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Pathfinder 2

Minkki

Medium Human Humanoid

  • Source Nethys
  • Perception + E;
  • Languages Gaarmanni, _
  • Skills Acrobatics + T, Arcana +, Athletics + T, Crafting +, Deception + TE, Diplomacy + T, Intimidation + T, Heraldry Lore + T, Lore +, Medicine + T, Nature +, Occultism +, Performance + T, Religion + T, Society + T, Stealth + T, Survival +, Thievery + T
  • Str +, Dex + RRR, Con +, Int + R, Wis + R, Cha + RRRR
  • Items

  • AC , Fort + T, Ref + E, Will + E; Unarmored & Light Armor T
  • HP 8+ 8x1+ CONx1;
  • Special_effects

  • Speed 25 feet
  • Melee PF2 1 action.png Weapon + (tags), Damage XdY+Z ; Rogue weapons T (Simple weapons, rapier, sap, shortbow, shortsword, unarmed)
  • Ranged PF2 1 action.png Weapon + (tags), Damage XdY+Z
  • Special_action PF2 2 actions.png (tags) The monster does...
  • Scoundrel: When you successfully Feint, the target is flat-footed against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.
  • Sneak attack: If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 3d6 precision damage.
  • Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
  • Nimble Dodge PF2 reaction.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
  • Courtly Graces: You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.
  • Charming Liar: When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
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class_feature:

Mäyrä

Medium Human Humanoid

  • Source Nethys
  • Perception +;
  • Languages Gaarmanni, _
  • Skills Acrobatics +, Arcana +, Athletics +, Crafting +, Deception +, Diplomacy +, Intimidation +, Lore +, Medicine +, Nature +, Occultism +, Performance +, Religion +, Society +, Stealth +, Survival +, Thievery +
  • Str +, Dex +, Con +, Int +, Wis +, Cha +
  • Items

  • AC , Fort +, Ref +, Will +;
  • HP 8+;
  • Special_effects

  • Speed 25 feet
  • Melee PF2 1 action.png Weapon + (tags), Damage XdY+Z
  • Ranged PF2 1 action.png Weapon + (tags), Damage XdY+Z
  • Special_action PF2 2 actions.png (tags) The monster does...
  • feats


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