SPSP:Maneuvers

Kohteesta ExcaliburWiki
Versio hetkellä 25. toukokuuta 2015 kello 18.56 – tehnyt Zaghrog (keskustelu | muokkaukset) (Ak: Uusi sivu: ==Shooting maneuvers== ''Pistol'' *Aimed shot: +3 dice. Cooldown 3 rounds. Pistol 1 *Quick reload: Reload for free. Pistol 4 *Dead eye shot: +6 dice. Cooldown 3 rounds. Pistol 5 ...)
(ero) ← Vanhempi versio | Nykyinen versio (ero) | Uudempi versio → (ero)
Siirry navigaatioonSiirry hakuun

Shooting maneuvers

Pistol

  • Aimed shot: +3 dice. Cooldown 3 rounds. Pistol 1
  • Quick reload: Reload for free. Pistol 4
  • Dead eye shot: +6 dice. Cooldown 3 rounds. Pistol 5
  • Melee shot: Melee range shot that does not provoke an attack of opportunity, Pistol 5
  • Double tap: Two attacks on single target. CD1. Pistol 6
  • Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
  • Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9


Shotgun

  • Kneecap: -1 dice. Target slowed. CD2. Shotgun 1
  • Aimed shot: +3 dice. Cooldown 3 rounds. Shotgun 3
  • Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5


SMG

  • Spray and pray: Half dice attack on adjacent targets also. Autoweapons 1
  • Aimed shot: +3 dice. Cooldown 3 rounds. Autoweapons 3


Assault Rifle

  • Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
  • Burst fire: Can fire automatic with assault rifles. Rifle 2
  • Full auto: Can fire full auto with assault rifles. Rifle 3
  • Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
  • Spray and pray: Half dice (round down) attack on adjacent targets also. Rifle 7
  • Headshot: -2 dice, but all hits count double. CD2. Rifle 7


Melee maneuvers

  • Attack of opportunity: Passive. Melee combat 4
  • Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6

Unarmed

  • Roundhouse kick: Attack two targets in range. CD2. Unarmed 4.
  • Stunning Fist: If opponent is hit, Body roll to resist 1 round stun. CD3. Unarmed 7.
  • Disarm: Opponent drops weapon. CD2. Melee weapons 8. Unarmed 8.


Armed

  • Thrust: -1 dice, halves opponents armour. CD1. Melee weapons 1
  • Pommel strike: No HP damage, target is slowed. CD1. Melee weapons 3
  • Cleave: Attack all adjacent targets. CD2. Melee weapons 5