FFBH:Aseet

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Versio hetkellä 30. elokuuta 2018 kello 10.40 – tehnyt Tappajasorsa (keskustelu | muokkaukset)
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Energy weapons
Weapon Skill Range increment ROF Damage dice Damage area Minimum range Heat Weight Price Ammo per ton Special
Tiegart PPC 6 1 3d6 3 3 10 7 200k - -1 stability damage
Dodd Laser 1 2 1d3 1 - 1 1 10k - -1 stability damage
Rassal Blue Beam Laser 3 1 1d6 1 - 3 1 40k - -1 stability damage
Nightwind Laser 5 1 2d6 1 - 8 5 100k - -1 stability damage
Flametech K-213 Laser 1 1 1d2 1 - 0 1 20k 8/1k -1 stability damage, +3 target heat
Ballistic weapons
Weapon Skill Range increment ROF Damage dice Damage area Minimum range Heat Weight Price Ammo per ton/cost Special
Yori Flyswatter MG/Anti-missile - 2 - 1d6 missiles - 1 2 100k 12/1k -1 stability damage
Bofors Liberator MG 1 5 1d1 1 - 0 1 5k 200/1k -1 stability damage
Imperator Smoothie AC 8 2 1d3 1 4 1 6 75k 45/1k
Pontiac Light AC 6 1 2d6 2 3 2 8 125k 20/5k
Armstrong Buster AC 5 1 3d6 3 - 3 12 200k 10/6k
Luxor Devastator AC 3 1 4d6 3 - 7 14 300k 5/10k
Octagon missile magnet AC 3 1 Beacon - - 0 3 100k 6/6k Attach to target. All missile attacks by allies roll two dice for number of missile hits, take higher result.
Missile weapons
Weapon Skill Range increment ROF Damage dice Damage area Minimum range Heat Weight Price Ammo per ton Special
Delta Dart LRM 7 1 1d6 1 6 2 2 30k 24/30k
TharHes Reacher LRM 7 1 2d6 1 6 4 5 100k 12/30k Each damage die rolls it's own hit location
Magna Longbow LRM 7 1 3d6 1 6 5 7 125k 8/30k Each damage die rolls it's own hit location
Fat man Maxi-rack LRM 7 1 4d6 1 6 6 10 175k 6/30k Each damage die rolls it's own hit location
Harvester SRM 3 1 Xd2 2 - 2 1 10k 50/27k X=1d2 Each damage die rolls it's own hit location
Telos Four shot SRM 3 1 Xd2 2 - 3 2 60k 25/27k X=2d2 Each damage die rolls it's own hit location
SureShot Mk VI SRM 3 1 Xd2 2 - 4 3 80k 15/27k X=3d2 Each damage die rolls it's own hit location
Special equipment
Gear Skill Range increment ROF Heat Weight Price Ammo per ton Special
Imstar Oracle Sensor/Scan - - 0 2 150k - Doubles sensor&Scanning success
Guardian ECM - - - 0 2 100k - Mech is immune to NARC. Sensor/Scanning success vs mech are halved
Magna dissipator - - - -1 1 10k -
New Samarkand Katana Melee/Sword - 2 0 Mech weight class Mech weight class*5k - Damage 1d3*mech weight class +1 bonus dice when attacking.
Coventry Cleaver Melee/Axe - 1 0 Mech weight class Mech weight class*10k - Damage 1d6*mech weight class
Mandatory mech parts
Gear Type Weight Price Special
Sardine Special Cockpit 1 50k Includes everything required to pilot a battlemech and nothing else.
Merc Standard Cockpit 1 200k Includes battlemech controls in a comfortable environment and a backroom with minimum facilities to maintain humane conditions over extended periods of time (Fridge, bed, microwave oven, toilet)
Harmony Gold Cockpit 1 500k Includes everything required to pilot a battlemech, automated backroom suite with all possible luxuries (Holovideos, self-cleaning kitchen and toilet, shower and bath) and a pleasant AI to control them.
Steiner Reactor works Reactor 1 50k
Friedhof Kite Gyro 1 70k
DCMS Hawk Sensor 1 50k All sensor dice pools are halved
Salos Target Acquisition gear (STAG) sensor 1 200k
Sitwel Search&Rescue Sensor 1 300k +1 all sensor dice pools

Nonlisted components cost 10k.

Mech chassis costs mechs weight/10 mega credits.