Ero sivun ”VMKT:Theron” versioiden välillä

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Rivi 73: Rivi 73:
  
 
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Potion of Protection From Good (DMG)
 
Gloves of Dexterity +2 (DMG)
 
Oil of Invisibility (DMG)
 
Scroll (Divine/1): Chill metal/2 
 
Wand of Summon Monster I (42 Charges) (DMG)
 
Potion of Resist Energy (Cold) (DMG)
 
Scroll (Divine/1): Alarm/1  Speak with animals/1  Pass without trace/1 
 
Potion of Resist Energy (Electricity) (DMG)
 
Potion of Eagle's Splendor (DMG)
 
Wand of Detect Magic (48 Charges) (DMG)
 
Heavy steel shield +1
 
Potion of Aid (DMG)
 
Potion of Bull's Strength (DMG)
 
Quaal's Feather Token, Anchor (DMG)
 
Scroll (Divine/1): Cure moderate wounds/2  Divine favor/1 
 
Heavy steel shield +1
 
Scroll (Arcane/1): Blur/2  Grease/1 
 
Ring of Protection +1 (DMG)
 
Potion of Resist Energy (Cold) (DMG)
 
Oil of Bless Weapon (DMG)
 
Potion of Mage Armor (DMG)
 
Scroll (Arcane/1): Major image/3 
 
Scroll (Arcane/1): Misdirection/2 
 
Scroll (Arcane/3): Deep slumber/3 
 
Potion of Cure Moderate Wounds (DMG)
 
Medium Magic Items
 
  
Wand of Cat's Grace (34 Charges) (DMG)
+
 
Wand of Darkness (25 Charges) (DMG)
+
 
 
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==Loot==
 
==Loot==

Versio 12. helmikuuta 2014 kello 23.40

Stats

NG Outsider [Good, Extraplanar] Male
Ftr 2 / Rng 6 (extra 2663xp)
DV60
Low-light vision
Str 24, Dex 22, Con 26, Int 15, Wis 22, Cha 15
Initiative +6
Bab +8, (Hp. 46+64=110), spd 60 ft.
Saves F+16/R+11/W+8 +4 to saves vs. evil; SR 28
Immunity to electricity and petrification; Resist 10 cold, sonic
DR 10/evil and silver
AC 30/34 vs. evil (+6 dex, +14 natural, +4 vs. evil)
melee +16/+11 to hit with mwk great sword (2d6+10/19-20x2)
[Good] to all melee attacks
full round ranged +15/+10 or
standard ranged +11/+11 or +15 (1d8+7/x3)
Skills
Balance 0+6+4=10
Hide 9+6+4=19
Move silently 9+6+4=19
Listen 11+6=17
Spot 11+6=17
Search 9+2=11
Survival 11+6=17
Knowledge (nature) 9+2=11
Feats
Track
Rapid shot
Endurance
Manyshot
EWP (Net)
Dodge
Mobility
Point blank shot
Shot on run
Special abilities
Favoured enemy (Evil outsiders +2, Undead +4)
at will CL 10 - detect toughts, fireball, hold monster
3/day CL 10 - wall of force, Cure critical wounds, neutralize poison, remove disease
1/day Cl 10 - heal
Roar 3/day CL = HD: 60ft. cone, holy word and 2d6 sonic dmg (Fort DC 18 negates the dmg)
Improved grab (bite starts free grapple)
Pounce
2 Rake (1d8+7)
Lay on hands (equal to full hp pool)
Protective aura 20ft. (+4 deflection AC vs. evil, +4 to saves vs. evil; Magic circle vs. evil, lesser globe of invulnerability)
Speak with animals, free action, telepathic
Wild empathy (+6)
Spells
  1. (3) -


gear
Main-hand-
Offhand-
Head-
Eyes-
Throat-
Chest- Mithral shirt
Armor-
Gloves- Dex +2
Bracers-
Ring 1- Prot +1
Ring 2-
Back-
Waist-
Boots-



Loot