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==Rome==
 
==Rome==
Legion 12I, 2C or V (or combination). <br>
 
Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.<br>
 
If Carthage surrenders to Rome (unconditional), Rome gains a new legion/eco until all 16 legions are in play.<br>
 
  
Roman infantry has morale 4. <br>
+
{| border = "1"
Rome can build infantry, velites and light cavalry.<br>
+
!Rome
 +
|-
 +
|Legion I
 +
|14I 2C/V
 +
|-
 +
|Legion II
 +
|14I 2C/V
 +
|-
 +
|Legion III
 +
|14I 2C/V
 +
|-
 +
|Legion IV
 +
|14I 2C/V
 +
|-
 +
|Legion V
 +
|14I 2C/V
 +
|-
 +
|Legion VI
 +
|14I 2C/V
 +
|-
 +
|Legion VII
 +
|14I 2C/V
 +
|-
 +
|Legion VIII
 +
|14I 2C/V
 +
|-
 +
|Legion IX
 +
|14I 2C/V
 +
|-
 +
|Legion X
 +
|14I 2C/V
 +
|-
 +
|Legion XI
 +
|14I 2C/V
 +
|-
 +
|Legion XII
 +
|14I 2C/V
 +
|-
 +
|Legion XIII
 +
|14I 2C/V
 +
|-
 +
|Legion XIV
 +
|14I 2C/V
 +
|-
 +
|Legion XV
 +
|14I 2C/V
 +
|-
 +
|Legion XVI
 +
|14I 2C/V
 +
|-
 +
|Fleet I
 +
|10S
 +
|-
 +
|Fleet II
 +
|10S
 +
|-
 +
|Fleet III
 +
|10S
 +
|}
  
Rome has 3 fleet markers. <br>
+
Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.
  
==Carthage==
+
If Carthage surrenders to Rome unconditionally, Rome gains a new legion/eco until all 16 legions are in play.
  
I 12I<br>
+
Roman infantry has morale 4.
II 10I<br>
 
III 10I<br>
 
IV 8I/M<br>
 
V 8I/M<br>
 
  
CI 6C<br>
+
Rome can build infantry, velites and light cavalry.
CII 4C<br>
 
  
ElephantI 5E<br>
+
==Carthage==
ElephantII 4E<br>
 
  
Carthage has 2 Fleet markers.<br>
+
{| border = "1"
 +
!Carthage
 +
|-
 +
|I
 +
|12I
 +
|-
 +
|II
 +
|10I
 +
|-
 +
|III
 +
|10I
 +
|-
 +
|IV
 +
|8I/M
 +
|-
 +
|V
 +
|8I/M
 +
|-
 +
|CI
 +
|6C
 +
|-
 +
|CII
 +
|4C
 +
|-
 +
|Elephant I
 +
|5E
 +
|-
 +
|Elephant II
 +
|4E
 +
|-
 +
|Fleet I
 +
|10S
 +
|-
 +
|Fleet II
 +
|10S
 +
|}
  
Carthage can build militia, infantry, Light and medium cavalry and maximum of 1 elephant/turn.<br>
+
Carthage can build militia, infantry, light and medium cavalry and a maximum of 1 elephant per economic phase.
  
 
==Macedonia==
 
==Macedonia==
  
I 8I/P<br>
+
{| border = "1"
II 8I/P<br>
+
!Macedonia
III 8I/P<br>
+
|-
IV 8I/P<br>
+
|I
V 8I/P<br>
+
|8I/P
 
+
|-
CI 5CC<br>
+
|II
 +
|8I/P
 +
|-
 +
|III
 +
|8I/P
 +
|-
 +
|IV
 +
|8I/P
 +
|-
 +
|V
 +
|8I/P
 +
|-
 +
|C
 +
|5CC
 +
|}
  
Macedonia can build infantry, phalanx and companion cavalry.<br>
+
Macedonia can build infantry, phalanx and companion cavalry.
  
 
==Egypt==
 
==Egypt==
  
I 10I/P<br>
+
{| border = "1"
II 6I/M<br>
+
!Egypt
III 6I/M<br>
+
|-
 
+
|I
Chariot 6Ch<br>
+
|10I/P
 +
|-
 +
|II
 +
|6I/M
 +
|-
 +
|III
 +
|6I/M
 +
|-
 +
|Chariot
 +
|6Ch
 +
|-
 +
|Elephant
 +
|4E
 +
|}
  
Elephant 4E<br>
+
Egypt can build infantry, militia, chariots and a maximum of 1 elephant per economic phase.
 
 
Egypt can build infantry, militia, chariots and maximum of 1 elephant/turn.<br>
 
  
 
==Seleucids==
 
==Seleucids==
  
I 6I/P<br>
+
{| border = "1"
II 6I/P<br>
+
!Seleucids
III 6I/P<br>
+
|-
 
+
|I
CI 6C<br>
+
|6I/P
CII 6C<br>
+
|-
CIII 6C<br>
+
|II
CIV 6C<br>
+
|6I/P
 +
|-
 +
|III
 +
|6I/P
 +
|-
 +
|C I
 +
|6C
 +
|-
 +
|C II
 +
|6C
 +
|-
 +
|C III
 +
|6C
 +
|-
 +
|C IV
 +
|6C
 +
|}
  
Seleucids can build infantry, phalanx and light and heavy cavalry. 1 elephant per turn can also be built, but it costs double.<br>
+
Seleucids can build infantry, phalanx, light and heavy cavalry. 1 elephant per economic phase can also be built, but it costs double.

Nykyinen versio 29. maaliskuuta 2013 kello 12.12

Rome

Rome
Legion I 14I 2C/V
Legion II 14I 2C/V
Legion III 14I 2C/V
Legion IV 14I 2C/V
Legion V 14I 2C/V
Legion VI 14I 2C/V
Legion VII 14I 2C/V
Legion VIII 14I 2C/V
Legion IX 14I 2C/V
Legion X 14I 2C/V
Legion XI 14I 2C/V
Legion XII 14I 2C/V
Legion XIII 14I 2C/V
Legion XIV 14I 2C/V
Legion XV 14I 2C/V
Legion XVI 14I 2C/V
Fleet I 10S
Fleet II 10S
Fleet III 10S

Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.

If Carthage surrenders to Rome unconditionally, Rome gains a new legion/eco until all 16 legions are in play.

Roman infantry has morale 4.

Rome can build infantry, velites and light cavalry.

Carthage

Carthage
I 12I
II 10I
III 10I
IV 8I/M
V 8I/M
CI 6C
CII 4C
Elephant I 5E
Elephant II 4E
Fleet I 10S
Fleet II 10S

Carthage can build militia, infantry, light and medium cavalry and a maximum of 1 elephant per economic phase.

Macedonia

Macedonia
I 8I/P
II 8I/P
III 8I/P
IV 8I/P
V 8I/P
C 5CC

Macedonia can build infantry, phalanx and companion cavalry.

Egypt

Egypt
I 10I/P
II 6I/M
III 6I/M
Chariot 6Ch
Elephant 4E

Egypt can build infantry, militia, chariots and a maximum of 1 elephant per economic phase.

Seleucids

Seleucids
I 6I/P
II 6I/P
III 6I/P
C I 6C
C II 6C
C III 6C
C IV 6C

Seleucids can build infantry, phalanx, light and heavy cavalry. 1 elephant per economic phase can also be built, but it costs double.