Battlestar Excalibur:skillit

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Paketit

Academy

(Often Mental aptitude)

Ancient Languages - This skill provides the ability to read (and perhaps speak) any one of the world's dead languages.

Chemistry

Churgery - This skill covers the ability to perform surgery on an individual for medical purposes.

Computers

Engineering

Heraldry - This skill covers the ability to recognize flags, medals, crests, banners, and other identifying symbols of an individual or group.

History

Language - This skill covers speaking a single language.

Law - This skill covers the knowledge of the laws and regulations of a certain governing body.

Mathematics

Nuclear physics

Meditation - This skill covers the ability to silence ones mind with out going to sleep. This can also be used by to recover from fatigue, or improve healing.

Physics

Read & Write - This skill covers reading and writing all of an individuals known languages.

Research - This skill governs the ability to pore through large amounts of information and pull out the salient points.

Robotics

Secret Languages - This skill covers the knowledge and speech of a specific secret language.

Stewardship - This skill covers the knowledge of economics and management.

Strategy - This skill covers the art of war from planning and high level execution perspective.

Symbol Drawing - This skill covers the art of drawing symbols, glyphs, and so on for religious purposes.

Theology - This skill covers a general knowledge of religion.

Military

Artillery - This skill covers the use of heavy weapons (ie - heavier than can be carried by man). This includes upkeep, packing, loading, and use of the weapon.

Battle - This skill covers the execution of commands while in battle.

ECO - This skill covers the use of electronics countermeasure equipment.

Forward observer - This skill covers the guiding of third party ordnance to desired target.

Military tradition - This skill covers the everyday aspects of military life.

Tactics - This skill covers the ability to plan and execute small unit combat plans.

Physical

Acrobatics - This skill covers the ability to perform flips, rolls, jumps, and other such feats. It has uses for entertaining children (and sometimes earning money) as well as avoiding blows and falls in combat. The skill can not be used while in armor or while encumbered.

Juggling - This skill covers the ability to catch and throw objects for entertainment.

Style Analysis - This skill covers ones ability to deduce information about a person by watching them fight or train.


Practical

Animal Handling - This skill covers knowledge concerning how animals behave and how to handle them, both in and out of a group.

Appraisal - This skill is used whenever a character needs to determine the value or condition of something.

Boating - This skill covers the use of any small (one or two man) water craft.

Camouflage - This skill covers ones ability to hide or go unseen while remaining still.

Climbing - This skill covers the ability to climb walls, fences, ropes, or just about anything.

Craft - This skill covers an individuals ability to create a specific type pf object out of raw materials.

Demolitions - This skill covers the use of hand placed high explosives.

Farming - This skill covers the ability to grow plants, and, in the case of farms, harvest them.

First Aid - This skill covers ones ability to quickly aid a wounded friend (or one's self!) for minor to moderate injuries.

Folklore - This skill covers the knowledge of general beliefs, superstitions, and myths of a specific area.

Herding - This skill covers the ability to deal with large groups of docile animals for the purposes of raising them for food.

Hunting - This skill covers the ability to hunt animals, both actively and through traps.

Navigation - This skill covers the ability to find ones way on the sea.

Orienteering - This skill covers the ability to find ones way on land.

Parachuting - This skill covers the use of parachutes.

Riding - This skill covers the ability to ride a horse (generally).

Sailing - This skill covers the knowledge and execution of controlling large wind-powered water craft.

Scrounging - This skill covers ones ability to find useful "stuff".

Scuba diving - This skill covers the underwater movement while using advanced equipment.

Search - This skill is used whenever a character is making an active search of an area.

Survival - This skill covers ones ability to stay alive out in the wilderness.

Swimming - This skill covers the simple ability of staying afloat, and propelling ones self, in the water.

Tracking - This skill covers the ability to find a person using their trail, usually in the wilderness.

Trade - This skill covers the ability to perform a specific specialized task for money.

Traps - This skill covers the ability to set, locate, avoid, and disarm anti-personnel traps.

Weather Sense - This skill involves the ability to predict the weather based on small signs and clues that most people would miss.

Social

Acting - This skill covers the art of pretending to be someone else, either for entertainment or deception.

Body Language - This skill covers the ability to read the body language of a person while in combat.

Dancing - This skill covers the art of dance in all of its many forms.

Diplomacy - This skill covers political relations and dealings.

Disguise - This skill covers ones ability to to make themselves (or others) appear as if they were someone else.

Etiquette - This skill covers the knowledge and execution of formalities and practices of a specific situation. (Church, Clan, Court, School, or Tourney)

Leadership - This skill covers the ability to lead individuals, both in and out of combat.

Intimidate - This skill covers the ability to manipulate a person through fear.

Intrigue - This skill covers the art of high class gossip and information dealing.

Musical Instrument - This skill covers the art of producing music with a specific musical instrument.

Orate - This skill covers the ability to make public speeches.

Persuasion - This skill covers the general skill of convincing people of just about anything.

Ridicule - This skill covers the ability to taunt, heckle, and otherwise insult and anger a person.

Seduction - This skill is used whenever a character attempts to persuade another person using their own sexuality.

Sincerity - This skill covers ones ability to both sense and tell a lie.

Singing - This skill covers the art of producing music with your voice.

Weapon Art - This skill covers the repetition of specific combat patterns for show or application.


Space

Astronomy - This skill covers the knowledge of the space and turning constellations.

Communications - This skill covers the use and maintenance of communication equipment.

Capital ship brige

Capital ship gunnery

Jump navigation - This skill covers the plotting and execution of FTL jumps.

Space navigation - This skill covers the navigating in space.

Spacecraft maintenance - This skill covers the general repairs of spacecraft.

Spacecraft engineer - This skill covers the repairs and maintenance of spacecraft engines (including FTL).

Zero-G - This skill covers the personal movements in space.

Subterfuge

Forgery - This skill allows a character not only to make exact duplicates of documents, but also to carefully carve out a duplicate of a wax seal, copy signatures and personal handwriting, and so on.

Gambling - This skill covers the art of gaming for money.

Games - This skill covers the art of recreational, non-wagering, games and how to win them!

Lock Picking - This skill covers the fine art of opening locks without the key.

Panhandling - This skill covers the ability to convince people to give you money.

Pickpocket - This skill covers the ability to remove items from an individual's person.

Sneak - This skill covers the art of moving quietly and unnoticed.

Streetwise - This skill covers the general knowledge and understanding of the streets and underworld.