EKOSS:kuurosokeat:Predictably Damaged
Sisällysluettelo
Durability:
Armor 15L/20B
Health: Ux35/Mx20/Cx10/I/D
Hull sealing system: The hull is divided into compartments that seal when flooded. The hull is built with an artefact net that makes it semisealing, preventing small leaks and reducing larger ones.
4 Artefact pumps. The Fire hoses can also be used as weapons. Anyone trying to advance or do anything while being hosed needs to succeed in a str+athletics (5) test.
Mobility:
Speed: 15/30 mph
Maneuverability: -3S
"Hull slickening system (name pending)". Speed halves and maneuverability doubles when not in use.
Power Source:
2 Bound demons. They do not regain motes normally, but instead the artefacts they are bound in have 5 hearthstone sockets each. All have a single 1 point hearthstone set in them.
Storage: 100m
Recharge: 20m/h
Glow Cannon: 2m/shot
Fire Mirror: 40m/shot
Screamer: 20m/shot
Hull Sealing system: 10m/10min (the hull sealing part - compartments keep sealed unpowered)
"Hull Slickening System": 10m/h
Pump: 1m/min
Armament:
- 24 Glow Cannon. Also able to fire as a light fire cannon. Can be powered by the gunner or the ship.
- 2 Screamer. 20ft area effect, double soak against attack. Damages all in 20-yard radius. It takes 5 minutes to reload. Can be powered by the gunner or the ship.
- Fire Mirror. Sets fire to anything targeted within range 2000. Can be powered by the gunner or the ship.
- The ship also has 2 Sailcutters in the bow and 2 Heavy Onagers mounted on swivel mounts on the sides.
- The Screamers accuracy is for a castle sized target. Everything else is for a ship.
Speed Acc Damage Rate Range Reload Light Fire Cannon 6 -3 20L 1 50(max) 10 Glow Cannon 6 0 15L 1 300 20 Screamer 6 -5 40B 800 500 Sailcutter 6 -2 6L 1 80 10 Heavy Onager 6 -3 25L/8 1 200 20 Fire hoses 6 0 0 10
Crew:
Sailing:
Full combat maneuverability: 150
Full travel speed (assuming untiring crew): 30
Skeleton crew: 12
Weapons:
8 per Glow Cannon = 96 (assuming only manning the guns on one side)
20 per Screamer (generally not used in combat)
8 per Heavy Onager = 16
5 per sailcutter = 10
Total needed combat crew: 150+122=272
Specialists (artisans, weathermen, armorers, navigators, priests, medicine men, thaumaturges...): 30
Marines: 200 (annettu alkuun)
Total minimum suggested crew: 502
Other equipment:
2 x 36 ft longboats (big and slow, but can carry a lot of cargo)
4 x 28 ft cutters (sleek and relatively fast to row)