Ero sivun ”MeriExalted:Veli Expankäyttö” versioiden välillä

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Rivi 157: Rivi 157:
 
* Melee
 
* Melee
 
** Fire and Stones Strike:  Add dice to damage; max Str to Withering, max Ess to Decisive.
 
** Fire and Stones Strike:  Add dice to damage; max Str to Withering, max Ess to Decisive.
** Hail-Shattering Practice: This charm supplements a Parry. The attack gains Penalized 1s and 2s. (Cost: 4m; Supplemental (Instant) )
+
** Perfect Strike Discipline: Cost: 1wp ; Supplemental (Instant) - Once/Scene;  The Solar supplements any Melee roll with a full Excellency.  Perfect Strike Discipline can be reset by incapacitating a significant opponent with a Melee attack.
 
** Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene.  Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m.
 
** Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene.  Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m.
 
** Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent.  If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
 
** Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent.  If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
Rivi 172: Rivi 172:
 
* Resistance
 
* Resistance
 
** Front-Line Warrior’s Stamina:  Gain Initiative by rolling Permanent Health Level of dice.
 
** Front-Line Warrior’s Stamina:  Gain Initiative by rolling Permanent Health Level of dice.
* Sail (Ship-Claiming Stance,
+
* Sail
 
** Immortal Mariner’s Advantage: Disappearing 1s & 2s.
 
** Immortal Mariner’s Advantage: Disappearing 1s & 2s.
 
* Socialize
 
* Socialize

Versio 12. tammikuuta 2021 kello 19.55

Hahmolomake

Käytössä

  • Exp: 160
    1. 5+8+8+7+8+5+9 = 50
    2. 6+5+5+6+4+4+4+5+ +15+4 = 58
    3. 6+4+4+4+6+ +10+4+8+6 = 52
  • Solar: 126
    1. 2+4+4+3+8+4+5 = 30
    2. 4+5+5+6+4+4+5+5+ +10+4 = 52
    3. 4+4+4+4+4+ +10+4+6+4 = 44

Käytetty

(Normaali exp menee vain Tenhoihin ja Solar exp kaikkeen muuhun jos ei erikseen mainittu.)

122 -> käyttämättä 38
33 + 40 + 10 + 6 = 89 -> käyttämättä 37

Nostettu

Abilities

Ability Nosto Exp Opettelu
Investigation 0->1 3xp Paljon tutkimista alkuaikoina.
Melee 4->5 7xp Matkalla kaakkoon Rahmanin kanssa.
Socialize 3->4 5xp Jenlein väkeen tutustuttaessa.
Bureaucracy 3->4 5xp Jenlein asioita järjestellessä.
Investigation 1->2 2xp Suuri tietäjä Jin opetti taitojaan.
Awareness 2->3 4xp Harjoittelua Umpikuoren-matkalla.
Socialize 4->5 7xp Kallokivissä kulttuurierojen älyämistä.
Yhteensä 33xp

Attributes

Attribute Nosto Exp Milloin / Miten
Wits 4->5 16xp Jenleissä olon aikana.
Appearance 4->5 16xp Jenlein vapauttamisen jälkeen aloitettu, Jin opetti loppuun.
Strength 2->3 8xp Aloitettu matkalla Umpikuoreen.
Yhteensä 40

Evocations

Pintavirtauksen evokaatiot

Evocation Hinta Muuta
Railing-Colliding Nausea 10xp Joskus aikoinaan
Yhteensä 10

Merits

Merit Nosto Hinta Muuta
Resources 1->2 3xp Loistavan Aallon sanctumista kerätty tavaroita, joita myyty & tehty sijoituksia.
Language: Old Realm 0->1 3xp En osannut puhua Keijuille, joten pyysin Jiniä opettamaan.
->
Yhteensä 6

Charms

Nimi Abil Exp Opettelu
Authority-Radiating Stance Pre 8xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Crowned King of Eternity Pre 8xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Watchman’s Infallible Eye Inv 10xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Mastery of Small Manners Soc 8xp Matkalla kaakkoon Rahmanin kanssa.
Bulwark Stance Mel 8xp Jenlein kaupungissa.
Motive-Discerning Technique (2) Soc 8xp Ajettaessa Keisarikuntaa Jenleistä.
Listener-Swaying Argument Pre 8xp Jenlein pomojen suostuttelua.
Deft Official’s Way Bur 8xp Jenlein asioiden selvittelyä.
Wise-Eyed Courtier Method Soc 8xp Jenlein pomojen lukemista.
One Weapon, Two Blows Mel 8xp Syväistaistelun jälkeen opetellaan tappelemaan.
Threefold Magnetic Ardor Pre 8xp Kaunistumisen jälkeen opetellaan käyttämään sitä hyväksi.
Spirit-Detecting Glance Occ 8xp Muutkin osaa nähdä henget niin opettelin matkalla Umpikuoreen.
Consumer-Evaluating Glance Bur 8xp Kaupankäyntiä Umpikuoressa.
Indecent Proposal Method Soc 8xp Varovaiseksi opettelua Päiväntasauksessa.
Graceful Crane Stance Athl 8xp Tasapainoilua Kallokivistä lähtemisen jälkeen.
8xp
Yhteensä 15 kpl 122 xp

Suunnitelmia

Tenhot:

  • Athletics
    • Feather Foot Style: 3m; Supplemental (Until the Exalt stops running); Mute; Can run over liquid, thin or dangerous surfaces; On non-dangerous can even stop (Dur "1 stunt").
    • Monkey Leap Technique: 2m, Suppl, Instant; Leap forward or straight up one range band. Cost 1m on following turns.
      • Foe-Vaulting Method: Cost: 3i ; Supplemental (Instant) - Advantage; This charm supplements an attack at close range with any Ability. She rolls Dexterity + Athletics against her opponent’s Evasion, and if successful, the supplemented attack is a surprise attack. Foe-Vaulting Method can reset by landing a decisive attack and building Initiative back up to 6+.
  • Bureaucracy
    • Speed the Wheels: By speaking with the right individuals and in just the right way, the Solar sets a bureaucracy’s wheels in motion at record speed. While this charm doesn’t affect material labor (such as building a road or receiving a shipment), the organization, planning, approval, etc of a single task all occur significantly faster. Reduce the time required by two increments. (Bureaucracy 5, Cost: 8m; Simple (One task))
    • Irresistible Salesman Spirit: During a high-pressure or tense exchange, this charm supplements a Bargain action with double 7s, pressing against (but not necessarily exceeding) the bounds of politeness. (Bur 5, ASMP)
  • Dodge
    • Reed in the Wind
      • Dust Motes Whirling, Reflex Sidestep Technique
  • Integrity
    • Mind-Cleansing Prana: Gain succ to next scene "wisdom" rolls (Int 4)
      • Energy Restoration Prana: Gain 1 night's rest with 1 hour of meditation. (Int 5)
  • Linguistics
    • Strange Tongue Understanding: Understand other languages; Ess 2 -> scene.
  • Melee
    • Fire and Stones Strike: Add dice to damage; max Str to Withering, max Ess to Decisive.
    • Perfect Strike Discipline: Cost: 1wp ; Supplemental (Instant) - Once/Scene; The Solar supplements any Melee roll with a full Excellency. Perfect Strike Discipline can be reset by incapacitating a significant opponent with a Melee attack.
    • Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene. Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m.
    • Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent. If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
    • Iron Raptor Technique: This charm supplements a Melee attack, allowing the Solar target opponents at up to Medium range. If the attack crashes the opponent, she gains 1wp. (Cost: 7m ; Supplemental (Instant) - Mute, Quickshot)
    • War Lion Stance: Defend other actions are reflexive.
  • Occult
    • Spirit-Cutting Attack (Occ 2)
  • Performance
    • Respect-Commanding Attitude: Cha+Perf, if > Resolve must stop and pay attention until performance ends. Must spend 1 Wp to do otherwise; another 1 Wp to attack.
    • Shining Expression Style: Hide my doing the Inspire action.
    • Soul-Firing Performance: Persuade gets Ess succ; I do not need to use Wp to overturn any opposed influence.
  • Presence
    • Tiger’s Dread Symmetry: If attack me from stealth, Attr+Intg, diff Ess or pay 1Wp. I may Threaten covertly, reflexive Read Intentions to notice.
  • Resistance
    • Front-Line Warrior’s Stamina: Gain Initiative by rolling Permanent Health Level of dice.
  • Sail
    • Immortal Mariner’s Advantage: Disappearing 1s & 2s.
  • Socialize
    • Night Passes Over: Ignore all penalties to Guile.
      • Intent-Tracing Stare: Notice Read Intentions actions, possibly also who is doing it.
      • Easily-Discarded Presence Method: Portray innocence.
  • Stealth
    • Blinding Battle Feint: Join Battle with Stealth and be concealed from those with lower Initiative.



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