Draftrules1

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Pickit

Capital Only Mage:

Recruit Anywhere Troop:

Recruit Anywhere Troop:

Capital Only Troop:

Recruit Anywhere Mage:

Recruit Anywhere Mage:

A priest, a commander, a scout, and 2 simple troops:

National Spell:

Gem Income:

Unique:

Pretender & Preferred Temperature:


Säännöt

A few quick rules:

  • Don't go AI.
  • Please include unit number with your pick! Find unit number in the dom4 mod inspector, by hitting advanced options.
  • You may pick from units available for recruitment to EA Nations only.
  • Also National Spells available to EA Nations only, as well.
  • However, the actual game will take place in MA, with MA level sites/indies/provinces/etc.
  • Once it's picked, no one else can have it.
  • If a unit has two unit IDs for separate nations, but is the exact same unit, it can still only be drafted once.
  • You may pick a non-capital mage or troop as your capital mage or troop. If you do so, you will receive that unit in the capital-only slot as a capital only unit.
  • You may pick a simple troop as a recruit anywhere troop, if you want.
  • When picking your priest, it must be a commander, must have have holy levels, cannot be holy level 3, must not have magic levels, cannot have research, and cannot be an assassin or spy.
  • When picking your commander, it must be a commander, must not have holy or magic levels, cannot have research, cannot be an assassin or spy, and must have a leadership of at least 40.
  • When picking your scout, it must be a commander, must not have holy or magic levels, cannot have research, cannot be an assassin or spy, must be stealthy, and must have a leadership of no more than 10.
  • Your starting army will consist of 100 gold worth of your first simple troop, 100 gold worth of your second simple troop (both rounded down), your commander, and your scout.
  • Your PD will consist of your commander and simple troops for 1-19. It will consist of your priest and second recruit-anywhere troop for 20+.
  • All nations will start with a Castle and be able to build Fortresses and Castles, except for the nation with the Palisades unique.
  • Anyone and everyone may pick the generic indie version of the priest (240), commander (34), and scout (426) instead of going through the pain of choosing. The simple troops must still be chosen, however.
  • When picking gem income, you're picking an existing EA nation and receiving that nation's gem income.
  • All special things about a unit apply when you draft it. If it's STR or restricted, it's still STR or restricted. If it's recruitable from any forest, it's still recruitable from any forest. And yes, if the troop is foreign-only, it remains foreign only. The exception is that nothing will be made UW recruitable.
  • Everyone's a land nation.
  • No UW units except for the following. If you pick one, it will recruitable on land and only land:
    • Basalt King 1702
    • Mage of the Deep 1692
    • Slave Mage 1519

These are the available preferred temperatures:

  • 1 of 3 cold
  • 1 of 2 cold
  • 3 of 1 cold
  • 4 of neutral temperature
  • 3 of 1 heat
  • 1 of 2 heat
  • 1 of 3 heat

These are the available uniques (1 of each):

  • Extra capital only mage
  • Extra recruit anywhere mage
  • Extra capital only troop
  • Extra recruit anywhere troop
  • Capital only H3 priest and 200g temples
  • Recruit anywhere generic assassin 428 and generic spy 427
  • Recruit anywhere Galas 2182 (even if someone already picked them) and Ur's ability for their god to ignore path loss on death.
  • Extra 1 gem of income, any type, and an extra national spell
  • Ability to bloodsac, but no preaching
  • Buildable Palisades

These are the available simple troops:

  • Accensus 1101
  • Airya Light Infantry 130
  • Ambibate Bare Chested Warrior 1216
  • Archer 797
  • Archer 1162
  • Atavi Archer 1121
  • Atavi Infantry 1122
  • Axe Warrior 1152
  • Bakemono-Sho 1393
  • Bakemono-Sho 1394
  • Bakemono Archer 1395
  • Berytian Archer 2255
  • Berytian Militia 2254
  • Berytian Soldier 2257
  • Berytian Spearman 2256
  • Bird Clan Archer 2299
  • Cardaces 199
  • City Guard 166
  • Enkidu Slave 2184
  • Fir Bolg Militia 1749
  • Fir Bolg Slinger 1814
  • Fomorian Militia 1796
  • Footman 794
  • Footman 795
  • Footman 796
  • Harpy 239
  • Heavy Footman 928
  • Heavy Footman 929
  • Heavy Infantry 165
  • Hyena Clan Warrior 2303
  • Jotun Militia 1302
  • Leve 1100
  • Light Infantry 167
  • Lizard Auxiliare 1106
  • Machaka Militia 2298
  • Machaka Warrior 2300
  • Markata 1118
  • Markata Archer 1120
  • Marverni Bare Chested Warrior 1213
  • Marverni Javelineer 1212
  • Marverni Slinger 1211
  • Medium Footman 1901
  • Medium Footman 1904
  • Militia 168
  • Pale One 1465
  • Pale One Militia 1452
  • Pale One Warrior 1453
  • Peltast 201
  • Pygmy 2126
  • Raptorian Militia 1707
  • Raptorian Warrior 1278
  • Rorus 1102
  • Satyr 228
  • Satyr Sneak 227
  • Sauromatian Archer 1184
  • Serf Warrior 1679
  • Slinger 50
  • Spire Horn Archer 128
  • Spire Horn Militia 2564
  • Spire Horn Warrior 2566
  • Warrior 721
  • Warrior 722
  • Warrior 723
  • Warrior 724
  • Warrior 1153
  • Wet One 1489

These are paired units; if you pick one of these units, you get its paired unit for free. There is no overlap between these units and Simple Troops.

  • Abysian Infantry 81 & Abysian Infantry 82
  • Abysian Infantry 83 & Abysian Infantry 84
  • Ancient Stone Hurler 1488 & Ancient Stone Hurler 1495
  • Asara 1745 & Anusara 1746
  • Avvite Light Infantry 2021 & Avvite Spearman 2015
  • Bandar Swordsman 1350 & Bandar Warrior 1333
  • Bandit 1311 & Bandit 1312
  • Berytian Elite Solider 2259 & Berytian Heavy Spearman 2258
  • Carnute Bare Chested Warrior 1219 & Carnute Noble Warrior 1220
  • Centaur 27 & Centauride 2156
  • Chariot 1078 & Chariot Archer 1079
  • Enkidu 2162 & Enkidu Archer 2163
  • Enkidu Warrior 2164 & Enkidu Warrior 2165
  • Fir Bolg Warrior 1756 & Fir Bolg Warrior 1757
  • Flamen 1109 & Pontifex 1110
  • Fomorian Javelinist 1797 & Fomorian Spearman 1798
  • Forest Warrior 1154 & Mountain Warrior 1155
  • Gladiator 12 & Retiarius 11
  • Horite 2018 & Horite Champion 2019
  • Huskarl 1508 & Huskarl 1509
  • Hydra 1831 & Hydra Hatchling 1840
  • Jotun Huskarl 1306 & Jotun Huskarl 1307
  • Jotun Javelinist 1304 & Jotun Spearman 1303
  • Kuro-Oni 1274 & Oni 1272
  • Lancer 1167 & Raider 1168
  • Minotaur 234 & Minotaur Warrior 1533
  • Sauromatian Lancer 1170 & Sauromatian Raider 1171
  • Quedesim 2016 & Quedesot 2017
  • Runner 172 & Slave Warrior 171
  • Warlock 1538 & Warlock Apprentice 1542
  • Yavana 1327 & Yavana Archer 1328


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