Travelleri:Vanha alus
Kohteesta ExcaliburWiki
Versio hetkellä 13. marraskuuta 2016 kello 15.39 – tehnyt KoneV (keskustelu | muokkaukset) (Ak: Uusi sivu: == Alus == Säätölaskentataulukko: https://docs.google.com/spreadsheets/d/1n8ih2Z8DvapCWFcwOAYaaV0md56WyQscMd3pIovUC8k/edit?usp=sharing {| class="wikitable" | colspan=4 align="...)
Alus
Säätölaskentataulukko: https://docs.google.com/spreadsheets/d/1n8ih2Z8DvapCWFcwOAYaaV0md56WyQscMd3pIovUC8k/edit?usp=sharing
Alkualus (ancient fast trader) | Tons | Cost (cr) | |||
Hull | 200 tons | Hull Points 4 | Hardpoints 2 | 8000000 | |
Streamlined | Structure Points 4 | 800000 | |||
Armour | Bonded superdense | 12 points | 20 | 8000000 | |
Self-sealing | 2000000 | ||||
Jump Drive B | Jump 2 | Consumption: 20 tons of fuel per 1 Jump | 15 | 20000000 | |
Manoeuvre Drive C | Thrust 3 | 5 | 12000000 | ||
Power Plant C | Consumption: 6 tons of fuel per 2 weeks | 10 | 24000000 | ||
Bridge | 10 | 1000000 | |||
Computer | Model 3 | Rating 15 | 2000000 | ||
Electronics | DM +1 | Very advanced (+2) but old (−1) | 5 | 4000000 | |
Weapons | Hardpoint #1 | Triple turret | 1 | 1000000 | |
Beam laser | 1000000 | ||||
Particle beam | 4000000 | ||||
Particle beam | 4000000 | ||||
Hardpoint #2 | Empty | ||||
Fuel | 66 tons | 66 | |||
Cargo | 10 tons | 10 | |||
Staterooms | 6 | 24 | 3000000 | ||
Extras | Ship’s locker | free | |||
Low berths | 2 | 1 | 100000 | ||
Emergency low berths | 2 | 2 | 200000 | ||
Luxuries | Steward 3 | 3 | 300000 | ||
Fuel scoops | free | ||||
Fuel processors | 2 | One converts 20 tons of fuel per day | 2 | 100000 | |
Repair Drones | 2 | 400000 | |||
Probe Drones | 20 | 4 | 2000000 | ||
Escape Pods | 6 | 3 | 600000 | ||
Air/Raft | 4 | 275000 | |||
Solar panel | 1 | 100000 | |||
Grappling arm | 2 | 1000000 | |||
Laboratory | 2 | 8 | 2000000 | ||
Software | Manouvre | 0 | Rating 0 | free | |
Jump control | 2 | Rating 10 | 200000 | ||
Evade | 1 | Rating 10 | 1000000 | ||
Auto-repair | 1 | Rating 10 | 5000000 | ||
Library | Rating 0 | free | |||
Total tonnage and cost | 200 | 108135000 | |||
Monthly costs | Total | 151369 | |||
Life support cost | 2000 | per stateroom | (3000 for double occupancy) | 12000 | |
100 | per low berth | 200 | |||
Maintenance cost | 135169 | ||||
Crew salaries | Rassell | (engineer) | 4000 |
- Varastoitu ruumaan: 5 tonnia varaosia (hinta 50 kcr)
- Electronics: Radar, Lidar, Densitometer, Jammers, Neural Activity Sensor
- Vanha alus:
- Repairs: -1 DM
- Increase all maintenance costs by 50% (laskettu aluksen statteihin)
- Sensors: -1 DM (laskettu aluksen statteihin)
Alkuraha: 109 Mcr, käytetty 108,135 Mcr, jäljellä 865 kcr
Aluksen osat:
- Streamlined hull: Voi mennä ilmakehään ja lentää kuin lentokone. (137)
- Self-sealing: automatically repairs minor breaches such as micrometeoroid impacts, and prevents hull hits from leading to explosive decompression.
- Solar Panel (High Guard): Ship consumes power plant fuel at one–quarter the normal rate as long as it is only engaged in minimal manoeuvring and does not fire weapons. Minimal manoeuvring does not include long periods at full thrust. No power plant fuel is consumed, and endurance is considered as infinite, if the ship is not manoeuvring, using active sensors or refining fuel for use. Jump cannot be entered with solar panels deployed.
- Grappling Arm (High Guard): A grappling arm is a remote–control device for picking up or manipulating objects in space. The arm is a flexible tentacle of thousands of telescoping segments, capable of reaching out up to 250 metres. The arm ends in a set of cameras and grippers of varying sizes, from large claws to tiny micro–manipulators. It also carries a toolkit which can be customised for a particular task.
- Laboratory (High Guard): Space allocated to laboratories can be used for research and experimentation. Each four tons of lab space allows for one scientist to perform research on board ship.
Library (High Guard): A library room contains computer files as well as lecterns, display screens, holotanks and even hard copies of books. Having a library on board a ship gives one extra week of training time for new skills per week spent in jump space.