EIA:Rise of Nationalism scenario

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Versio hetkellä 11. marraskuuta 2010 kello 17.31 – tehnyt Tappajasorsa (keskustelu | muokkaukset) (Ak: Uusi sivu: ==Timeline== Alkaa 1853 October. Voi jatkua 1870 December asti.<br> Nationalism track. Faasi IV.<br> ==Political situation== Austria N7 Britain N9 France N4 Turkey N1 Prussia N…)
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Timeline

Alkaa 1853 October. Voi jatkua 1870 December asti.
Nationalism track. Faasi IV.

Political situation

Austria N7

Britain N9

France N4

Turkey N1

Prussia N5

Russia D1

Sardinia N3

Existing wars:
GB vs Russia
France vs Russia
Turkey vs Russia
Sardinia vs Russia

Track effects

Dreyse needle gun
Crimean war

Voittaminen

Peli päättyy kun jokin maa pääsee yli VP tavoitteestaan. Jos kukaan ei pääse ennen 1815 December vuoroa, poistetaan kaikki joukot laudalta. Sitten lisätään 1815 December pisteiden päälle kerättävissä olveva manpower (ei free state) ja jos joku pääsee vp-rajasta yli, niin voittaa. Jos useampi voittaa yht. aikaa, on kyseessä tasuri. Jos kukaan ei voita, Englanti voittaa.

Austria 470

Britain 550

France 480

Turkey 425

Prussia 490

Russia 510

Sardinia 455

Steamships

Steamships function as heavy ships with the following exceptions:
Steamships cost 30$ each.
Each steamship at sea or in a blockade box during economic phase costs 1$.
If one side in battle consists of steamships only while the other does not, the side with only steamships always wins manouver checks.
One steamship on either side may ram during naval combat. Ramming ship may choose it's target. Target may choose to evade (succeeds on 4+). If target did not evade (or failed to evade) Roll die 1-2 ramming ship is destroyed 3-4 both ships are destroyed 5-6 target is destroyed. If target attempted to evade, add +1 to the roll. Non-steamships always attempt to evade and fail automatically.

Ironclads funtion as steamships, with following exceptions:
Ironclads cost 60$ each.
Destroyed ironclad does not become a hulk and a hulk cannot be used to build an ironclad.
All damage to ironclads in a combat round is halved and then rounded down.
Ironclads cannot be sunk as a result of ramming.
Ironclads have +1 morale.

Breach loading rifles

If one side in battle has no militia and all infantry is equipped with breach loading weapons, that side gets additional +1 to combat rolls.
If both sides qualify, neither gets the bonus.

Aloitusjoukot

Austria 100I, 14mC, 5Gd, 4SS, $20 Laivarahaa, 7 depots, $13
France 85I, 19mC, 3Gd, 10SS, $600 laivarahaa, 4 depots, $25
Great Britain 45I, 6HC, 0Gd, 12SS, $1400 laivarahaa, 2 depots, $55
Prussia 65I, 18mC, 2Gd, 5 depots, 2SS, $30 laivarahaa, $18
Russia 105I, 15mC, 5Gd, 6 depots, 6SS, $500 laivarahaa (STP), 5SS, $520 laivarahaa(Sevastopol), $45
Sardinia 41I, 6MC, 2 depots, 2SS, $300 laivarahaa, $10
Turkey 45I, 8MC, 2 depots, 1SS, $290 laivarahaa, $11

Laivarahoilla ei saa ostaa höyrylaivoja!

Leaders

Minorit

Austria
conquered: Venice, Lombardy, Tuscany, Berg, Kleves, Wallachia.
Free states: Bavaria, Wurttenburg. If Prussia DOWs Austria, Austria immediately gains the following free states, regardless of controller: Hanover, Hesse, Saxony, Baden.

Britain
Conquered: Gibraltar, Malta, Corfu
Free states: Holland

France
Conquered: Palatinate, Algeria
Free states: None
Corsica is a French province, not a minor country.

Prussia
Conquered: Mecklenburg
Free states: None

Russia
Conquered: Finland (Russian province)

Sardinia
Consists of Sardinia and Piedmont. Neither is capital.

Turkey
Conquered: Rhodos, Palestine
Free states: Syria

Papacy consists of Papacy and Romagna and cannot be DOWed.

Player notes&hints


Austria
War with France will come sooner or later. In many ways, sooner is better.
Prussia is your best buddy is he has any sense and Britain will help you also. Unfortunately, this might not be enough against the little Corsican with a big army.
Russian help will likely seal the fate of France, but it's difficult to get it in time and in sufficient numbers.
Turkey is a tempting target, but France must be priority number 1.

England
Sink opposing navies, starting with the French, and build more ships of your own. Make sure France keeps taking casualties on land and reward those who inflict them. Avoid conflict with Russia, but if it comes anyway, make sure Russian fleet pays for it.
Dont go adventuring in the mediterranean unless you are certain it wont compromise your homeland security.

France
Prussia is a tempting target and 1st turn DOW has all kinds of merits. It is possible to beat the germans before Russia can commit much forces. Target enemy corps, not territory, and hit with mass. Build your cannons immediately.

Prussia
Read the bit for Austria. Much of it applies here.
The germans hang together... or separately.

Russia
Sweden is yours. Anyone who disagrees is an enemy.
Russia has much strategic freedom early on and you should use this freedom to maintain it.

Spain
Spain is weak, but as long as Britain and France are at war with eachother, you have little to fear. France can protect you from Britain and sometimes, the other way around too.Either side with one of them or stay neutral and grab every minor in sight.

Turkey
You have relative strategic freedom early on. You can not maintain it, but for the time being, neither Russia nor Austria can afford an invasion. Use this temporary freedom to deter further adventures on Turkish soil.
If you can get Ottoman empire, do so.