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* PHASE III: Step 46 is in effect when the game starts, step 47 is the first winning pick
 
* PHASE III: Step 46 is in effect when the game starts, step 47 is the first winning pick
  
# Suvorov's Zeal - Suvorov takes no Turkish prisoners, all Turkish troops captured by Suvorov are killed instead.* Turkish leaders captured by Suvorov are unavailable for 6 months.* Any city Suvorov takes by storm must be burned.* Ushakov may only operate in Mediterranean and black sea areas.*
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# Suvorov's Zeal - Suvorov takes no Turkish prisoners, all Turkish troops captured by Suvorov are killed instead.* Turkish leaders captured by Suvorov are unavailable for 6 months.* Any city Suvorov takes by storm must be burned.*
 
# Suvorov's victory - Suvorov rolls 6 for breach automatically.
 
# Suvorov's victory - Suvorov rolls 6 for breach automatically.
 
# Suvorov shows no mercy - Any Turkish city burned by Suvorov costs both Russia and Turkey a political point.*
 
# Suvorov shows no mercy - Any Turkish city burned by Suvorov costs both Russia and Turkey a political point.*

Versio 30. lokakuuta 2012 kello 00.46

Russia track is activated at start of the game.
Russia track has 242 tickets, 69 of which triggers an event.

  • PHASE II: Step 20 is in effect when the game starts, step 21 is the first winning pick
  • PHASE III: Step 46 is in effect when the game starts, step 47 is the first winning pick
  1. Suvorov's Zeal - Suvorov takes no Turkish prisoners, all Turkish troops captured by Suvorov are killed instead.* Turkish leaders captured by Suvorov are unavailable for 6 months.* Any city Suvorov takes by storm must be burned.*
  2. Suvorov's victory - Suvorov rolls 6 for breach automatically.
  3. Suvorov shows no mercy - Any Turkish city burned by Suvorov costs both Russia and Turkey a political point.*
  4. Suvorov cant be stopped - Suvorov rolls 6 for breach automatically.
  5. Saxe-Coburg admires Suvorov - Russia gets an Austrian corps on loan, unless Austria and Russia are at war. Saxe-Coburg must lead the corps chosen by Russia.* Corps is returned immediately, if Austria and Russia go to war or the corps loses half it's factors.*
  6. Suvorov's Triumph - Suvorov rolls 6 for breach automatically.
  7. Gustav III and illusions of grandeur - Sweden has free dow on Russia, even if there is an enforced peace in effect. If Sweden dows, the Kungliga livregementets husarer -light infantry corps upgrades to normal Phase I -capacity. If Sweden doesn't dow, he can buy the corps for $15 and 1 PP. If Sweden is already at war with Russia, he gains the upgrade automatically.
  8. Friedrich Wilhelm II of Prussia relieves the ban of use of German language in education - Prussia gains +1PP.
  9. Saxe-Coburg homesick - Austrian corps on loan returns to Austrian control.*
  10. Bonjour, beau masque - Remove Swedish leader Gustav III.
  11. Incompetence claims throne - Add Swedish leader Gustav IV.
  12. Polish revolt - Poland becomes independent.
  13. Prussian Act of Army Discipline - +1 morale for this turn
  14. Poles fear Suvorov - Any city breached by Suvorov must surrender. If Suvorov takes Warsaw, Russia gains 15$ and 1PP.
  15. He must be getting old - Suvorov no longer has to burn cities.*
  16. Catherine holds no grudge - Sweden and Russia make informal peace, if at war.
  17. Die türkische, jeden tag so schnell. Ja! - Prussia gains free DoW on Turkey
  18. Sudden sickness - Remove Potemkin
  19. Friedrich Wilhelm II of Prussia abandons oppressive taxation system crafted by French - No upkeep costs for Prussia in economy phase.*
  20. Uneasy peace - Turkish cities burned by Suvorov no longer cost Turkey any PP.*
  21. Catherine dies - If Suvorov fails to win a battle, remove Suvorov*
  22. Paul I reforms the guard - Russian guard cannot be committed*
  23. Wilhelm of Prussia enforces absolute obedience - +1 morale for this turn
  24. Paul I reforms the military - Russian guard morale is 4.*
  25. Friedrich Wilhelm II of Prussia outstrips Wöllner's policies - Prussia has to pay upkeep costs in economy phase.*
  26. American expansion - Russia may pay 20$ to gain 1PP.
  27. Further American expansion - Russia may pay 10$ to gain 1PP, but only if it paid the previous expansion also.
  28. Paul I comes to his senses - Suvorov returns. Russian guard morale is 5.* Russian guard can be committed as normal.*
  29. Reuterholm - Come to informal peace, if at war. Britain and Sweden make non-aggression pact.
  30. Alexandra - Sweden may choose to accept Alexandra. If so, Sweden and Russia both gain a PP. If Sweden refuses, Russia loses a PP.
  31. Gustav IV comes of age - Swedish non-aggression pact with Britain broken for no cost.
  32. Corrupt nobles discovered - Russia loses 3PP.
  33. Prussia adopts military discipline to the whole nation - +1 morale for this turn.
  34. Paul I reclaims lost money - Russia gains 50$.
  35. Paul I brings nobles to justice - Russia gains 1PP.
  36. Paul I distrusts military - Remove Suvorov, if he is still available.
  37. Paul I assasinated - Russia loses 2PP.
  38. Ormesus of Prussia pulls the strings of His Rosecrucian informants. Each other major power must pay 10$ to Prussia or loss 1PP.
  39. Friedrich Wilhelm II of Prussia orders new roads to be build - Prussia gains +5MP
  40. Young Tsar - Alexander I arrives
  41. Gustav IV foreign policy - Sweden has free DOW on Prussia*
  42. Gustav IV foreign policy - Sweden has free DOW on France*
  43. Gustav IV foreign idiocy - Sweden has to DOW France or Prussia or both, if possible, unless already at war with either or both. After this swedish free DOWs are cancelled.
  44. Gustav IV tired of politics - Things work out suddenly! Sweden gains $25 and 1 PP.
  45. Nationalism claims Prussia - +1 morale for this turn
  46. Metternich policy - Any DOW against Austria costs 1 extra PP.*
  47. Dardanelles operation - Turkey has free DOW on Britain. If Turkey will not or cannot DOW, Britain gains 2PP.
  48. Alexander's folly - Alexander must command the largest Russian army (most factors in one place) untill he loses a battle*
  49. Kutusov and Vodka - Remove Kutusov
  50. War in India over - British leader Wellington arrives
  51. British slave trade act - Britain loses 15$ and gains 2PP. Britain has free DOW on Portugal.
  52. Metternich policy change - DOWs against Austria no longer cost extra.*
  53. Bored with vodka - Return Kutusov.
  54. The cause must be supported! - Prussia gains a free DoW on any other major power.
  55. Bear awakens - Russia has free DOW on Sweden.
  56. Janissar revolt - Turkey loses 3PP.
  57. Selim II assasinated - Remove Turkish leader Selim II.
  58. Hero emerges - Add Turkish leader Bayrakdar.
  59. Turkish Civil war - Turkey makes informal peace with all enemies. Turkey cannot DOW or be DOWed.*
  60. Bayrakdar wins - Remove Turkish leader Grand Vizier.
  61. End of Gustavs - Remove Swedish leader Gustav IV.
  62. Bayrakdar's troops - Add Turkish corps Nizami Zedid.
  63. Friedrich Wilhelm II of Prussia addopts the ideals of enlightenment to the society - Prussia gains: +10MP, +20$, +1PP.
  64. Bayrakdar's elite - Turkish Imperial cavalry improves to morale 4.
  65. Civil war over - Turkey gains 2PP. Turkey can DOW and be DOWed.
  66. Succession - Add Turkish leader Mahmud II.
  67. Hero's rest - Remove Turkish leader Bayrakdar.
  68. Hero's reward - Add Turkish leader Sadrazam.
  69. Fresh royalty - Swedish leader Bernadotte arrives. Sweden breaks all alliances for no cost. Sweden may dow one or more, up to all Dominant powers for free. For each Dominant dowed except Great Britain Sweden gets to upgrade one land corps of his choice to Phase IV state and that corps is automatically filled up (no Heavy Cavalry). If Sweden dows a Dominant Great Britain he gains ships worth of $350 which are automatically deployed to a fleet(s) (if at harbour) or harbour(s) of his choice. If Sweden is already at war with a Dominant power he gets the bonuses automatically. These wars cannot be ended without a formal peace.


Pillaging&Burning of cities:
An undamaged city may be either burned or pillaged.
A pillaged city can be burned.
A city can be burned or pillaged when the city falls in siege only.

Effects of pillaging a city:
The pillaging corps (only one corps may pillage) gains $ equal to half the number of towers in the city, rounded up. If pillaged city is major power capital, this amount is multiplied by 5.
If the city was taken by storm or it starved to death, there is no PP penalty for pillaging. Otherwise, a penalty of 1/2 PP is applied against the pillaging major power. If the city is major power capital, an additional penalty of 2PP applies.
Pillaged city reduces the income of the province by the amount pillaged in the next economic phase(minimum income of 0). In case of a major power capital, the excess $ lost is reduced from the nations treasury in the economic phase.
Pillaged city counts as forage value 0 and all neighboring areas have forage value of 1 less.
Trade income is not affected.

Effects of burning a city:
If the city was not already pillaged, all effects of pillaging apply.
In addition, the MP value of the province is reduced by 1 for each burned city in it. (minimum MP value 0)
Burning a city always carries a penalty of 1PP wether the city was already pillaged or not.
No depots can be built in a burned city.
Burned city cannot trade.
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Recovering cities: A city that is pillaged, but not burned, automatically recovers completely at the end of the next economic phase.
A city that is burned can only recover if the owner controls it and pays 1$ for each tower in the city. This can be done only at the end of an economic phase. City then becomes pillaged and will recover in the following economic phase.


Limits on pillaging and burning cities:

  • Republican and imperial French can never pillage or burn a city (Exception, Massena can pillage cities)
  • Royalist French may burn and pillage at will and are also subject to involuntary burning and pillaging.
  • Austria: only involuntary pillaging and burning is allowed. (Exception: Emigrees always pillage french cities)
  • Prussia: only involuntary pillaging and burning is allowed.
  • Britain: only involuntary pillaging and burning is allowed.
  • Sweden: only involuntary pillaging and burning is allowed.
  • Russia: only involuntary pillaging and burning is allowed. (Exception: Suvorov may pillage and burn at will. Platov may pillage at will. Any russian corps may pillage if there are atleast 3 cossacks present)
  • Spain may burn and pillage any Turkish city or any city in africa. Spanish are also subject to involuntary burning and pillaging.
  • Turkish may burn and pillage at will and are also subject to involuntary burning and pillaging.

Involuntary pillaging and burning Whenever opportunity to pillage is present, roll d6. On a roll of 6 the city is pillaged. If the city is pillaged, roll d6. On a roll of 6 the city is burned as well.