EIA:The Revolution Campaign

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Versio hetkellä 2. maaliskuuta 2010 kello 14.31 – tehnyt Tappajasorsa (keskustelu | muokkaukset) (Ak: Uusi sivu: Alkaa 1789 January.<br> Träkit alkaa nollasta, faasi I.<br> France 38I, 4C, 8s+2t, 3 depots, 15$ Russia 65I, 2C, 2Gd, 4s+2t, 4 depots, 40$ Prussia 32I, 4C, 4 depots, 20$ Austria 42I…)
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Alkaa 1789 January.
Träkit alkaa nollasta, faasi I.

France 38I, 4C, 8s+2t, 3 depots, 15$ Russia 65I, 2C, 2Gd, 4s+2t, 4 depots, 40$ Prussia 32I, 4C, 4 depots, 20$ Austria 42I, 3C, 2Gd, 5 depots, 25$ Spain 11I, 9s+1t, 3 depots, 40$ Great Britain 7I, 1C 18s+2t, 1 depots, 15$ Turkey Kaikki feudaalit normaalisti, 3I, 2s+3t,3 depots, 25$ Ottomaanit: 23I, 8C (Setupissa kaikkien ottomaanicorpsien on aloitettava omasta minoristaan)

Voidaan pelata 8:lla pelaajalla (Ruotsi) tai yhdeksällä (Ruotsi ja Naples).

Minors:

Puola on itsenäinen ja siihen kuuluu kaikki Puolan osat.

Austria conquered: Flanders, Berg, Lombardy


Britain free states: Hanover Conquered: Gibraltar

France Free states: Kingdom of two sicilies (Naples&Sicily) (Changes control to the same side as emigres when émigrés are placed on board and will fight against France as long as Emigree’s exist. After Émigré’s are gone, Naples becomes neutral and forces are recorded for later use). Naples fighting against France is considred minor vs major war, but there is no lapse of war. (ie. Only France can conquer Naples). Corsica is a French province, not a minor country.

Prussia Conquered: Kleves, Palatinate, Saxony, Duchies

Russia Conquered: None Georgia does not produce Cossacks until Russia has fought Persia without losing control of Tiflis. Crimea has been ceded to Turkey


Spain Conquered: Tuscany, Romagna

Turkey Conquered: Crimea, Rhodos Ottoman empire is in existence with all participant countries, with total forces 22I, 7C. Ottoman empire is dissolved 1799 January (or earlier if Turkey enters Fiasco zone) all participant nations becoming independent regardless of who is in control. Their starting forces also reset to 1805 campaign start values.

Neutral minor special rules

Armed neutrality alliance (Portugal, Sweden, Denmark, Holland, Russia) Any DOW on any member nation except Russia is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.

Sweden includes Mecklenburg.

Britain (only) may attack any fleets belonging to the alliance, unless it is on the Mediterranean/Black sea. If Britain wants to raid a port, minor troops&fleets are placed on board for that turn only.

French free DOW on Holland does not count as a DOW on all members.

1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.

Holy Roman Empire

Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria form HRE. Austria and Prussia cannot DOW Baden, Bavaria, Wurttenburg or Hesse without DOWing all other members of HRE also. Other nations are not so restricted. If Austria or Prussia DOWs HRE, Austria and Prussia cannot make informal peace (for this war only).

This rule is revoked if France, Austria or Prussia becomes dominant, but not before 1800.

Kingdom of Sardinia

Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DOW on Kingdom of Sardinia is also considered a DOW on Britain. A DOW on Sardinia by Britain costs 2 additional PP.

Starting forces: 9I, 1C (12I, 1C. faasissa II)

Switzerland is worth 0/0 until 1796.


The very first DOW on Papacy costs 2 additional PP. (except for Republican/Imperial France) Also, all nations (except Turkey) have a free DOW on the agressor (again, Republican/Imperial France is not included)

Venetia also includes Corfu. City of Venetia cannot be besieged, unless it is also blockaded (cancell if Venetia is conquered). Venice forces start at 8I, 1C, 10S. (10I, 1C, 15S faasissa II)

Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)

Player notes&hints:

Austria


If Turkey&Russia fight, Austria has several options. Attacking France is tempting, but if Turkey and Russia come to peace, Austria might endup in serious trouble. Alliance with Prussia is imperative, as usual.


Britain


Borderline boring. Sit back, look for an opportunity to destroy a (French) fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in the future, that you can build your army to full size and lose it in battles all over again. Several times.

Don’t forget that Russia/Austria/Turkey could grow to such a force that you must treat them like “France”.


France


Sacre bleu! They are big and you are small! This is not the France of 1805! Think defense. If Austria or Prussia attacks (or both!), you might be better off surrendering early. Bide your time, France will rise. And pay attention to the revolution. It is not all bad.


Prussia


Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army. Get your share of Poland in co-operation with someone else or it will be too expensive. Other than that, fight only when you know you are going to win with light losses. All manpower you can sock up for later is like money in the bank.


Russia


War with Turkey is expensive, but you have no choice. Russian army is by far the strongest on board, but you are missing key elements of your money and manpower base. Beat on Turkey until he submits, then the focus must be Poland.


Spain


Good news is France wont bother you for a long while. Bad news is, Britain is pretty much free to do what he wants. Turkey is way too strong early in the game and minors are all somehow unreachable (maybe Papacy). Think defence. No, think turtle. Spain cant afford any adventurism early on.


Turkey


Oh yes! Muslim power! Look at Austria tremble when you threaten with war. Bad news is, you are at war with a monster Russia. If you can win that war, dominant status will be your reward (eventually). The cost for trying is likely to be high on PPs, but if you can stay afloat on PPs, you will eventually wear them out and win. You are not outnumbered. Money is still a serious problem.