EIA:Corps compositions Punicwar

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Rome

Rome
Legion I 14I 2C/V
Legion II 14I 2C/V
Legion III 14I 2C/V
Legion IV 14I 2C/V
Legion V 14I 2C/V
Legion VI 14I 2C/V
Legion VII 14I 2C/V
Legion VIII 14I 2C/V
Legion IX 14I 2C/V
Legion X 14I 2C/V
Legion XI 14I 2C/V
Legion XII 14I 2C/V
Legion XIII 14I 2C/V
Legion XIV 14I 2C/V
Legion XV 14I 2C/V
Legion XVI 14I 2C/V
Fleet I 10S
Fleet II 10S
Fleet III 10S

Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.

If Carthage surrenders to Rome unconditionally, Rome gains a new legion/eco until all 16 legions are in play.

Roman infantry has morale 4.

Rome can build infantry, velites and light cavalry.

Carthage

Carthage
I 12I
II 10I
III 10I
IV 8I/M
V 8I/M
CI 6C
CII 4C
Elephant I 5E
Elephant II 4E
Fleet I 10S
Fleet II 10S

Carthage can build militia, infantry, light and medium cavalry and a maximum of 1 elephant per economic phase.

Macedonia

Macedonia
I 8I/P
II 8I/P
III 8I/P
IV 8I/P
V 8I/P
C 5CC

Macedonia can build infantry, phalanx and companion cavalry.

Egypt

Egypt
I 10I/P
II 6I/M
III 6I/M
Chariot 6Ch
Elephant 4E

Egypt can build infantry, militia, chariots and a maximum of 1 elephant per economic phase.

Seleucids

Seleucids
I 6I/P
II 6I/P
III 6I/P
C I 6C
C II 6C
C III 6C
C IV 6C

Seleucids can build infantry, phalanx, light and heavy cavalry. 1 elephant per economic phase can also be built, but it costs double.