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Rivi 1: Rivi 1:
 
==Adventurer Posse==
 
==Adventurer Posse==
  
Level 1 Minion<br>
+
Level 2 Minion<br>
 
Large natural humanoid (swarm)<br>
 
Large natural humanoid (swarm)<br>
'''Initiative''' +0<br>
+
'''Initiative''' +2<br>
'''Senses:''' perception +0<br>
+
'''Senses:''' perception +1<br>
 
'''Swarm Attack''' aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura<br>
 
'''Swarm Attack''' aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura<br>
 
'''HP''': 1, a missed attack never damages a minion<br>
 
'''HP''': 1, a missed attack never damages a minion<br>
'''AC''' 15, '''Fort''' 13, '''Ref''' 13, '''Will''' 13<br>
+
'''AC''' 16, '''Fort''' 14, '''Ref''' 14, '''Will''' 14<br>
 
'''Speed''' 6
 
'''Speed''' 6
  
Rivi 13: Rivi 13:
  
 
[MBA] '''Posse's Might''' (standard; at-will) * Weapon<br>
 
[MBA] '''Posse's Might''' (standard; at-will) * Weapon<br>
Automatic hit; 1/2 level + 1 damage (1)
+
Automatic hit; 1/2 level + 1 damage (2)
  
 
[R] '''Posse's Zap''' (standard; encounter) * Arcane, Force<br>
 
[R] '''Posse's Zap''' (standard; encounter) * Arcane, Force<br>
Ranged 20; +3 vs. Reflex; 2d4 + 2 force damage
+
Ranged 20; +4 vs. Reflex; 2d4 + 2 force damage
  
 
'''Brave Retreat'''<br>
 
'''Brave Retreat'''<br>

Versio 23. maaliskuuta 2010 kello 17.32

Adventurer Posse

Level 2 Minion
Large natural humanoid (swarm)
Initiative +2
Senses: perception +1
Swarm Attack aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura
HP: 1, a missed attack never damages a minion
AC 16, Fort 14, Ref 14, Will 14
Speed 6

Powers

[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (2)

[R] Posse's Zap (standard; encounter) * Arcane, Force
Ranged 20; +4 vs. Reflex; 2d4 + 2 force damage

Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.

Hey, He's My Pal! (immediate interrupt, when an enemy makes a melee attack against an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and becomes the target of the attack instead of the original target.

We Are Needed Elsewhere (standard; at-will) * Divine
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.

Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.

Plot!!!
Adventurer Posse may temporarily develop extra powers at the DM's discretion.


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