HH:Kintargo
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Versio hetkellä 20. kesäkuuta 2018 kello 22.05 – tehnyt Nord (keskustelu | muokkaukset)
Sisällysluettelo
Kintargo
- CG large city
- Corruption +0; Crime -2; Economy -1, Law +4; Lore +0; Society -2
- Qualities academic, cultured, defiant, rebellious, rumormongering citizens, strategic location
- Danger +20; Diadvantages martial law
Demographics
- Government overlord (formerly autocracy)
- Population 11900 (85% human, 4% halfling, 3% tiefling, 1% half-elf, 7% other)
Marketplace
- Base Value 4,400 gp; Purchase Limit 25,000gp; Spellcasting 4th
- Minor Items 2d4; Medium Items 1d4; Major Items 1d2
- [18,300 gp] +3 club [no light or external clues]
- [28,500 gp] ring of the ecclesiarch [no external clues]
- [18,500 gp] anaconda's coils [clue indicates function]
- [19,100 gp] quarterstaff of vaulting [no light or external clues]
- [11,250 gp] wand of invisibility purge (CL 5)
- [8,300 gp] +2 sling [sheds light]
- [8,305 gp] +2 bolas [sheds light]
- [8,300 gp] +1 merciful sling [no light or external clues]
- [9,775 gp] +2 composite shortbow (+4 str), adaptive [sheds light]
- [8,315 gp] +1 corrosive heavy flail [no light or external clues]
Special qualities
- Cultured Kintargo is well known for its culture of artistry, particularly among actors, musicians, and patrons of the opera. (Law –1, Society +1; always counts as a prosperous city for the purposes of Perform checks)
- Defiant The citizens of Kintargo have a natural predilection for free thinking that borders on rebellious action. (Law –1, Society +1)
- Martial Law As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as its citizens must follow the edicts and proclamations put in place by House Thrune, the city stifls and suffers. (Corruption –4, Crime –2, Economy –4, Law +2, Lore –4, Society –4; Danger +10; halve all values for Marketplace entries)
Kartta
Castle District
The Greens
- G8. The Victocora Estate
Jarvis End
- J3. Kintargo Opera House
- J4. Aria Park
- J6. The Silver Star
Old Kintargo
- O3. Salix Salt Works
Redroof
- R1. Hocum's Fantasmagorium
- R5. Fair Fortune Livery
- R7. Devil's Nursery (Perkeleen Kehto)
Temple Hill
- T1. Shadowsquare (Temple of Zon-Kuthon)
- T2. House of Golden Veils (Temple of Abadar)
- T3. Temple of Asmodeus
- T5. Humbright House
- T6. Songbird Hall (Temple of Shelyn)
Villegre
- V2. Villegre Park
- V3. Long Roads Coffeehouse
- V4. Alabaster Academy
- V5. The Newt Market
Yolubilis Harbor
- Y4. The Thrashing Badger
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