- Strain: 4
XP:
- Se joku computers talentti (free)
- Demolitions dude (30)
- Computers 3 (15)
- Technical Aptitude (5)
- Mechanics 2 ja 3 (25)
- CodeBreaker (5)
- Stealth 2 (10)
- Perception 2 (10)
- Defensive Slicing (10)
- Natural Programmer (15) (reroll comp or astrogation once a session)
- Steady Nerves (5) (-setback to cool & skullduggery)
- Powerful Blast (5)
- Grit (10)
- Powerful Blast (10)
- Gunnery 1,2,3 (10+15+20=45)
- =200
- Deception 1,2,3 (10+15+20=45)
- Skullduggery 1,2,3 (5+10+15=30)
- Cool 1,2,3 (5+10+15=30)
- Stealth 3 (15)
- Perception 3 (15)
- Knowledge (Education) 1, 2, 3 (5 + 10 + 15 = 30)
- Knowledge (Underworld) 2 = 10
- Astrogation 1 = 5
- =380
- Defensive Slicing (20)
- Improved Defensive Slicing (20)
- Master Slicer (25)
- =445
- Grit(5)
- Time to go(10)
- Selective detonation(5)
- Toughened(10)
- Enduring(15)
- =490
Total: 495
Next:
Wishlist:
- Sharpshooter soltulla on kaikkee kivaa
- Hvy Weapnos 2,3,4,5 (10+15+20+25=70)
- Improved time to go(15)
Kamat:
- +7800 korruptiosta (varastettu talousministeriltä)
- 10k yhteensä?
- Encumbrance = 5 + Brawn
- Laminate armor Soak 2, price 2500, Encumbrance 4(-3), Hard points 3
- Slicer Gear, Price 500, Encum 2
- Emergency Repair Patch 25 * 0
- General Purpose Scanner (sisäversio - see trough walls etc) 500, Encum 2
- General Purpose Scanner (ulkoversio) 500, Encum 2
- Tool Kit 350, Encum 4
- Normi comlink x
- Explosives Toolkit (to be specced), Encum 2
- Service patch remote
- 3 remote
- Flamestrike (Gunnery, Damage 9, Crit 2, Range Short, 2,000, Encum 8, Burn 4, Blast 9, Cumbersome 3, Vicious 2)
- Grenade Launcher (Gunnery, Damage 8, Crit 4, Range Medium, Encum 5, 1,250, Blast 6, Cumbersome 3, Limited Ammo 6)
- =7600
- Jet pack (EotE 181, 4500)
=12100
- Kranaatinheittimeen (25% alennus jos ostaa täyden lippaan):
- Merr-Sonn Class-A Thermal Detonator (Dam 20, Crit 2, Blast 15, Breach I, Vicious 4, Limited Ammo I, Blast range short, 2,000)
- Merr-Sonn Model 9 Armor Piercing Grenade (Damage 16, Crit 3, Blast 4, Limited Ammo 1, Pierce 3, 100)
- Merr-Sonn D-24 Inferno Grenade (Damage 8, Crit 3, Blast 5, Burn 2, Limited Ammo 1, everything on fire, 75)
- Merr-Sonn G2 Concussion Grenade (Dam 10, Crit 5, Blast 8, Concussive 2, Disorient 5, 100)
- Kirgo Blastworks Nova40 Plasma Grenade (Dam 12, Crit 3, Blast 10, 125)
- Ladattu: 1*Plasma, 0*conc, 2*AP, 1*Inferno, 2*TDet (manööveri vaihtaa)
- +1 stealth jalat (ilmaseksi japen hahmolta)
- VX Sidewinder Repeating Blaster | Gunnery | 12 | 3 | Long | 8 | 4 | 7 | Auto-fire, Cumbersome 5, Pierce 1, Vicious 1 (ilmatteeks loottina)
- Weapon Harness (2 HP, -2 Cumbersome), 500
- Fragit on (Dam 8, Crit 4, Blast 6)
Yhteensä rahaa:
- Budjetti 7.5k
- 19300 Omaa rahaa
HomeBrewShit:
Talentit:
Defensive slicing:
When an opponent slices a computer owned or modified by the character or when an opponent acts against the character in a computer system (even in a computer system owned by the opponent), the character adds setback dice equal to his rank in Defensive Slicing to his opponent's checks.
Improved defensive slicing:
Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing instead of adding setback dice. The character can also contest (force an opposed check between the actor and himself) any action in a system he is present in (e.g. by service patch remote) by reflexively spending his next maneuver and suffering a point of strain. (requires access)
Codebreaker:
The character may negate one failure or threat for each of his ranks in Codebreaker when checking if he was caught attempting a slicing check.
Bypass security:
As is, mutta tulkitaan laajasti.
Stuff:
Support Droid:
Labor chassis (Brawn 3, Int 2) - 3500 Carry capacity +7 (total 15) (backpack, load bearing gear, utility belt ois +8 ja maksais 175) - ? Overwatch directives tjsp - 0 Flight - ? Ainoa RAW tapa taitaa olla ostaa sille jetpack joka ois 7500? Myöhemmin tarkotus hankkia sille sinko jolla voi ampua indirect fireä 'maalaamalla' targetin. See Atgar Artillery Remote.
Mechanics:
Hacking:
Hacking on the fly: Fast, one small effect each roll. New roll for each new effect.
'Normal' hacking (probe for vulnerabilities?): Slow, roll for access, after success, no more rolls needed by default.
Suppressive Fire:
Repeaters and similar weapons intended for sustained autofire allow their wielder to take the suppressing fire action. A character taking the suppressing fire action chooses an area and rolls for attack normally as if attacking normally using autofire with all normal penalties and bonuses.
When the targets take their next action or a character moves into the area, they can either take the attack normally (the attacker cannot trigger autofire, but otherwise the attack is resolved normally) or negate all suppressive fire attacks until their next turn by spending a maneuver and upgrading all difficulties by a number equal to the highest successes rolled by the suppressive fires they are under. The maneuver also forces them to remain in cover relative to the suppressors or remain prone.