Gehennan sattuessa: Terence

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Versio hetkellä 25. kesäkuuta 2018 kello 21.33 – tehnyt Jushak (keskustelu | muokkaukset) (Ak: Uusi sivu: Player: Zarun Concept: Spymaster chasing the spotlight Name: Terence MacManus Description: Giant mouth full of shark teeth, long bony fingers and a rotten dead smell. Always wet an...)
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Player: Zarun Concept: Spymaster chasing the spotlight Name: Terence MacManus Description: Giant mouth full of shark teeth, long bony fingers and a rotten dead smell. Always wet and dirty, dressed in whatever. Generation: 8 Clan: Nosferatu

  • Clan Disciplines: Animalism, Obfuscate, Potence
  • Clan Weakness: Your appearance is twisted and hideous. You permanently have the Condition monstrous visage. You cannot roll a 10+ result to manipulate someone if they can see or know of your true appearance, no matter what the dice say.

Stats: Mental +1, Social +0 (adv), Physical +0 Humanity: 7? (roll +1) Blood Pool: 7/7, can over-feed 4 Conditions: 'monstrous visage' Merit: Quiescent Beast: Your Beast has to stir four times in a single night before awakening. Flaw: Brutal Fangs: You can’t lick wounds made by your fangs closed. When you drink blood, you have to spend two of your picks to choose “they definitely don’t die.”

Pull:

  • Little people +1
  • The Street +0 (adv)

Backgrounds:

  • Status (Chief info broker): You occupy some formal position of prestige and influence within your clan or sect.
  • Domain (Sewers in the city center, adv): You have control over a useful feeding ground or chunk of real estate, and this control is recognized by other local vampires.

Discipline moves:

  • Feral Whispers (Animalism 0): You can speak to and understand the speech of animals. Animals no longer grow agitated in your presence.
  • Beckoning (Animalism 1): You can call out in the voice of a type of animal — unleashing the rusty croak of a raven, the howl of a wolf, the chittering of a rat — and to summon animals of that sort. Roll with social. On a 10+, as many animals as are able flock to you from a mile or more around. On a 7-9, a few animals show up. On a miss, your call goes unanswered.
  • Concealment (Obfuscate 0): When you 'do something shady' and attempt to conceal a small item on your person, you can’t roll less than 7 no matter what the dice say.
  • Mask of a Thousand Faces (Obfuscate 1, adv): You can cast a veil of shadows over yourself to appear as someone you are not. Roll with social. On a 10+ you can appear to be anyone you want and the disguise is perfect. On a 7-9 you can only seem to be someone of similar height, build, and general body shape, and the disguise isn’t good enough to impersonate a specific real individual. This disguise lasts until you next sleep.
  • Unseen Presence (Obfuscate 2, adv): When nobody’s actively aware of your presence, you can erase yourself from notice. So long as you don’t bump into anyone, speak, or make loud noises, nobody can see you. Active awareness means taking note of you specifically, so you can often use this move in a crowd, for example, where although plenty of people can see you, it’s unlikely anyone’s taken note of you in particular.