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(Ak: Uusi sivu: '''Adventurer Posse''' *Level 1 Minion *Large natural humanoid swarm *Initiative +0 *Senses perception +0 *HP: 1, a missed attack never damages a minion *AC 15, Fort 13, Ref 11, Will…)
 
Rivi 1: Rivi 1:
'''Adventurer Posse'''
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==Adventurer Posse==
  
 
*Level 1 Minion
 
*Level 1 Minion
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*Speed 6
 
*Speed 6
  
'''Abilities'''
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===Abilities===
  
 
''Team Attack''
 
''Team Attack''
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''Plot!!!''
 
''Plot!!!''
 
*During specific situations Adventurer Posse may temporarily develop extra attacks and abilities.
 
*During specific situations Adventurer Posse may temporarily develop extra attacks and abilities.
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===Linkit===
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[[4ep:4e-projekti|Takaisin 4e-projektin pääsivulle]]

Versio 16. helmikuuta 2010 kello 00.52

Adventurer Posse

  • Level 1 Minion
  • Large natural humanoid swarm
  • Initiative +0
  • Senses perception +0
  • HP: 1, a missed attack never damages a minion
  • AC 15, Fort 13, Ref 11, Will 11
  • Speed 6


Abilities

Team Attack

  • Melee basic attack (std, at-will) <> Weapon
  • No attack roll, deals 1/2 level + 1 damage (1)

Intercept

  • Melee attack (interrupt, encounter) <> Weapon
  • Trigger: Enemy attacks an ally within 5 squares
  • Move up to your speed to a square adjacent to triggering enemy. Make a melee basic attack against the triggering enemy.

Magic Missile

  • Ranged attack (std, encounter) <> Arcane
  • +6 vs. Ref, 1d6+1 damage

Rescue

  • std, at-will <> Divine
  • Safely remove any ally within sight from combat. Ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Escape.

Escape

  • Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat zone instead of dying. Adventurer Posse regains 1 HP at the end of the encounter.

Tactical Bickering

  • Adventurer Posse may only use one encounter power each encounter.

Plot!!!

  • During specific situations Adventurer Posse may temporarily develop extra attacks and abilities.


Linkit

Takaisin 4e-projektin pääsivulle