4ep:Adventurer Posse
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Versio hetkellä 15. helmikuuta 2010 kello 23.52 – tehnyt Trehek (keskustelu | muokkaukset)
Adventurer Posse
- Level 1 Minion
- Large natural humanoid swarm
- Initiative +0
- Senses perception +0
- HP: 1, a missed attack never damages a minion
- AC 15, Fort 13, Ref 11, Will 11
- Speed 6
Abilities
Team Attack
- Melee basic attack (std, at-will) <> Weapon
- No attack roll, deals 1/2 level + 1 damage (1)
Intercept
- Melee attack (interrupt, encounter) <> Weapon
- Trigger: Enemy attacks an ally within 5 squares
- Move up to your speed to a square adjacent to triggering enemy. Make a melee basic attack against the triggering enemy.
Magic Missile
- Ranged attack (std, encounter) <> Arcane
- +6 vs. Ref, 1d6+1 damage
Rescue
- std, at-will <> Divine
- Safely remove any ally within sight from combat. Ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Escape.
Escape
- Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat zone instead of dying. Adventurer Posse regains 1 HP at the end of the encounter.
Tactical Bickering
- Adventurer Posse may only use one encounter power each encounter.
Plot!!!
- During specific situations Adventurer Posse may temporarily develop extra attacks and abilities.