Once upon a time in kislev:expi
Expiä saa skenu kohtaisesti. Hahmoilla on aloitus expiä 6 (lvl2), 16(lvl3), 31(lvl4)
Expiä saa skenu kohtaiseti. Kun saavuttaa 6, 16, 31, 51, 76, 101 (jne +25 expiä) saa levelin ja heiton 2d6:
2 Any skill
3-4 Skill
5 +stat
- 50% either strength or attactks
6 +stat
- 50% either WS or BS
7 +stat
- 1 in 3 chance of either initiative or willpower or leadership
8 +stat
- 50% either WS or BS
9 +stat
- 50% either toughness or wounds
10-11 skill
12 any skill
Sisällysluettelo
Initiative skills
Character needs initiative 5 to roll on this table
1. Dodge
- 6+ invulnerable save
2. Sprint
- triple move instead of double when running or charging
3. Quick draw
- double initiative when rolling who goes first
4. Leap
- gain 1d6 move. This move can be used to bypass difficult terrain with no extra cost
5. Leap back
- may choose to disengage from melee. Roll 1d6, on 4+ no combat is fought and move this character 2' away from opponent(s)
6. Spotter
- double initiative for spotting purposes
Combat skills
Character needs WS 4 to roll on this table
1. Combat master
- no penalties for extra opponents
2. Disarm
- once per combat round, opponent must roll initiative or strength (his choice) +d6. If result is less than 7, opponent loses a weapon of your choice
3. Feint
- may convert parries into attacks
4. Counter attack
- gain +1 attack for every parry you were forced to forfeit
5. Parry
- gain one extra parry
6. Step aside
- 4+ invulnerable save, only useable in melee
Move skills
Need move 5
1. Sneak up
- anyone trying to spot this character must halve his initiative skill
2. Dive
- move and hide in the same turn
3. Ambush
- hide and overwatch in the same turn
4. Escape artist
- automatically escapes if captured
5. Infiltration
- always placed last on setup. May setup anywhere as long as he is out of sight of all opponents
6. Evade
- missile attacks take -2 to hit this character at short range and -1 at long range.
Muscle skills
Need strength or toughness 4.
1. Slam
- extra +1 W when charging
2. Power attack
- may trade additional hits on opponent into +1 strength for each extra hit
3. Iron jaw
- melee attacks are considered one less strength against this character
4. Crushing blow
- +1 strength for first melee hit every combat
5. Hurl
- may convert a hit on opponent into hurling him away. Roll d6 and move opponent half that distance. If opponent hits something, they both take a hit at strength equal to half initial roll for distance.
6. Bulging biceps
- +1 strength when using two handed weapons
Ballistic skills
Need BS 4
1. Crack shot
- may reroll wound roll when shooting
2. Fast thrower
- may fire as many times as character has attacks. Only useable with thrown weapons.
3. Fast archer
- may fire a bow twice per round
4. Shot on the run
- may move and shoot in the same round
5. Marksman
- Need not target closest enemy
6 Eagle eye
- may reroll to hit roll once every turn
Crazy skills
Anyone can take!
1. Berserk
- double attacks when charging
2. Eager
- may immediately move 2 towards next enemy after winning melee
3. Iron will
- may reroll a failed Ld or Wp roll
4. Killer reputation
- gain a fear point. This skill may be taken multiple times.
5. True grit
- when going down, consider 1 and 2 flesh wounds
6. Looter
- Gain 1 gold after each battle