DragonlanceADD:Cerridwen polymorph

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Siirry navigaatioonSiirry hakuun
 Cloaker: Large, Fly 40, NA +7, Str 21, Dex 16, Con 17
Attack: Tail slap +BAB -1 + Str melee (1d6+Str) and bite +BAB -6 + Str melee (1d4+Str/2)
Benefits: Engulf (ex), Moan (ex): Unnerve, Fear, Nausea or Stupor (DC 13+Cha)
AC 19


   Lammasu: Large, Fly 60, NA +10, Str 23, Dex 12, Con 17; MM/SRD
Attack: 2 claws +BAB -1 + Str melee (1d6+6)
Benefits: Pounce (Ex) On a charge can make a full attack, including two rake attacks. Rake (Ex) Attack bonus +BAB -1 + Str melee, damage 1d6+3.
AC 20


   Naga, Water: Aquatic, Move 30ft, Swim 50ft, Large, NA +5, Str 16, Dex 13, Con 18; MM/SRD
Attack: Bite +BAB -1 + Str melee (2d6+4 plus poison)
Benefit: Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 1d8 Con.
AC 15


   Remorhaz: Huge, NA +11, Str 26, Dex 13, Con 21; MM/SRD
Attack: Bite +BAB -2 + Str melee (2d8+12)
Benefit: Burrow 20', Improved Grab (ex), Swallow Whole (Ex) Swallowed opponents take 2d8+12 damage plus 8d6 Fire damage per round
AC 20


   Wyvern: Dragon, Large, Fly 60, NA +8, Str 19, Dex 12, Con 15; MM/SRD
Attack: Sting +BAB -1 + Str melee (1d6+4 plus poison) and bite +BAB -6 + Str melee (2d8+4) and 2 wings +BAB -6 + Str melee (1d8+2) and 2 talons +BAB -6 + Str melee (2d6+4)
Benefits: Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 2d6 Con.
Dragon Type -- Immunity to magic sleep effects and paralysis effects.
AC 18
Dragon subtype: Immune to sleep and paralysis


   Girallon: Magical Beast, Large, NA +4, Str 22, Dex 17, Con 14; MM
Benefits: +8 climb, + 4 claws + BAB -1 + Str melee 1d4+str and 1 bite attack BAB -6 + Str melee 1d8 + str/2, Rend(ex) autohit if two or more claws hit 2d4 + 1 1/2 str
AC 16
Can use equipment and cast spells.
   Treant; Plant, Huge, NA +13, Str 29, Dex 8, Con 21; MM/SRD
+16 hide in forests. 2 Slams BAB -2 +Str 2d6+Str.
Trample.
Double damage to objects.
Can use equipment and cast spells.
Plant sybtype: Immune to mind effects and spells. Immune to poison, sleep, polymorph, paralysis, stunning, critical hits and sneak attacks.


       Rust Monster: 5 HD, Medium, NA +5, Special Attacks: Rust
Rust (Ex)
A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly.


Level 8


   Dire Lion: Large, NA +4, Str 25, Dex 15, Con 17; MM/SRD
Attack: 2 claws + BAB -1 + Str melee (1d6+7) and bite ++BAB -6 + Str melee (1d8+3)
Benefits: Improved Grab (Ex), Pounce (Ex) On a charge can full attack, including two rake attacks. Rake (Ex) Attack bonus ++BAB -1 + Str melee, damage 1d6+3.
AC 15


   Digester: Medium, NA +5, Str 17, Dex 15, Con 17; MM/SRD
Full Attack: Claw + BAB + Str melee (1d8+4)
Benefits: Acid Spray(Ex) 20-foot cone (4d8 damage) every 1d4 rounds. Stream of acid (8d8 damage) to a single target within 5 feet. In either case, a DC 17 Reflex save halves the damage.
AC 17
   Umber Hulk: Large, Reach 10’, Burrow 20, NA +8, Str 23, Dex 13, Con 19; MM p.248
Attack: 2 Claws + BAB -1 + Str melee (2d4+6) and Bite + BAB -3 + Str melee (2d8+3)
Benefits: Burrow 20’, Multiattack Feat, Listen +11
AC 18


   Hydra (8 heads): Huge, Reach 10 ft; NA +9; Str 19; Dex 12; Con 20; MM/SRD
Attack: 8 bites + BAB + Str melee (1d10+4)
Benefits: Hydras can attack with all their heads at no penalty, even if they move or charge during the round. Fast healing 18. Extra heads.
AC 18


   Mind Flayer; Aberration, Medium, NA +3, Str 12, Dex 14, Con 12; MM
Benefits: Improved Grab (Ex) , Extract (Ex): extract brain!


Level 9

Darktentacles: Large, Reach 15 ft; NA +7; Str 19; Dex 15; Con 17; MM2
Attack: 12 slams + BAB -5 + Str melee (1d4+4) or 12 light weapons (up to huge size)
Benefits: Improved Grab (ex), Enhanced multiweapon fighting (+2), Tremorsense and Constrict (ex): 2d6+6
+4 racial bonus on hide checks, +16 racial bonus on grapple checks.
AC 17

Hydra (9 heads): Huge, Reach 10 ft; NA +10; Str 21; Dex 12; Con 20; MM/SRD
Attack: 9 bites +BAB -2 + Str melee (1d10+5)
AC 19

Troll, Cave: Giant, Large, NA +11, Str 29, Dex 13, Con 27; MM3
Attack: 2 Claws BAB -2 + Str (2d6+Str) + 1 Bite BAB -7 + Str (1d8+ Str/2)
Benefits: Pounce, Rake (with grab, 2d6+ Str/2), Rend (Both claws hit, 4d6+ 1 1/2 Str) , Improved Grab and Dazing Blow(Ex): DC 22 Fort or dazed (Claw only). Can use equipment and cast spells.
DM: Darkvision, Lowlight vision, Scent, Fast healing 8.
AC: 20

Will-o-wisp

Level 10

Roper
Hydra, 10 heads