OKA:Vammat

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Versio hetkellä 24. elokuuta 2017 kello 13.18 – tehnyt Nord (keskustelu | muokkaukset) (Ak: Uusi sivu: Vammat voidaan korjata esim. cyberillä tai magialla kuten restoration ja regeneration. <pre>11-26 DEAD. 31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Lo...)
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Vammat voidaan korjata esim. cyberillä tai magialla kuten restoration ja regeneration.

11-26 DEAD.
31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Long Term Treatment).
41 Spinal damage. Half physical all stats. Time to buy some cyber.
42 Enfeebled. -1 Permanent Level Drain.
43 Smashed mouth. 10% Spell Failure casting.
44 Lost a leg. Half movement speed. Time to buy some cyber.
45 Multiple injuries. Roll d6 times more and ignore full recovery and dead results.
46 Leg wound. -1 quickness. (Up to twice)
51 Chest wound. -1d4 constitution. (Up to thrice)
52 Lost an arm.  str with most melee weapons. Time to buy some cyber.
53 Head wound. -1d4 intelligence. (stacks)
54 Lose one eye. -1 Ranged combat, -2 perception. Time to buy some cyber.
55 Face. -1d4 Charisma drain.
56 Shock. -1d4 Wisdom drain (Stacks).
61 Hand injury. Cannot use one hand to do fine manipulation. Able to use two handed items where the other hand is proving support ie. two handed weapons. If both hands are injured can't use items requiring two weapons.
62 Old battle wound. When hit in future, 5-6 takes you out.
63 Saved by lucky charm, if any.
64 Impressive scars. +1 Diplomacy&Intimidate Insight Bonus (does not stack).
65 Painful wound. But after 3d6 minutes, he is fine and at 1 Hit Point and 0 Stamina Point.
66 Heroic recovery. Gain 1d4 Resolve Point and recover immediately.